Changes for page Looting System
Last modified by Alexandros Mloukie on 2026/01/26 19:12
From version 4.1
edited by Alexandros Mloukie
on 2026/01/20 01:57
on 2026/01/20 01:57
Change comment:
There is no comment for this version
To version 7.2
edited by Alexandros Mloukie
on 2026/01/20 16:07
on 2026/01/20 16:07
Change comment:
There is no comment for this version
Summary
-
Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -4,26 +4,11 @@ 4 4 5 5 ---- 6 6 7 -= 1 - Looting Process = 7 +(% class="wikigeneratedid" %) 8 +[[image:Looting Manual.png]] 8 8 9 -= =1.1- Enemy Inventory ==10 += 1 - Enemy Inventory = 10 10 11 - Forlooting to bepossible,theenemiesneed to have their own inventory components, similarto the onesthe playerhas. Thisinventoryalsohas tobe populated with the enemydrops,which mustbe**changeablelater usinga designer-friendly approach**.12 +Every enemy in the game needs to have access to their very own inventory. This can probably use the {{info}}MAWInventoryComponent{{/info}} already used for the player. The inventory will be populated with items on __enemy spawn__ instead of on-death. The items that will occupy the inventory will be defined through a {{success}}Data Table{{/success}}, so designers can easily tweak values later on. 12 12 13 -{{info}} 14 -My suggestion would be the use of a Data Table, where each enemy will have an entry that holds an array of ItemStacks. The appropriate Data Table entry is then used on the enemy's to populate the enemy inventory. 15 -{{/info}} 16 - 17 -== 1.2 - Loot Display == 18 - 19 -When interacting with the corpse of an enemy to loot them, both the player and enemy inventories must be displayed side by side: 20 - 21 -== 1.3 - Item Movement == 22 - 23 -With the looting engaged, the player can now move items from the enemy's inventory to their own. Items are only moved if they can fit in the inventory. 24 - 25 -* Should the player attempt to move an item but ends the interaction with the enemy corpse, the item is not moved and retains its original place on the enemy's inventory. 26 -* Items cannot be moved from the player's inventory to that of the enemy's. One-way only. 27 -* Items cannot be placed onto the toolbar directly from the enemy inventory. 28 - 29 -[[image:Looting Manual.png]] 14 +