Wiki source code of Fire Crystal Ant - AI
Version 1.2 by Adam Janus on 2026/01/19 18:51
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| author | version | line-number | content |
|---|---|---|---|
| 1 | (% style="line-height:1.38; text-align:center; margin-bottom:4px" %) | ||
| 2 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:26pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Fire Crystal Ant | ||
| 3 | |||
| 4 | (% style="line-height:1.38; text-align:justify; margin-top:27px; margin-bottom:8px" %) | ||
| 5 | = (% style="color:#000000; font-family:Arial,sans-serif; font-size:20pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)1. Introduction(%%) = | ||
| 6 | |||
| 7 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)A low-level, early-game hostile creature. | ||
| 8 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Introduce directional combat and basic telegraphed enemy attacks. | ||
| 9 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Drops basic loot. | ||
| 10 | |||
| 11 | [[image:1768844705045-424.png]] | ||
| 12 | |||
| 13 | (% style="line-height:1.38; text-align:justify; margin-top:27px; margin-bottom:8px" %) | ||
| 14 | = (% style="color:#000000; font-family:Arial,sans-serif; font-size:20pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2. Enemy Behaviours(%%) = | ||
| 15 | |||
| 16 | (% style="line-height:1.38" %) | ||
| 17 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Summary: | ||
| 18 | |||
| 19 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Patrol | ||
| 20 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2 Attacks | ||
| 21 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)1 special move | ||
| 22 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Stagger | ||
| 23 | |||
| 24 | (% style="line-height:1.38" %) | ||
| 25 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Detects player by: | ||
| 26 | |||
| 27 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Sight | ||
| 28 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Hearing | ||
| 29 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Touch | ||
| 30 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Damage | ||
| 31 | |||
| 32 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[[image:1768844705047-128.png||height="495" width="438"]](%%) | ||
| 33 | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ | ||
| 34 | |||
| 35 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 36 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2.1 Patrol(%%) == | ||
| 37 | |||
| 38 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[[image:1768844705048-905.png||height="556" width="592"]] | ||
| 39 | |||
| 40 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Triggered by: **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Not engaged in any other behaviour OR end of Disengage behaviour | ||
| 41 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) Picks a location within its (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Patrol Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %), rotates towards it and moves until it reaches it at (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Patrol Speed]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 42 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)This is handled by a Custom Task and the MoveTo task of UE’s Behaviour Trees | ||
| 43 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)A new random location is picked after (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[NextPatrolWait] ** | ||
| 44 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) Senses the Player by (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//sight, hearing, touch //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)or (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//damage//(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 45 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Senses are handled by Unreal Engine’s AIPerception component | ||
| 46 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Attacking an unaware Enemy triggers this behaviour | ||
| 47 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Animation:** | ||
| 48 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Normal ant-walking animation, with antennas waving slightly. | ||
| 49 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)On reaching patrol destination, idle animation with antennas moving in a jerky fashion (as if assessing the surroundings). | ||
| 50 | |||
| 51 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 52 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2.2 Approach(%%) == | ||
| 53 | |||
| 54 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[[image:1768844705049-610.png]] | ||
| 55 | |||
| 56 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Triggered by: **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)end of Patrol Behaviour | ||
| 57 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy rotates towards the Player and moves towards their direction at (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Approach Speed]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 58 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)This is handled by the MoveTo task | ||
| 59 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy stops moving when they are closer than (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) from the Player and they still have the Player in their Line of Sight | ||
| 60 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) overrides the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Acceptable Radius]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) value in the MoveTo Task and is edited on a per-enemy basis based on their Design | ||
| 61 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Animation:** | ||
| 62 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Faster ant-walking animation, with antennas waving faster. | ||
| 63 | |||
| 64 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 65 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2.3 Enemy Attack(%%) == | ||
| 66 | |||
| 67 | (% style="line-height:1.38" %) | ||
| 68 | [[image:1768844705050-879.png]] | ||
| 69 | |||
| 70 | |||
| 71 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Triggered by: **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)end of Approach Behaviour | ||
| 72 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy triggers an Attack Animation Montage or Move Animation Montage | ||
| 73 | ** [[(% style="-webkit-text-decoration-skip:none; color:#1155cc; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration-skip-ink:none; text-decoration:underline; white-space:pre-wrap" %)Pincer Attack>>url:https://docs.google.com/document/d/18KCMMeLAbTJS2kIl6o0P-09BkS1rhhsRHCLdubT0sHM/edit?tab=t.0#heading=h.tznw4dr2u8w1||style="text-decoration:none"]](% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) is (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//preferred //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)usually. | ||
| 74 | ** [[(% style="-webkit-text-decoration-skip:none; color:#1155cc; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration-skip-ink:none; text-decoration:underline; white-space:pre-wrap" %)Stinger Attack>>url:https://docs.google.com/document/d/18KCMMeLAbTJS2kIl6o0P-09BkS1rhhsRHCLdubT0sHM/edit?tab=t.0#heading=h.yh2713xw0vci||style="text-decoration:none"]](% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) is (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//preferred//(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) when: | ||
| 75 | *** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Player is near the edge of (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 76 | *** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Player has reached the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Hit Streak Limit]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 77 | ** [[(% style="-webkit-text-decoration-skip:none; color:#1155cc; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration-skip-ink:none; text-decoration:underline; white-space:pre-wrap" %)Burrow Move>>url:https://docs.google.com/document/d/18KCMMeLAbTJS2kIl6o0P-09BkS1rhhsRHCLdubT0sHM/edit?tab=t.0#heading=h.57oq7jwyskkl||style="text-decoration:none"]](% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) is (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//preferred //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)when: | ||
| 78 | *** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Player is out of (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance].** | ||
| 79 | *** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Player has reached the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Hit Streak Limit]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 80 | **** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Lower preference than Stinger Attack. | ||
| 81 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy evaluates if the Player is still within [Attack Distance] and in its Line of Sight and either Attacks again or starts the Approach Behaviour again | ||
| 82 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Animation:** | ||
| 83 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Described in (%%)[[(% style="-webkit-text-decoration-skip:none; color:#1155cc; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration-skip-ink:none; text-decoration:underline; white-space:pre-wrap" %)3.2 Enemy Attack>>url:https://docs.google.com/document/d/18KCMMeLAbTJS2kIl6o0P-09BkS1rhhsRHCLdubT0sHM/edit?tab=t.0#heading=h.hoqo0oxiof3||style="text-decoration:none"]](% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 84 | |||
| 85 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 86 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2.4 Enemy Staggered(%%) == | ||
| 87 | |||
| 88 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Triggered by: [Stagger Damage] >= [Stagger Limit]** | ||
| 89 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy aborts all other Behaviours and triggers a Stagger Animation Montage | ||
| 90 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) upon ending the Stagger Animation Montage and waiting (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Time]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy evaluates if the Player is still within (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) and in its Line of Sight and either starts the Attacks Behaviour or the Approach Behaviour | ||
| 91 | |||
| 92 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 93 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2.5 Enemy Disengage(%%) == | ||
| 94 | |||
| 95 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[[image:1768844705052-455.png]] | ||
| 96 | |||
| 97 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Triggered by:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Player gets further than the Enemy’s (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[AreaOfInterest]** | ||
| 98 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy rotates towards its (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[SpawnLocation]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) and goes back there | ||
| 99 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)This is handled by the MoveTo task | ||
| 100 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) upon reaching the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[SpawnLocation]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) and waiting (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[NextPatrolWait]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy starts the Patrol Behaviour | ||
| 101 | |||
| 102 | (% style="line-height:1.38; text-align:justify; margin-top:27px; margin-bottom:8px" %) | ||
| 103 | = = | ||
| 104 | |||
| 105 | (% style="line-height:1.38; text-align:justify; margin-top:27px; margin-bottom:8px" %) | ||
| 106 | = (% style="color:#000000; font-family:Arial,sans-serif; font-size:20pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3. Action and Reactions(%%) = | ||
| 107 | |||
| 108 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 109 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.1 Attacking the Enemy(%%) == | ||
| 110 | |||
| 111 | (% style="line-height:1.38" %) | ||
| 112 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Upon registering damage, the following happens: | ||
| 113 | |||
| 114 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Particles are spawned at the first point of impact | ||
| 115 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)If the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**flesh **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)is hit, slightly bright gold particles. 1 burst: Short-lived and sparse. | ||
| 116 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)If the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**armour **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)is hit, dull grey particles. Smaller particles. 1 burst: Short-lived and even sparser. | ||
| 117 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)A 2D Sound Effect is spawned | ||
| 118 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)If the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**flesh **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)is hit, a satisfying (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//crunch //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)sound. | ||
| 119 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)If the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**armour **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)is hit, a dull (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//clang //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)sound. | ||
| 120 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Additionally, if (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**flesh **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)is hit, the crystals on the ant’s body glimmer in dull red (emissive). | ||
| 121 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The Enemy receives damage based on the calculations in the CombatSystem_Design Document. | ||
| 122 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The Enemy receives Stagger Damage. | ||
| 123 | |||
| 124 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 125 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2 Enemy Attack(%%) == | ||
| 126 | |||
| 127 | (% style="line-height:1.38" %) | ||
| 128 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)This enemy has (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**2 **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)attacks, and 1 special movement while attacking. | ||
| 129 | |||
| 130 | (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) | ||
| 131 | === === | ||
| 132 | |||
| 133 | (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) | ||
| 134 | === (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2.1 Pincer attack(%%) === | ||
| 135 | |||
| 136 | (% style="line-height:1.38" %) | ||
| 137 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant uses the pincers on its face to “bite” the player. | ||
| 138 | |||
| 139 | |||
| 140 | ((( | ||
| 141 | (% cellspacing="0" style="border-collapse:collapse; border:none; width:603px" %) | ||
| 142 | |(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( | ||
| 143 | (% style="line-height:1.2" %) | ||
| 144 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Damage** | ||
| 145 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( | ||
| 146 | (% style="line-height:1.2" %) | ||
| 147 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Type** | ||
| 148 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:102px" %)((( | ||
| 149 | (% style="line-height:1.2" %) | ||
| 150 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Blockable?** | ||
| 151 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:118px" %)((( | ||
| 152 | (% style="line-height:1.2" %) | ||
| 153 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Number of attacks** | ||
| 154 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:175px" %)((( | ||
| 155 | (% style="line-height:1.2" %) | ||
| 156 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Extra Effects/Conditions** | ||
| 157 | ))) | ||
| 158 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( | ||
| 159 | (% style="line-height:1.2" %) | ||
| 160 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**[Low]** | ||
| 161 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( | ||
| 162 | (% style="line-height:1.2" %) | ||
| 163 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Slashing | ||
| 164 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:102px" %)((( | ||
| 165 | (% style="line-height:1.2" %) | ||
| 166 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)✅ | ||
| 167 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:118px" %)((( | ||
| 168 | (% style="line-height:1.2" %) | ||
| 169 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)1 | ||
| 170 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:175px" %)((( | ||
| 171 | (% style="line-height:1.2" %) | ||
| 172 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)None | ||
| 173 | ))) | ||
| 174 | ))) | ||
| 175 | |||
| 176 | (% style="line-height:1.38; margin-top:19px; margin-bottom:5px" %) | ||
| 177 | ==== (% style="color:#666666; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**3.2.1.1 Animation**(%%) ==== | ||
| 178 | |||
| 179 | (% style="line-height:1.38" %) | ||
| 180 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Wind-up:** | ||
| 181 | |||
| 182 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Extend the pincers over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.5 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 183 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Also, tilt the head back by (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**5 degrees**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) from normal position (or the closest that’s noticeable to the player) | ||
| 184 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Body crystals glow deep gold. | ||
| 185 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Sounds: | ||
| 186 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Insect-like crittering sound, //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)and | ||
| 187 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//“Knock-knock-knock” retracting sound //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)(like small machine gears) | ||
| 188 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Hold for (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.5 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 189 | |||
| 190 | (% style="line-height:1.38" %) | ||
| 191 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Swing:** | ||
| 192 | |||
| 193 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Snap shut over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.2 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 194 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Snap the head forward by 5 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**degrees **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)from normal position. | ||
| 195 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Body crystals stop glowing abruptly. | ||
| 196 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Sounds: | ||
| 197 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Slam sound// | ||
| 198 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Apply slashing damage according to the number of pincer colliders that overlap the player. | ||
| 199 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)If the player is blocking, apply (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Low]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) stamina cost to the player according to the number of pincer colliders that overlap the blocking shield. | ||
| 200 | |||
| 201 | (% style="line-height:1.38" %) | ||
| 202 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Recovery:** | ||
| 203 | |||
| 204 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Pincers reach normal positions over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.2 seconds.** | ||
| 205 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Cooldown for (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**2 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 206 | |||
| 207 | (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) | ||
| 208 | === === | ||
| 209 | |||
| 210 | (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) | ||
| 211 | === (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2.2 Sting attack(%%) === | ||
| 212 | |||
| 213 | (% style="line-height:1.38" %) | ||
| 214 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant uses the stinger at the back to stab the player. | ||
| 215 | |||
| 216 | |||
| 217 | ((( | ||
| 218 | (% cellspacing="0" style="border-collapse:collapse; border:none; width:603px" %) | ||
| 219 | |(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( | ||
| 220 | (% style="line-height:1.2" %) | ||
| 221 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Damage** | ||
| 222 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( | ||
| 223 | (% style="line-height:1.2" %) | ||
| 224 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Type** | ||
| 225 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:102px" %)((( | ||
| 226 | (% style="line-height:1.2" %) | ||
| 227 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Blockable?** | ||
| 228 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:118px" %)((( | ||
| 229 | (% style="line-height:1.2" %) | ||
| 230 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Number of attacks** | ||
| 231 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:175px" %)((( | ||
| 232 | (% style="line-height:1.2" %) | ||
| 233 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Extra Effects/Conditions** | ||
| 234 | ))) | ||
| 235 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( | ||
| 236 | (% style="line-height:1.2" %) | ||
| 237 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**[Low-Mid]** | ||
| 238 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( | ||
| 239 | (% style="line-height:1.2" %) | ||
| 240 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Slashing(%%) | ||
| 241 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)+ Poison | ||
| 242 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:102px" %)((( | ||
| 243 | (% style="line-height:1.2" %) | ||
| 244 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)✅ | ||
| 245 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:118px" %)((( | ||
| 246 | (% style="line-height:1.2" %) | ||
| 247 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)1 | ||
| 248 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:175px" %)((( | ||
| 249 | (% style="line-height:1.2" %) | ||
| 250 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Poisoned (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**(5 seconds)** | ||
| 251 | ))) | ||
| 252 | ))) | ||
| 253 | |||
| 254 | (% style="line-height:1.38; margin-top:19px; margin-bottom:5px" %) | ||
| 255 | ==== (% style="color:#666666; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**3.2.2.1 Animation**(%%) ==== | ||
| 256 | |||
| 257 | (% style="line-height:1.38" %) | ||
| 258 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Wind-up:** | ||
| 259 | |||
| 260 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Extend the wings horizontally over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.5 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 261 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Start flapping the wings. | ||
| 262 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Lift the entire body up by (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**10 cm **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.3 seconds.** | ||
| 263 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Also, slightly curl the body (i.e. bring the stinger closer to the head) | ||
| 264 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Body crystals glow deep gold. | ||
| 265 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notifies] Sounds: | ||
| 266 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Insect-like crittering sound //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)(same as in Pincer attack), and | ||
| 267 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Gentle swooping sound// | ||
| 268 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Hold for (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.2 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 269 | |||
| 270 | (% style="line-height:1.38" %) | ||
| 271 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Swing:** | ||
| 272 | |||
| 273 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Quickly twist the entire body mid-air such that the stinger pointed at the player over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.3 seconds.** | ||
| 274 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Body crystals stop glowing | ||
| 275 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notifies] Sounds: | ||
| 276 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Fast swooping sound// | ||
| 277 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Subtle “cling” sound //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)(like metal hitting metal) | ||
| 278 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Apply damage if the stinger collider overlaps the player. | ||
| 279 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)If the player is blocking, apply (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Low-Mid]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) stamina cost to the player if the stinger collider overlaps the blocking shield. | ||
| 280 | |||
| 281 | (% style="line-height:1.38" %) | ||
| 282 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Recovery:** | ||
| 283 | |||
| 284 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Body uncurls completely and the ant lands back on the ground over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.5 seconds.** | ||
| 285 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Also, wings retract completely. | ||
| 286 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notifies] Sounds: | ||
| 287 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Very dull thump sound// | ||
| 288 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Very subtle swooping sound// | ||
| 289 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Cooldown for (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**2 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 290 | |||
| 291 | |||
| 292 | (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) | ||
| 293 | === (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2.3 Burrow Move(%%) === | ||
| 294 | |||
| 295 | (% style="line-height:1.38" %) | ||
| 296 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant burrows into the ground and pops out behind the player. | ||
| 297 | |||
| 298 | (% style="line-height:1.38; margin-top:19px; margin-bottom:5px" %) | ||
| 299 | ==== (% style="color:#666666; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**3.2.3.1 Animation**(%%) ==== | ||
| 300 | |||
| 301 | (% style="line-height:1.38" %) | ||
| 302 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Wind-up:** | ||
| 303 | |||
| 304 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Raise the arms and front half of the body by (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**4 cm **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.5 seconds, **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)as if “bracing”. | ||
| 305 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notifies] Sounds: | ||
| 306 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Dulled version of the crittering sound.// | ||
| 307 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Hold for (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.1 second.** | ||
| 308 | |||
| 309 | (% style="line-height:1.38" %) | ||
| 310 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Swing:** | ||
| 311 | |||
| 312 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Dive entirely into the ground, over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.2 seconds.** | ||
| 313 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Kick up a small mound, which disappears after (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**1 second**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 314 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notifies] Sounds: | ||
| 315 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Dull thump// | ||
| 316 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Crunch of stones and mud// | ||
| 317 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Burst out of the ground (roughly) behind the player over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.2 seconds.** | ||
| 318 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Facing the player. | ||
| 319 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Same as before, kick up a mound. | ||
| 320 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notifies] Sounds: | ||
| 321 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Sharp woosh// | ||
| 322 | 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Crunch of stones and mud// | ||
| 323 | |||
| 324 | (% style="line-height:1.38" %) | ||
| 325 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Recovery:** | ||
| 326 | |||
| 327 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Cooldown for (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**5 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 328 | |||
| 329 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 330 | == == | ||
| 331 | |||
| 332 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 333 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.3 Enemy Armor(%%) == | ||
| 334 | |||
| 335 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant’s body is not visibly armoured per se. However, hitting different areas of the ant impart different damage, as follows: | ||
| 336 | |||
| 337 | ((( | ||
| 338 | (% cellspacing="0" style="border-collapse:collapse; border:none; table-layout:fixed; width:602px" %) | ||
| 339 | |(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( | ||
| 340 | (% style="line-height:1.2" %) | ||
| 341 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Part of the body** | ||
| 342 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( | ||
| 343 | (% style="line-height:1.2" %) | ||
| 344 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Damage** | ||
| 345 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( | ||
| 346 | (% style="line-height:1.2" %) | ||
| 347 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Notes** | ||
| 348 | ))) | ||
| 349 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( | ||
| 350 | (% style="line-height:1.38" %) | ||
| 351 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Entire top and sides | ||
| 352 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( | ||
| 353 | (% style="line-height:1.2" %) | ||
| 354 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**[Low]** | ||
| 355 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( | ||
| 356 | (% style="line-height:1.2" %) | ||
| 357 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)On account of being covered in crystals | ||
| 358 | ))) | ||
| 359 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( | ||
| 360 | (% style="line-height:1.2" %) | ||
| 361 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Head | ||
| 362 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( | ||
| 363 | (% style="line-height:1.2" %) | ||
| 364 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**[Mid]** | ||
| 365 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( | ||
| 366 | (% style="line-height:1.2" %) | ||
| 367 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)No crystals, but skull | ||
| 368 | ))) | ||
| 369 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( | ||
| 370 | (% style="line-height:1.2" %) | ||
| 371 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Under the body | ||
| 372 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( | ||
| 373 | (% style="line-height:1.2" %) | ||
| 374 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**[High]** | ||
| 375 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( | ||
| 376 | (% style="line-height:1.2" %) | ||
| 377 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)No crystals, softer, cream-coloured skin | ||
| 378 | ))) | ||
| 379 | ))) | ||
| 380 | |||
| 381 | |||
| 382 | (% style="line-height:1.38; text-indent:36pt" %) | ||
| 383 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Each of these parts correspond to unique colliders along the body.(%%) | ||
| 384 | |||
| 385 | |||
| 386 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)A capsule collider that is only used for AI movement logic calculations | ||
| 387 | |||
| 388 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 389 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.4 Enemy Stagger(%%) == | ||
| 390 | |||
| 391 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)When the received (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Damage]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) >= (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Limit]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy starts the Stagger Behaviour | ||
| 392 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)After completing the Staggered Behaviour the(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)** [Stagger Damage]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) gets reset to 0 | ||
| 393 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The received [Stagger Damage] goes down over time if new (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Damage]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) is dealt every (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Recovery Time]** | ||
| 394 | |||
| 395 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 396 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.5 Defeating the Enemy (%%) == | ||
| 397 | |||
| 398 | (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) | ||
| 399 | === (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.5.1 Summary(%%) === | ||
| 400 | |||
| 401 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Upon reaching 0 HP the Enemy plays a Death Anim Montage and stops using its Behaviour Tree. | ||
| 402 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)All Colliders besides the Enemy Base Collider are Disabled | ||
| 403 | ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The Base Collider is set to overlap all | ||
| 404 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)All physics, including Gravity, is disabled | ||
| 405 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Loot is dropped | ||
| 406 | |||
| 407 | (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) | ||
| 408 | === (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.5.2 Animations(%%) === | ||
| 409 | |||
| 410 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant’s body rises up in the air by (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**10 cm**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %), somersaults and flips over, and falls back to the ground. Legs up in the air and the wings splayed slightly. | ||
| 411 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)All of this happens in (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**1 second**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 412 | 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Crystals stop glowing. | ||
| 413 | |||
| 414 | (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) | ||
| 415 | === (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.5.3 Loot(%%) === | ||
| 416 | |||
| 417 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Drops 3-6 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[crafting crystals (type 1)]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 418 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Drops 5-10 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[energy]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 419 | |||
| 420 | (% style="line-height:1.38; margin-top:27px; margin-bottom:8px" %) | ||
| 421 | = (% style="color:#000000; font-family:Arial,sans-serif; font-size:20pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)4. Enemy Blueprint Structure(%%) = | ||
| 422 | |||
| 423 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 424 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)4.1 Base Enemy Blueprint(%%) == | ||
| 425 | |||
| 426 | (% style="line-height:1.38" %) | ||
| 427 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The Base Enemy Blueprint inherits from Character | ||
| 428 | |||
| 429 | (% style="line-height:1.38" %) | ||
| 430 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Tuning of basic Components:** | ||
| 431 | |||
| 432 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Character Movement -> [Use controller rotation yaw] -> True | ||
| 433 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Capsule Component -> ignore all Collisions besides the ones needed for Locomotion | ||
| 434 | |||
| 435 | (% style="line-height:1.38" %) | ||
| 436 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Other Components and Tuning:** | ||
| 437 | |||
| 438 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)AI Controller -> AI Perception -> Senses Config -> All Enemies have at least the Sight Sense | ||
| 439 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Base Collider | ||
| 440 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Attack Colliders | ||
| 441 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Reference Point -> Located at the Center of Mass of the Enemy | ||
| 442 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Area of Interest (sphere collider) | ||
| 443 | |||
| 444 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 445 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)4.2 Enemy Blackboard(%%) == | ||
| 446 | |||
| 447 | (% style="line-height:1.38" %) | ||
| 448 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)All Enemies share the same Blackboard, besides particularly unique and complex Enemies (like bosses) | ||
| 449 | |||
| 450 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 451 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)4.3 Behaviour Tree(%%) == | ||
| 452 | |||
| 453 | (% style="line-height:1.38" %) | ||
| 454 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Briefly described at (%%)[[(% style="-webkit-text-decoration-skip:none; color:#1155cc; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration-skip-ink:none; text-decoration:underline; white-space:pre-wrap" %)2. Enemy Behaviours>>url:https://docs.google.com/document/d/18KCMMeLAbTJS2kIl6o0P-09BkS1rhhsRHCLdubT0sHM/edit?tab=t.0#heading=h.9lr2wwqwdq24||style="text-decoration:none"]](% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). | ||
| 455 | |||
| 456 | |||
| 457 | (% style="line-height:1.38; margin-top:27px; margin-bottom:8px" %) | ||
| 458 | = = | ||
| 459 | |||
| 460 | (% style="line-height:1.38; margin-top:27px; margin-bottom:8px" %) | ||
| 461 | = (% style="color:#000000; font-family:Arial,sans-serif; font-size:20pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)5. Instance Editables(%%) = | ||
| 462 | |||
| 463 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 464 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)5.1 Manually editable(%%) == | ||
| 465 | |||
| 466 | |||
| 467 | ((( | ||
| 468 | (% cellspacing="0" style="border-collapse:collapse; border:none; width:600px" %) | ||
| 469 | |(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 470 | (% style="line-height:1.2" %) | ||
| 471 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Variable** | ||
| 472 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 473 | (% style="line-height:1.2" %) | ||
| 474 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Type** | ||
| 475 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 476 | (% style="line-height:1.2" %) | ||
| 477 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Description ** | ||
| 478 | ))) | ||
| 479 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 480 | (% style="line-height:1.2" %) | ||
| 481 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Health Points | ||
| 482 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 483 | (% style="line-height:1.2" %) | ||
| 484 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 485 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 486 | (% style="line-height:1.2" %) | ||
| 487 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Enemy’s health | ||
| 488 | ))) | ||
| 489 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 490 | (% style="line-height:1.2" %) | ||
| 491 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Spawn Location | ||
| 492 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 493 | (% style="line-height:1.2" %) | ||
| 494 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Vector 3 | ||
| 495 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 496 | (% style="line-height:1.2" %) | ||
| 497 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Where the Enemy originates (set on Begin Play) | ||
| 498 | ))) | ||
| 499 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 500 | (% style="line-height:1.2" %) | ||
| 501 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Attack Distance | ||
| 502 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 503 | (% style="line-height:1.2" %) | ||
| 504 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 505 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 506 | (% style="line-height:1.2" %) | ||
| 507 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How far from the Player the Enemy starts to attack | ||
| 508 | ))) | ||
| 509 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 510 | (% style="line-height:1.2" %) | ||
| 511 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stagger Damage | ||
| 512 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 513 | (% style="line-height:1.2" %) | ||
| 514 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 515 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 516 | (% style="line-height:1.2" %) | ||
| 517 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The amount of received Stagger Damage | ||
| 518 | ))) | ||
| 519 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 520 | (% style="line-height:1.2" %) | ||
| 521 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stagger Limit | ||
| 522 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 523 | (% style="line-height:1.2" %) | ||
| 524 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 525 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 526 | (% style="line-height:1.2" %) | ||
| 527 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The amount of Stagger Damage to initiate the Stagger Behaviour | ||
| 528 | ))) | ||
| 529 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 530 | (% style="line-height:1.2" %) | ||
| 531 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stagger Time | ||
| 532 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 533 | (% style="line-height:1.2" %) | ||
| 534 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 535 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 536 | (% style="line-height:1.2" %) | ||
| 537 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The duration of the Stagger Behaviour | ||
| 538 | ))) | ||
| 539 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 540 | (% style="line-height:1.2" %) | ||
| 541 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stagger Recovery time | ||
| 542 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 543 | (% style="line-height:1.2" %) | ||
| 544 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 545 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 546 | (% style="line-height:1.2" %) | ||
| 547 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How long it takes for the Stagger Damage to reduce while not taking damage | ||
| 548 | ))) | ||
| 549 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 550 | (% style="line-height:1.2" %) | ||
| 551 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Patrol Speed | ||
| 552 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 553 | (% style="line-height:1.2" %) | ||
| 554 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 555 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 556 | (% style="line-height:1.2" %) | ||
| 557 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Speed of Movement in the Patrol Behaviour | ||
| 558 | ))) | ||
| 559 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 560 | (% style="line-height:1.2" %) | ||
| 561 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Approach Speed | ||
| 562 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 563 | (% style="line-height:1.2" %) | ||
| 564 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 565 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 566 | (% style="line-height:1.2" %) | ||
| 567 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Speed of Movement in the Approach Behaviour | ||
| 568 | ))) | ||
| 569 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 570 | (% style="line-height:1.2" %) | ||
| 571 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Next Patrol Wait | ||
| 572 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 573 | (% style="line-height:1.2" %) | ||
| 574 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 575 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 576 | (% style="line-height:1.2" %) | ||
| 577 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How long to wait before going to the next Patrol Point | ||
| 578 | ))) | ||
| 579 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 580 | (% style="line-height:1.2" %) | ||
| 581 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Patrol Distance | ||
| 582 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 583 | (% style="line-height:1.2" %) | ||
| 584 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 585 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 586 | (% style="line-height:1.2" %) | ||
| 587 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How far from Spawn can the Enemy pick a Patrol Point | ||
| 588 | ))) | ||
| 589 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 590 | (% style="line-height:1.2" %) | ||
| 591 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Attack Damage | ||
| 592 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 593 | (% style="line-height:1.2" %) | ||
| 594 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 595 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 596 | (% style="line-height:1.2" %) | ||
| 597 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How much Damage the Enemy deals by (% style="overflow-wrap:break-word; overflow:hidden" %)[[(% style="overflow-wrap: break-word; overflow: hidden; -webkit-text-decoration-skip: none; color: rgb(17, 85, 204); font-family: Arial, sans-serif; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; overflow-wrap: break-word; overflow: hidden; text-decoration-skip-ink: none; text-decoration: underline; white-space: pre-wrap" %)Pincer attack>>url:https://docs.google.com/document/d/18KCMMeLAbTJS2kIl6o0P-09BkS1rhhsRHCLdubT0sHM/edit?tab=t.0#heading=h.tznw4dr2u8w1||style="text-decoration:none"]] | ||
| 598 | ))) | ||
| 599 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 600 | (% style="line-height:1.2" %) | ||
| 601 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Attack Damage Stinger | ||
| 602 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 603 | (% style="line-height:1.2" %) | ||
| 604 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 605 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 606 | (% style="line-height:1.2" %) | ||
| 607 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How much Damage the Enemy deals by (% style="overflow-wrap:break-word; overflow:hidden" %)[[(% style="overflow-wrap: break-word; overflow: hidden; -webkit-text-decoration-skip: none; color: rgb(17, 85, 204); font-family: Arial, sans-serif; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; overflow-wrap: break-word; overflow: hidden; text-decoration-skip-ink: none; text-decoration: underline; white-space: pre-wrap" %)Stinger attack>>url:https://docs.google.com/document/d/18KCMMeLAbTJS2kIl6o0P-09BkS1rhhsRHCLdubT0sHM/edit?tab=t.0#heading=h.yh2713xw0vci||style="text-decoration:none"]] | ||
| 608 | ))) | ||
| 609 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 610 | (% style="line-height:1.2" %) | ||
| 611 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Poisoned Duration | ||
| 612 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 613 | (% style="line-height:1.2" %) | ||
| 614 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float | ||
| 615 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 616 | (% style="line-height:1.2" %) | ||
| 617 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How long does the player stay poisoned after Stinger attack | ||
| 618 | ))) | ||
| 619 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 620 | (% style="line-height:1.2" %) | ||
| 621 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Base Attack Animation Montage | ||
| 622 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 623 | (% style="line-height:1.2" %) | ||
| 624 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Anim. Montage | ||
| 625 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 626 | (% style="line-height:1.2" %) | ||
| 627 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Animation of the Enemy’s Pincer attack | ||
| 628 | ))) | ||
| 629 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 630 | (% style="line-height:1.2" %) | ||
| 631 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stinger Attack Animation Montage | ||
| 632 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 633 | (% style="line-height:1.2" %) | ||
| 634 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Anim. Montage | ||
| 635 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 636 | (% style="line-height:1.2" %) | ||
| 637 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Animation of the Enemy’s Stinger attack | ||
| 638 | ))) | ||
| 639 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 640 | (% style="line-height:1.2" %) | ||
| 641 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Burrow Move Animation Montage | ||
| 642 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 643 | (% style="line-height:1.2" %) | ||
| 644 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Anim. Montage | ||
| 645 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 646 | (% style="line-height:1.2" %) | ||
| 647 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Animation of the Enemy’s Burrow Move | ||
| 648 | ))) | ||
| 649 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 650 | (% style="line-height:1.2" %) | ||
| 651 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stagger Animation Montage | ||
| 652 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 653 | (% style="line-height:1.2" %) | ||
| 654 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Anim. Montage | ||
| 655 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 656 | (% style="line-height:1.2" %) | ||
| 657 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Animation of the Enemy’s Stagger | ||
| 658 | ))) | ||
| 659 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 660 | (% style="line-height:1.2" %) | ||
| 661 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Death Animation Montage | ||
| 662 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 663 | (% style="line-height:1.2" %) | ||
| 664 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Anim. Montage | ||
| 665 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 666 | (% style="line-height:1.2" %) | ||
| 667 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Animation of the Enemy’s Death | ||
| 668 | ))) | ||
| 669 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 670 | (% style="line-height:1.2" %) | ||
| 671 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Hit Streak | ||
| 672 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 673 | (% style="line-height:1.2" %) | ||
| 674 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Integer | ||
| 675 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 676 | (% style="line-height:1.2" %) | ||
| 677 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Number of hits player has made without taking damage | ||
| 678 | ))) | ||
| 679 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 680 | (% style="line-height:1.2" %) | ||
| 681 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Hit Streak Limit | ||
| 682 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 683 | (% style="line-height:1.2" %) | ||
| 684 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Integer | ||
| 685 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 686 | (% style="line-height:1.2" %) | ||
| 687 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The amount of hit streak before (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)//preferring //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stinger Attack | ||
| 688 | ))) | ||
| 689 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 690 | (% style="line-height:1.2" %) | ||
| 691 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Flesh Hit Sound | ||
| 692 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 693 | (% style="line-height:1.2" %) | ||
| 694 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Sound Cue | ||
| 695 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 696 | (% style="line-height:1.2" %) | ||
| 697 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The sound to play when player attacks on Enemy’s flesh | ||
| 698 | ))) | ||
| 699 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 700 | (% style="line-height:1.2" %) | ||
| 701 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Armor Hit Sound | ||
| 702 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 703 | (% style="line-height:1.2" %) | ||
| 704 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Sound Cue | ||
| 705 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 706 | (% style="line-height:1.2" %) | ||
| 707 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The sound to play when player attacks on Enemy’s armor (in this case, the ant’s body’s upper and side areas) | ||
| 708 | ))) | ||
| 709 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 710 | (% style="line-height:1.2" %) | ||
| 711 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Flesh Hit Particles | ||
| 712 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 713 | (% style="line-height:1.2" %) | ||
| 714 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Niagara System | ||
| 715 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 716 | (% style="line-height:1.2" %) | ||
| 717 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The VFX to play when player attacks on Enemy’s flesh | ||
| 718 | ))) | ||
| 719 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 720 | (% style="line-height:1.2" %) | ||
| 721 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Armor Hit Particles | ||
| 722 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 723 | (% style="line-height:1.2" %) | ||
| 724 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Niagara System | ||
| 725 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 726 | (% style="line-height:1.2" %) | ||
| 727 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The VFX to play when player attacks on Enemy’s armor | ||
| 728 | ))) | ||
| 729 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 730 | (% style="line-height:1.2" %) | ||
| 731 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Pincer Attack Crystals Colour | ||
| 732 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 733 | (% style="line-height:1.2" %) | ||
| 734 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Colour | ||
| 735 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 736 | (% style="line-height:1.2" %) | ||
| 737 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Colour of the body crystals when the Enemy does Pincer attack | ||
| 738 | ))) | ||
| 739 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 740 | (% style="line-height:1.2" %) | ||
| 741 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stinger Attack Crystals Colour | ||
| 742 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 743 | (% style="line-height:1.2" %) | ||
| 744 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Colour | ||
| 745 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 746 | (% style="line-height:1.2" %) | ||
| 747 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Colour of the body crystals when the Enemy does Stinger attack | ||
| 748 | ))) | ||
| 749 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 750 | (% style="line-height:1.2" %) | ||
| 751 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Flesh Hit Crystals Colour | ||
| 752 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 753 | (% style="line-height:1.2" %) | ||
| 754 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Colour | ||
| 755 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 756 | (% style="line-height:1.2" %) | ||
| 757 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Colour of the body crystals when player attacks on Enemy’s flesh | ||
| 758 | ))) | ||
| 759 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 760 | (% style="line-height:1.2" %) | ||
| 761 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Dropped Loot | ||
| 762 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 763 | (% style="line-height:1.2" %) | ||
| 764 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Array of item structs | ||
| 765 | |||
| 766 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Item | ||
| 767 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Fixed quantity or range? | ||
| 768 | * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Amount | ||
| 769 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 770 | (% style="line-height:1.2" %) | ||
| 771 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The items to drop when the Enemy dies. | ||
| 772 | ))) | ||
| 773 | ))) | ||
| 774 | |||
| 775 | |||
| 776 | (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) | ||
| 777 | == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)5.2 Internally set(%%) == | ||
| 778 | |||
| 779 | |||
| 780 | ((( | ||
| 781 | (% cellspacing="0" style="border-collapse:collapse; border:none; width:600px" %) | ||
| 782 | |(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 783 | (% style="line-height:1.2" %) | ||
| 784 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Variable** | ||
| 785 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 786 | (% style="line-height:1.2" %) | ||
| 787 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Type** | ||
| 788 | )))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 789 | (% style="line-height:1.2" %) | ||
| 790 | (% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Description ** | ||
| 791 | ))) | ||
| 792 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 793 | (% style="line-height:1.2" %) | ||
| 794 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Target | ||
| 795 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 796 | (% style="line-height:1.2" %) | ||
| 797 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Actor | ||
| 798 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 799 | (% style="line-height:1.2" %) | ||
| 800 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Target the Enemy pursues (commonly Player, set in the Blackboard) | ||
| 801 | ))) | ||
| 802 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 803 | (% style="line-height:1.2" %) | ||
| 804 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Current Location | ||
| 805 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 806 | (% style="line-height:1.2" %) | ||
| 807 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Transform | ||
| 808 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 809 | (% style="line-height:1.2" %) | ||
| 810 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Used to determine the relative position of the Enemy compared to the Player, to trigger different Attacks (set in the Blackboard) | ||
| 811 | ))) | ||
| 812 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 813 | (% style="line-height:1.2" %) | ||
| 814 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Has Line of Sight | ||
| 815 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 816 | (% style="line-height:1.2" %) | ||
| 817 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Bool | ||
| 818 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 819 | (% style="line-height:1.2" %) | ||
| 820 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Used to determine if the Enemy can actually see the Player (set in the Blackboard) | ||
| 821 | ))) | ||
| 822 | |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( | ||
| 823 | (% style="line-height:1.2" %) | ||
| 824 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Patrol Point | ||
| 825 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( | ||
| 826 | (% style="line-height:1.2" %) | ||
| 827 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Vector 3 | ||
| 828 | )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( | ||
| 829 | (% style="line-height:1.2" %) | ||
| 830 | (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The chosen Patrol Point (set in the Blackboard) | ||
| 831 | ))) | ||
| 832 | ))) | ||
| 833 | |||
| 834 |