Wiki source code of Fire Crystal Ant - AI
Last modified by Adam Janus on 2026/01/19 21:09
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| author | version | line-number | content |
|---|---|---|---|
| 1 | (% style="line-height:1.38; text-align:center; margin-bottom:4px" %) | ||
| 2 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:26pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Fire Crystal Ant | ||
| 3 | |||
| 4 | (% style="line-height:1.38; text-align:justify; margin-top:27px; margin-bottom:8px" %) | ||
| 5 | = (% style="color:#000000; font-family:Arial,sans-serif; font-size:20pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)1. Introduction(%%) = | ||
| 6 | |||
| 7 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)A low-level, early-game hostile creature. | ||
| 8 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Introduce directional combat and basic telegraphed enemy attacks. | ||
| 9 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Drops basic loot. | ||
| 10 | |||
| 11 | [[image:1768844705045-424.png]] | ||
| 12 | |||
| 13 | (% style="line-height:1.38; text-align:justify; margin-top:27px; margin-bottom:8px" %) | ||
| 14 | = (% style="color:#000000; font-family:Arial,sans-serif; font-size:20pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2. Enemy Behaviours(%%) = | ||
| 15 | |||
| 16 | |||
| 17 | [[image:1768845201254-673.png||height="546" width="483"]] | ||
| 18 | \\\\ | ||
| 19 | |||
| 20 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 21 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2.1 Patrol(%%) == | ||
| 22 | |||
| 23 | [[image:1768845249390-619.png]] | ||
| 24 | |||
| 25 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Triggered by: **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Not engaged in any other behaviour OR end of Disengage behaviour | ||
| 26 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) Picks a location within its (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Patrol Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %), rotates towards it and moves until it reaches it at (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Patrol Speed]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 27 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)This is handled by a Custom Task and the MoveTo task of UE’s Behaviour Trees | ||
| 28 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)A new random location is picked after (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[NextPatrolWait] ** | ||
| 29 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) Senses the Player by (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//sight, hearing, colision //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)or (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//damage//(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 30 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Senses are handled by Unreal Engine’s AIPerception component | ||
| 31 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Attacking an unaware Enemy triggers this behaviour | ||
| 32 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Animation:** | ||
| 33 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Normal ant-walking animation, | ||
| 34 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)On reaching patrol destination, | ||
| 35 | |||
| 36 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 37 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2.2 Approach(%%) == | ||
| 38 | |||
| 39 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[[image:1768844705049-610.png]] | ||
| 40 | |||
| 41 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Triggered by: **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)end of Patrol Behaviour | ||
| 42 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy rotates towards the Player and moves towards their direction at (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Approach Speed]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 43 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)This is handled by the MoveTo task | ||
| 44 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy stops moving when they are closer than (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) from the Player and they still have the Player in their Line of Sight | ||
| 45 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) overrides the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Acceptable Radius]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) value in the MoveTo Task and is edited on a per-enemy basis based on their Design | ||
| 46 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Animation:** | ||
| 47 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Faster ant-walking animation | ||
| 48 | |||
| 49 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 50 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2.3 Enemy Attack(%%) == | ||
| 51 | |||
| 52 | (% style="line-height:1.38" %) | ||
| 53 | [[image:1768844705050-879.png]] | ||
| 54 | |||
| 55 | |||
| 56 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Triggered by: **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)end of Approach Behaviour | ||
| 57 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy triggers an Attack Animation Montage or Move Animation Montage | ||
| 58 | ** **Pincer attack**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) is (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//preferred //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)usually. | ||
| 59 | ** ((( | ||
| 60 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)**Charge attack **is (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//preferred//(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) when: | ||
| 61 | |||
| 62 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Player is is outside of (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance] **(%%)for more then **4 second. ** | ||
| 63 | ))) | ||
| 64 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Abdomen Attack is (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//preferred //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)when: | ||
| 65 | *** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Player has reached the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Hit Streak Limit]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 66 | **** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Lower preference than Stinger Attack. | ||
| 67 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy evaluates if the Player is still within [Attack Distance] and in its Line of Sight and either Attacks again or starts the Approach Behaviour again | ||
| 68 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Animation:** | ||
| 69 | ** ((( | ||
| 70 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Described in (%%)3.2 Enemy Attack. | ||
| 71 | ))) | ||
| 72 | |||
| 73 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 74 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2.4 Enemy Staggered(%%) == | ||
| 75 | |||
| 76 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Triggered by: [Stagger Damage] >= [Stagger Limit]** | ||
| 77 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy aborts all other Behaviours and triggers a Stagger Animation Montage and can't enter any other state while staggered. | ||
| 78 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) upon ending the Stagger Animation Montage and waiting (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Time]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy evaluates if the Player is still within (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) and in its Line of Sight and either starts the Attacks Behaviour or the Approach Behaviour | ||
| 79 | |||
| 80 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 81 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2.5 Enemy Disengage(%%) == | ||
| 82 | |||
| 83 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[[image:1768844705052-455.png]] | ||
| 84 | |||
| 85 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Triggered by:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Player gets further than the Enemy’s (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[AreaOfInterest]** | ||
| 86 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy rotates towards its (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[SpawnLocation]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) and goes back there | ||
| 87 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)This is handled by the MoveTo task | ||
| 88 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) upon reaching the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[SpawnLocation]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) and waiting (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[NextPatrolWait]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy starts the Patrol Behaviour | ||
| 89 | |||
| 90 | (% style="line-height:1.38; text-align:justify; margin-top:27px; margin-bottom:8px" %) | ||
| 91 | = = | ||
| 92 | |||
| 93 | (% style="line-height:1.38; text-align:justify; margin-top:27px; margin-bottom:8px" %) | ||
| 94 | = (% style="color:#000000; font-family:Arial,sans-serif; font-size:20pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3. Action and Reactions(%%) = | ||
| 95 | |||
| 96 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 97 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.1 Attacking the Enemy(%%) == | ||
| 98 | |||
| 99 | (% style="line-height:1.38" %) | ||
| 100 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Upon registering damage, the following happens: | ||
| 101 | |||
| 102 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Particles are spawned at the first point of impact | ||
| 103 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)If the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**flesh **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)is hit, slightly bright gold particles. 1 burst: Short-lived and sparse. | ||
| 104 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)If the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**armour **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)is hit, dull grey particles. Smaller particles. 1 burst: Short-lived and even sparser. | ||
| 105 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)A 2D Sound Effect is spawned | ||
| 106 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)If the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**flesh **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)is hit, a satisfying (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//crunch //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)sound. | ||
| 107 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)If the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**armour **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)is hit, a dull (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//clang //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)sound. | ||
| 108 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Additionally, if (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**flesh **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)is hit, the crystals on the ant’s body glimmer in dull red (emissive). | ||
| 109 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The Enemy receives damage based on the calculations in the CombatSystem_Design Document. | ||
| 110 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The Enemy receives Stagger Damage. | ||
| 111 | |||
| 112 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 113 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2 Enemy Attack(%%) == | ||
| 114 | |||
| 115 | (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) | ||
| 116 | === (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2.1 Pincer attack(%%) === | ||
| 117 | |||
| 118 | (% style="line-height:1.38" %) | ||
| 119 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant uses the pincers on its face to “bite” the player. | ||
| 120 | |||
| 121 | (% style="line-height:1.38; margin-top:19px; margin-bottom:5px" %) | ||
| 122 | ==== (% style="color:#666666; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**3.2.1.1 Animation**(%%) ==== | ||
| 123 | |||
| 124 | (% style="line-height:1.38" %) | ||
| 125 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Wind-up:** | ||
| 126 | |||
| 127 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Extend the pincers over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.5 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 128 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Also, tilt the head back by (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**15 degrees**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) from normal position (or the closest that’s noticeable to the player)) | ||
| 129 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Hold for (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.5 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 130 | |||
| 131 | (% style="line-height:1.38" %) | ||
| 132 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Swing:** | ||
| 133 | |||
| 134 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Snap shut over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.2 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 135 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Snap the head forward by **15** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**degrees **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)from normal position. | ||
| 136 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Slam sound// | ||
| 137 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Apply slashing damage according to the number of pincer colliders that overlap the player. | ||
| 138 | |||
| 139 | (% style="line-height:1.38" %) | ||
| 140 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Recovery:** | ||
| 141 | |||
| 142 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Pincers reach normal positions over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.2 seconds.** | ||
| 143 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Cooldown for (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**2 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 144 | |||
| 145 | (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) | ||
| 146 | === (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2.2 Charge attack(%%) === | ||
| 147 | |||
| 148 | (% style="line-height:1.38" %) | ||
| 149 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant leaps at player character and deals damage on land. | ||
| 150 | |||
| 151 | (% style="line-height:1.38; margin-top:19px; margin-bottom:5px" %) | ||
| 152 | ==== (% style="color:#666666; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**3.2.2.1 Animation**(%%) ==== | ||
| 153 | |||
| 154 | (% style="line-height:1.38" %) | ||
| 155 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Wind-up:** | ||
| 156 | |||
| 157 | 1. Rises the wings over 0.5 seconds. | ||
| 158 | 11. Start flapping the wings. | ||
| 159 | 1. Leaps forward while flapping the leaps (becomes airborne) | ||
| 160 | 11. Spreads limbs while airborne | ||
| 161 | 11. Curls head close to torso | ||
| 162 | |||
| 163 | (% style="line-height:1.38" %) | ||
| 164 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Swing:** | ||
| 165 | |||
| 166 | (% style="line-height:1.38" %) | ||
| 167 | (ant is airborne always for 1.75 seconds) | ||
| 168 | |||
| 169 | 1. Ant flies at direction of player for 1 second. | ||
| 170 | 1. After **1 second**, ants locks is landing spot at current player position. | ||
| 171 | 11. Brings it limbs close together | ||
| 172 | 11. rises its heads backward | ||
| 173 | 11. [Notifes] sounds | ||
| 174 | 111. Loud high pitch scream | ||
| 175 | 1. In **0.75 **seconds, ants lands at previously locked landing spot, and deals damage with sphere collider. | ||
| 176 | |||
| 177 | (% style="line-height:1.38" %) | ||
| 178 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Recovery:** | ||
| 179 | |||
| 180 | 1. Body uncurls completely and the ant lands back on the ground over 0.5 seconds. | ||
| 181 | 11. Also, wings retract completely. | ||
| 182 | 1. becomes idle for 1.2 seconds. | ||
| 183 | |||
| 184 | (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) | ||
| 185 | === (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2.3 (%%)Abdomen Slam === | ||
| 186 | |||
| 187 | (% style="line-height:1.38" %) | ||
| 188 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant spins its boddy and slams player character with its abdomen. | ||
| 189 | |||
| 190 | (% style="line-height:1.38; margin-top:19px; margin-bottom:5px" %) | ||
| 191 | ==== (% style="color:#666666; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**3.2.3.1 Animation**(%%) ==== | ||
| 192 | |||
| 193 | (% style="line-height:1.38" %) | ||
| 194 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Wind-up:** | ||
| 195 | |||
| 196 | 1. Ant curls into a C-Shape seen form top-down perspective for** 1 second.** | ||
| 197 | 1. Ant shakes it abdomen for **0.45 second. ** | ||
| 198 | 11. [Notify] rattle snake sound is played | ||
| 199 | 11. Ant rotation becomes locked. | ||
| 200 | |||
| 201 | (% style="line-height:1.38" %) | ||
| 202 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Swing:** | ||
| 203 | |||
| 204 | 1. Ant jumps while curled starts to spin along Z axis for 360 degrees. | ||
| 205 | 11. Collision becomes overlaid on ant's abdomen. | ||
| 206 | 1. While jumping, ants gradually uncurls it body until its fully uncurled by full 360 degrees. | ||
| 207 | |||
| 208 | (% style="line-height:1.38" %) | ||
| 209 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Recovery:** | ||
| 210 | |||
| 211 | 1. Ant land with previously locked rotation with body lowered close to ground. | ||
| 212 | 1. At slowly rises for **2 seconds.** | ||
| 213 | 11. While rising ants cant perform any other action**. ** | ||
| 214 | |||
| 215 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 216 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2 Enemy Stagger(%%) == | ||
| 217 | |||
| 218 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)When the received (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Damage]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) >= (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Limit]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy starts the Stagger Behaviour | ||
| 219 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)After completing the Staggered Behaviour the(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)** [Stagger Damage]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) gets reset to 0 | ||
| 220 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The received [Stagger Damage] goes down over time if new (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Damage]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) is dealt every (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Recovery Time]** | ||
| 221 | |||
| 222 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 223 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.4 Defeating the Enemy (%%) == | ||
| 224 | |||
| 225 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Upon reaching 0 HP the Enemy becomes ragdoll and stops using its Behaviour Tree. | ||
| 226 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Looting is enabled | ||
| 227 | |||
| 228 | (% style="line-height:1.38; margin-top:27px; margin-bottom:8px" %) | ||
| 229 | = (% style="color:#000000; font-family:Arial,sans-serif; font-size:20pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)4. Instance Editables(%%) = | ||
| 230 | |||
| 231 | |||
| 232 | ((( | ||
| 233 | (% cellspacing="0" style="border-collapse:collapse; border:none; width:600px" %) | ||
| 234 | |(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 235 | (% style="line-height:1.2" %) | ||
| 236 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Variable** | ||
| 237 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 238 | (% style="line-height:1.2" %) | ||
| 239 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Type** | ||
| 240 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 241 | (% style="line-height:1.2" %) | ||
| 242 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Description ** | ||
| 243 | ))) | ||
| 244 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 245 | (% style="line-height:1.2" %) | ||
| 246 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Health Points | ||
| 247 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 248 | (% style="line-height:1.2" %) | ||
| 249 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 250 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 251 | (% style="line-height:1.2" %) | ||
| 252 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Enemy’s health | ||
| 253 | ))) | ||
| 254 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 255 | (% style="line-height:1.2" %) | ||
| 256 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Attack Distance | ||
| 257 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 258 | (% style="line-height:1.2" %) | ||
| 259 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 260 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 261 | (% style="line-height:1.2" %) | ||
| 262 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How far from the Player the Enemy starts to attack | ||
| 263 | ))) | ||
| 264 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 265 | (% style="line-height:1.2" %) | ||
| 266 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stagger Taken | ||
| 267 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 268 | (% style="line-height:1.2" %) | ||
| 269 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 270 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 271 | (% style="line-height:1.2" %) | ||
| 272 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The amount of received Stagger value | ||
| 273 | ))) | ||
| 274 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 275 | (% style="line-height:1.2" %) | ||
| 276 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stagger Limit | ||
| 277 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 278 | (% style="line-height:1.2" %) | ||
| 279 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 280 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 281 | (% style="line-height:1.2" %) | ||
| 282 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The amount of Stagger Damage to initiate the Stagger Behaviour | ||
| 283 | ))) | ||
| 284 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 285 | (% style="line-height:1.2" %) | ||
| 286 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stagger Time | ||
| 287 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 288 | (% style="line-height:1.2" %) | ||
| 289 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 290 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 291 | (% style="line-height:1.2" %) | ||
| 292 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The duration of the Stagger Behaviour | ||
| 293 | ))) | ||
| 294 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 295 | (% style="line-height:1.2" %) | ||
| 296 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stagger Recovery time | ||
| 297 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 298 | (% style="line-height:1.2" %) | ||
| 299 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 300 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 301 | (% style="line-height:1.2" %) | ||
| 302 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How long it takes for the Stagger Damage to reduce while not taking damage | ||
| 303 | ))) | ||
| 304 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 305 | (% style="line-height:1.2" %) | ||
| 306 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Patrol Speed | ||
| 307 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 308 | (% style="line-height:1.2" %) | ||
| 309 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 310 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 311 | (% style="line-height:1.2" %) | ||
| 312 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Speed of Movement in the Patrol Behaviour | ||
| 313 | ))) | ||
| 314 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 315 | (% style="line-height:1.2" %) | ||
| 316 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Approach Speed | ||
| 317 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 318 | (% style="line-height:1.2" %) | ||
| 319 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 320 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 321 | (% style="line-height:1.2" %) | ||
| 322 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Speed of Movement in the Approach Behaviour | ||
| 323 | ))) | ||
| 324 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 325 | (% style="line-height:1.2" %) | ||
| 326 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Next Patrol Wait | ||
| 327 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 328 | (% style="line-height:1.2" %) | ||
| 329 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 330 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 331 | (% style="line-height:1.2" %) | ||
| 332 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How long to wait before going to the next Patrol Point | ||
| 333 | ))) | ||
| 334 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 335 | (% style="line-height:1.2" %) | ||
| 336 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Patrol Distance | ||
| 337 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 338 | (% style="line-height:1.2" %) | ||
| 339 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 340 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 341 | (% style="line-height:1.2" %) | ||
| 342 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How far from Spawn can the Enemy pick a Patrol Point | ||
| 343 | ))) | ||
| 344 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 345 | ((( | ||
| 346 | (% style="line-height:1.2" %) | ||
| 347 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Pincer attack Damage | ||
| 348 | ))) | ||
| 349 | |||
| 350 | ((( | ||
| 351 | |||
| 352 | ))) | ||
| 353 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 354 | (% style="line-height:1.2" %) | ||
| 355 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 356 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 357 | (% style="line-height:1.2" %) | ||
| 358 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How much Damage the Enemy deals by Pincer attack | ||
| 359 | ))) | ||
| 360 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 361 | (% style="line-height:1.2" %) | ||
| 362 | abdomen(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %) Attack Damage | ||
| 363 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 364 | (% style="line-height:1.2" %) | ||
| 365 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 366 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 367 | (% style="line-height:1.2" %) | ||
| 368 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How much Damage the Enemy deals by (%%)abdomen attack | ||
| 369 | ))) | ||
| 370 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Charge attack Damage|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)Float |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)How much Damage the enemy deals by charge attack | ||
| 371 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 372 | (% style="line-height:1.2" %) | ||
| 373 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Hit Streak | ||
| 374 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 375 | (% style="line-height:1.2" %) | ||
| 376 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Integer | ||
| 377 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 378 | (% style="line-height:1.2" %) | ||
| 379 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Number of hits player has made without taking damage | ||
| 380 | ))) | ||
| 381 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 382 | (% style="line-height:1.2" %) | ||
| 383 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Hit Streak Limit | ||
| 384 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 385 | (% style="line-height:1.2" %) | ||
| 386 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Integer | ||
| 387 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 388 | (% style="line-height:1.2" %) | ||
| 389 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The amount of hit streak before (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)//preferring //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stinger Attack | ||
| 390 | ))) | ||
| 391 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 392 | (% style="line-height:1.2" %) | ||
| 393 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Dropped Loot | ||
| 394 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 395 | (% style="line-height:1.2" %) | ||
| 396 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Array of item structs | ||
| 397 | |||
| 398 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Item | ||
| 399 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Fixed quantity or range? | ||
| 400 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Amount | ||
| 401 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 402 | (% style="line-height:1.2" %) | ||
| 403 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The items to drop when the Enemy dies. | ||
| 404 | ))) | ||
| 405 | ))) | ||
| 406 | |||
| 407 | |||
| 408 | |||
| 409 |