Changes for page Fire Crystal Ant - AI
Last modified by Adam Janus on 2026/01/19 21:09
From version 3.1
edited by Adam Janus
on 2026/01/19 20:42
on 2026/01/19 20:42
Change comment:
There is no comment for this version
To version 1.4
edited by Adam Janus
on 2026/01/19 19:15
on 2026/01/19 19:15
Change comment:
There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
Details
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... ... @@ -13,7 +13,22 @@ 13 13 (% style="line-height:1.38; text-align:justify; margin-top:27px; margin-bottom:8px" %) 14 14 = (% style="color:#000000; font-family:Arial,sans-serif; font-size:20pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2. Enemy Behaviours(%%) = 15 15 16 +(% style="line-height:1.38" %) 17 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Summary: 16 16 19 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Patrol 20 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2 Attacks 21 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)1 special move 22 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Stagger 23 + 24 +(% style="line-height:1.38" %) 25 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Detects player by: 26 + 27 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Sight 28 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Hearing 29 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Touch 30 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Damage 31 + 17 17 [[image:1768845201254-673.png||height="546" width="483"]] 18 18 \\\\ 19 19 ... ... @@ -26,12 +26,12 @@ 26 26 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) Picks a location within its (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Patrol Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %), rotates towards it and moves until it reaches it at (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Patrol Speed]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 27 27 ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)This is handled by a Custom Task and the MoveTo task of UE’s Behaviour Trees 28 28 ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)A new random location is picked after (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[NextPatrolWait] ** 29 -* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) Senses the Player by (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//sight, hearing, colision//(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)or (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//damage//(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %).44 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) Senses the Player by (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//sight, hearing, touch //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)or (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//damage//(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 30 30 ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Senses are handled by Unreal Engine’s AIPerception component 31 31 ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Attacking an unaware Enemy triggers this behaviour 32 32 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Animation:** 33 -** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Normal ant-walking animation, 34 -** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)On reaching patrol destination, 48 +** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Normal ant-walking animation, with antennas waving slightly. 49 +** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)On reaching patrol destination, idle animation with antennas moving in a jerky fashion (as if assessing the surroundings). 35 35 36 36 (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) 37 37 == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2.2 Approach(%%) == ... ... @@ -44,7 +44,7 @@ 44 44 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy stops moving when they are closer than (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) from the Player and they still have the Player in their Line of Sight 45 45 ** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) overrides the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Acceptable Radius]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) value in the MoveTo Task and is edited on a per-enemy basis based on their Design 46 46 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Animation:** 47 -** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Faster ant-walking animation 62 +** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Faster ant-walking animation, with antennas waving faster. 48 48 49 49 (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) 50 50 == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2.3 Enemy Attack(%%) == ... ... @@ -55,13 +55,15 @@ 55 55 56 56 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Triggered by: **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)end of Approach Behaviour 57 57 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy triggers an Attack Animation Montage or Move Animation Montage 58 -** **Pincerattack**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) is (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//preferred //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)usually.73 +** Pincer Attack(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) is (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//preferred //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)usually. 59 59 ** ((( 60 -(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) **Charge attack **is (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//preferred//(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) when:75 +Stinger Attack(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) is (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//preferred//(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) when: 61 61 62 -* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Player is is outside of (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance] **(%%)for more then **4 second. ** 77 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Player is near the edge of (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 78 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Player has reached the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Hit Streak Limit]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 63 63 ))) 64 -** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Abdomen Attack is (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//preferred //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)when: 80 +** Burrow Move(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) is (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//preferred //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)when: 81 +*** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Player is out of (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance].** 65 65 *** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Player has reached the (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Hit Streak Limit]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 66 66 **** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Lower preference than Stinger Attack. 67 67 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy evaluates if the Player is still within [Attack Distance] and in its Line of Sight and either Attacks again or starts the Approach Behaviour again ... ... @@ -74,7 +74,7 @@ 74 74 == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)2.4 Enemy Staggered(%%) == 75 75 76 76 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Triggered by: [Stagger Damage] >= [Stagger Limit]** 77 -* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy aborts all other Behaviours and triggers a Stagger Animation Montage and can't enter any other state while staggered.94 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Shown behaviour:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy aborts all other Behaviours and triggers a Stagger Animation Montage 78 78 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Transition rule:**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) upon ending the Stagger Animation Montage and waiting (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Time]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy evaluates if the Player is still within (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Attack Distance]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) and in its Line of Sight and either starts the Attacks Behaviour or the Approach Behaviour 79 79 80 80 (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) ... ... @@ -112,12 +112,55 @@ 112 112 (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) 113 113 == (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2 Enemy Attack(%%) == 114 114 132 +(% style="line-height:1.38" %) 133 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)This enemy has (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**2 **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)attacks, and 1 special movement while attacking. 134 + 115 115 (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) 136 +=== === 137 + 138 +(% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) 116 116 === (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2.1 Pincer attack(%%) === 117 117 118 118 (% style="line-height:1.38" %) 119 119 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant uses the pincers on its face to “bite” the player. 120 120 144 + 145 +((( 146 +(% cellspacing="0" style="border-collapse:collapse; border:none; width:603px" %) 147 +|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( 148 +(% style="line-height:1.2" %) 149 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Damage** 150 +)))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( 151 +(% style="line-height:1.2" %) 152 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Type** 153 +)))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:102px" %)((( 154 +(% style="line-height:1.2" %) 155 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Blockable?** 156 +)))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:118px" %)((( 157 +(% style="line-height:1.2" %) 158 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Number of attacks** 159 +)))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:175px" %)((( 160 +(% style="line-height:1.2" %) 161 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Extra Effects/Conditions** 162 +))) 163 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( 164 +(% style="line-height:1.2" %) 165 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**[Low]** 166 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( 167 +(% style="line-height:1.2" %) 168 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Slashing 169 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:102px" %)((( 170 +(% style="line-height:1.2" %) 171 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)✅ 172 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:118px" %)((( 173 +(% style="line-height:1.2" %) 174 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)1 175 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:175px" %)((( 176 +(% style="line-height:1.2" %) 177 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)None 178 +))) 179 +))) 180 + 121 121 (% style="line-height:1.38; margin-top:19px; margin-bottom:5px" %) 122 122 ==== (% style="color:#666666; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**3.2.1.1 Animation**(%%) ==== 123 123 ... ... @@ -125,7 +125,11 @@ 125 125 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Wind-up:** 126 126 127 127 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Extend the pincers over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.5 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 128 -11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Also, tilt the head back by (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**15 degrees**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) from normal position (or the closest that’s noticeable to the player)) 188 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Also, tilt the head back by (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**5 degrees**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) from normal position (or the closest that’s noticeable to the player) 189 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Body crystals glow deep gold. 190 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Sounds: 191 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Insect-like crittering sound, //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)and 192 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//“Knock-knock-knock” retracting sound //(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)(like small machine gears) 129 129 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Hold for (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.5 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 130 130 131 131 (% style="line-height:1.38" %) ... ... @@ -132,9 +132,12 @@ 132 132 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Swing:** 133 133 134 134 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Snap shut over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.2 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 135 -1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Snap the head forward by **15** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**degrees **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)from normal position. 199 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Snap the head forward by 5 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**degrees **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)from normal position. 200 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Body crystals stop glowing abruptly. 201 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Sounds: 136 136 11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Slam sound// 137 137 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notify] Apply slashing damage according to the number of pincer colliders that overlap the player. 204 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)If the player is blocking, apply (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Low]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) stamina cost to the player according to the number of pincer colliders that overlap the blocking shield. 138 138 139 139 (% style="line-height:1.38" %) 140 140 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Recovery:** ... ... @@ -143,11 +143,45 @@ 143 143 1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Cooldown for (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**2 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 144 144 145 145 (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) 213 +=== === 214 + 215 +(% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) 146 146 === (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2.2 Charge attack(%%) === 147 147 148 148 (% style="line-height:1.38" %) 149 149 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant uses the stinger at the back to stab the player. 150 150 221 + 222 +((( 223 +(% cellspacing="0" style="border-collapse:collapse; border:none; width:603px" %) 224 +|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( 225 +(% style="line-height:1.2" %) 226 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Damage** 227 +)))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( 228 +(% style="line-height:1.2" %) 229 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Type** 230 +)))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:102px" %)((( 231 +(% style="line-height:1.2" %) 232 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Blockable?** 233 +)))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:118px" %)((( 234 +(% style="line-height:1.2" %) 235 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Number of attacks** 236 +))) 237 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( 238 +(% style="line-height:1.2" %) 239 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**[Low-Mid]** 240 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:104px" %)((( 241 +(% style="line-height:1.2" %) 242 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Slashing 243 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:102px" %)((( 244 +(% style="line-height:1.2" %) 245 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)✅ 246 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:118px" %)((( 247 +(% style="line-height:1.2" %) 248 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)1 249 +))) 250 +))) 251 + 151 151 (% style="line-height:1.38; margin-top:19px; margin-bottom:5px" %) 152 152 ==== (% style="color:#666666; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**3.2.2.1 Animation**(%%) ==== 153 153 ... ... @@ -154,11 +154,11 @@ 154 154 (% style="line-height:1.38" %) 155 155 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Wind-up:** 156 156 157 -1. Rises the wings over 0.5 seconds. 158 -11. Start flapping the wings. 159 -1. Leaps forward while flapping the le aps (becomes airborne)160 -11. Spreads limbs while airborne 161 -11. Curls head close to torso 258 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Rises the wings over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.5 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 259 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Start flapping the wings. 260 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Leaps forward while flapping the leeps (becomes airborne) 261 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Spreads limbs while airborne 262 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Curls head close to torso 162 162 163 163 (% style="line-height:1.38" %) 164 164 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Swing:** ... ... @@ -168,24 +168,26 @@ 168 168 169 169 1. Ant flies at direction of player for 1 second. 170 170 1. After **1 second**, ants locks is landing spot at current player position. 171 -11. Brings it limbs c losetogether172 -11. rises its heads backw ard272 +11. Brings it limbs back together 273 +11. rises its heads backword 173 173 11. [Notifes] sounds 174 174 111. Loud high pitch scream 175 -1. In **0.75 **seconds, ants lands at previously locked landing spot, and deals damage with sphere collider. 176 176 177 177 (% style="line-height:1.38" %) 178 178 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Recovery:** 179 179 180 -1. Body uncurls completely and the ant lands back on the ground over 0.5 seconds. 181 -11. Also, wings retract completely. 182 -1. becomes idle for 1.2 seconds. 280 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Body uncurls completely and the ant lands back on the ground over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.5 seconds.** 281 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Also, wings retract completely. 282 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notifies] Sounds: 283 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Very dull thump sound// 284 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Very subtle swooping sound// 285 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Cooldown for (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**2 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 183 183 184 184 (% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) 185 -=== (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2.3 (%%) AbdomenSlam===288 +=== (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.2.3 Burrow Move(%%) === 186 186 187 187 (% style="line-height:1.38" %) 188 -(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant s pinsitsboddyand slamsplayer characterwithitsabdomen.291 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant burrows into the ground and pops out behind the player. 189 189 190 190 (% style="line-height:1.38; margin-top:19px; margin-bottom:5px" %) 191 191 ==== (% style="color:#666666; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**3.2.3.1 Animation**(%%) ==== ... ... @@ -193,43 +193,169 @@ 193 193 (% style="line-height:1.38" %) 194 194 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Wind-up:** 195 195 196 -1. Ant c urls into aC-Shape seen form top-down perspective for**1second.**197 -1. Ant shakes itabdomen for**0.45second.**198 -11. [Notify]rattlesnakesound isplayed199 -1 1. Ant rotationbecomes locked.299 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Raise the arms and front half of the body by (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**4 cm **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.5 seconds, **(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)as if “bracing”. 300 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notifies] Sounds: 301 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Dulled version of the crittering sound.// 302 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Hold for (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.1 second.** 200 200 201 201 (% style="line-height:1.38" %) 202 202 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Swing:** 203 203 204 -1. Ant jumps while curled starts to spin along Z axis for 360 degrees. 205 -11. Collision becomes overlaid on ant's abdomen. 206 -1. While jumping, ants gradually uncurls it body until its fully uncurled by full 360 degrees. 307 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Dive entirely into the ground, over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.2 seconds.** 308 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Kick up a small mound, which disappears after (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**1 second**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 309 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notifies] Sounds: 310 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Dull thump// 311 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Crunch of stones and mud// 312 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Burst out of the ground (roughly) behind the player over (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**0.2 seconds.** 313 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Facing the player. 314 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Same as before, kick up a mound. 315 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)[Notifies] Sounds: 316 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Sharp woosh// 317 +11. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:italic; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)//Crunch of stones and mud// 207 207 208 208 (% style="line-height:1.38" %) 209 209 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Recovery:** 210 210 211 -1. Ant land with previously locked rotation with body lowered close to ground. 212 -1. At slowly rises for **2 seconds.** 213 -11. While rising ants cant perform any other action**. ** 322 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Cooldown for (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**5 seconds**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 214 214 324 +(% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) 325 +== == 215 215 216 216 (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) 217 -== (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3. 2EnemyStagger(%%) ==328 +== (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.3 Enemy Armor(%%) == 218 218 330 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant’s body is not visibly armoured per se. However, hitting different areas of the ant impart different damage, as follows: 331 + 332 +((( 333 +(% cellspacing="0" style="border-collapse:collapse; border:none; table-layout:fixed; width:602px" %) 334 +|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( 335 +(% style="line-height:1.2" %) 336 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Part of the body** 337 +)))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( 338 +(% style="line-height:1.2" %) 339 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Damage** 340 +)))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( 341 +(% style="line-height:1.2" %) 342 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Notes** 343 +))) 344 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( 345 +(% style="line-height:1.38" %) 346 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Entire top and sides 347 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( 348 +(% style="line-height:1.2" %) 349 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**[Low]** 350 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( 351 +(% style="line-height:1.2" %) 352 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)On account of being covered in crystals 353 +))) 354 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( 355 +(% style="line-height:1.2" %) 356 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Head 357 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( 358 +(% style="line-height:1.2" %) 359 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**[Mid]** 360 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( 361 +(% style="line-height:1.2" %) 362 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)No crystals, but skull 363 +))) 364 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( 365 +(% style="line-height:1.2" %) 366 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Under the body 367 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( 368 +(% style="line-height:1.2" %) 369 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**[High]** 370 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top" width="NaN" %)((( 371 +(% style="line-height:1.2" %) 372 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)No crystals, softer, cream-coloured skin 373 +))) 374 +))) 375 + 376 + 377 +(% style="line-height:1.38; text-indent:36pt" %) 378 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Each of these parts correspond to unique colliders along the body.(%%) 379 + 380 + 381 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)A capsule collider that is only used for AI movement logic calculations 382 + 383 +(% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) 384 +== (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.4 Enemy Stagger(%%) == 385 + 219 219 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)When the received (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Damage]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) >= (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Limit]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) the Enemy starts the Stagger Behaviour 220 220 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)After completing the Staggered Behaviour the(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)** [Stagger Damage]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) gets reset to 0 221 221 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The received [Stagger Damage] goes down over time if new (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Damage]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) is dealt every (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[Stagger Recovery Time]** 222 222 223 223 (% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) 224 -== (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3. 4Defeating the Enemy (%%) ==391 +== (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.5 Defeating the Enemy (%%) == 225 225 226 - *(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt;font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap"%)Upon reaching 0 HP the Enemybecomes ragdoll and stopsusing its Behaviour Tree.227 - *(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Lootingis enabled393 +(% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) 394 +=== (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.5.1 Summary(%%) === 228 228 396 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Upon reaching 0 HP the Enemy plays a Death Anim Montage and stops using its Behaviour Tree. 397 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)All Colliders besides the Enemy Base Collider are Disabled 398 +** (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The Base Collider is set to overlap all 399 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)All physics, including Gravity, is disabled 400 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Loot is dropped 401 + 402 +(% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) 403 +=== (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.5.2 Animations(%%) === 404 + 405 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The ant’s body rises up in the air by (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**10 cm**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %), somersaults and flips over, and falls back to the ground. Legs up in the air and the wings splayed slightly. 406 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)All of this happens in (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**1 second**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 407 +1. (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Crystals stop glowing. 408 + 409 +(% style="line-height:1.38; margin-top:21px; margin-bottom:5px" %) 410 +=== (% style="color:#434343; font-family:Arial,sans-serif; font-size:14pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)3.5.3 Loot(%%) === 411 + 412 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Drops 3-6 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[crafting crystals (type 1)]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 413 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Drops 5-10 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**[energy]**(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 414 + 229 229 (% style="line-height:1.38; margin-top:27px; margin-bottom:8px" %) 230 -= (% style="color:#000000; font-family:Arial,sans-serif; font-size:20pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)4. InstanceEditables(%%) =416 += (% style="color:#000000; font-family:Arial,sans-serif; font-size:20pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)4. Enemy Blueprint Structure(%%) = 231 231 418 +(% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) 419 +== (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)4.1 Base Enemy Blueprint(%%) == 232 232 421 +(% style="line-height:1.38" %) 422 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The Base Enemy Blueprint inherits from Character 423 + 424 +(% style="line-height:1.38" %) 425 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Tuning of basic Components:** 426 + 427 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Character Movement -> [Use controller rotation yaw] -> True 428 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Capsule Component -> ignore all Collisions besides the ones needed for Locomotion 429 + 430 +(% style="line-height:1.38" %) 431 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Other Components and Tuning:** 432 + 433 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)AI Controller -> AI Perception -> Senses Config -> All Enemies have at least the Sight Sense 434 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Base Collider 435 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Attack Colliders 436 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Reference Point -> Located at the Center of Mass of the Enemy 437 +* (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Area of Interest (sphere collider) 438 + 439 +(% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) 440 +== (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)4.2 Enemy Blackboard(%%) == 441 + 442 +(% style="line-height:1.38" %) 443 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)All Enemies share the same Blackboard, besides particularly unique and complex Enemies (like bosses) 444 + 445 +(% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) 446 +== (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)4.3 Behaviour Tree(%%) == 447 + 448 +(% style="line-height:1.38" %) 449 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Briefly described at (%%)[[(% style="-webkit-text-decoration-skip:none; color:#1155cc; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration-skip-ink:none; text-decoration:underline; white-space:pre-wrap" %)2. Enemy Behaviours>>url:https://docs.google.com/document/d/18KCMMeLAbTJS2kIl6o0P-09BkS1rhhsRHCLdubT0sHM/edit?tab=t.0#heading=h.9lr2wwqwdq24||style="text-decoration:none"]](% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %). 450 + 451 + 452 +(% style="line-height:1.38; margin-top:27px; margin-bottom:8px" %) 453 += = 454 + 455 +(% style="line-height:1.38; margin-top:27px; margin-bottom:8px" %) 456 += (% style="color:#000000; font-family:Arial,sans-serif; font-size:20pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)5. Instance Editables(%%) = 457 + 458 +(% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) 459 +== (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)5.1 Manually editable(%%) == 460 + 461 + 233 233 ((( 234 234 (% cellspacing="0" style="border-collapse:collapse; border:none; width:600px" %) 235 235 |(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( ... ... @@ -254,6 +254,16 @@ 254 254 ))) 255 255 |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 256 256 (% style="line-height:1.2" %) 486 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Spawn Location 487 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 488 +(% style="line-height:1.2" %) 489 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Vector 3 490 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 491 +(% style="line-height:1.2" %) 492 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Where the Enemy originates (set on Begin Play) 493 +))) 494 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 495 +(% style="line-height:1.2" %) 257 257 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Attack Distance 258 258 )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 259 259 (% style="line-height:1.2" %) ... ... @@ -264,13 +264,13 @@ 264 264 ))) 265 265 |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 266 266 (% style="line-height:1.2" %) 267 -(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stagger Taken506 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stagger Damage 268 268 )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 269 269 (% style="line-height:1.2" %) 270 270 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float 271 271 )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 272 272 (% style="line-height:1.2" %) 273 -(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The amount of received Stagger value512 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The amount of received Stagger Damage 274 274 ))) 275 275 |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 276 276 (% style="line-height:1.2" %) ... ... @@ -343,34 +343,87 @@ 343 343 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How far from Spawn can the Enemy pick a Patrol Point 344 344 ))) 345 345 |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 346 -((( 347 347 (% style="line-height:1.2" %) 348 -(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Pincer attack Damage 586 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Attack Damage 587 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 588 +(% style="line-height:1.2" %) 589 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float 590 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 591 +(% style="line-height:1.2" %) 592 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How much Damage the Enemy deals by (% style="overflow-wrap:break-word; overflow:hidden" %)[[(% style="overflow-wrap: break-word; overflow: hidden; -webkit-text-decoration-skip: none; color: rgb(17, 85, 204); font-family: Arial, sans-serif; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; overflow-wrap: break-word; overflow: hidden; text-decoration-skip-ink: none; text-decoration: underline; white-space: pre-wrap" %)Pincer attack>>url:https://docs.google.com/document/d/18KCMMeLAbTJS2kIl6o0P-09BkS1rhhsRHCLdubT0sHM/edit?tab=t.0#heading=h.tznw4dr2u8w1||style="text-decoration:none"]] 349 349 ))) 350 - 351 -((( 352 - 353 -))) 594 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 595 +(% style="line-height:1.2" %) 596 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Attack Damage Stinger 354 354 )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 355 355 (% style="line-height:1.2" %) 356 356 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float 357 357 )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 358 358 (% style="line-height:1.2" %) 359 -(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How much Damage the Enemy deals by Pincer attack602 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How much Damage the Enemy deals by (% style="overflow-wrap:break-word; overflow:hidden" %)[[(% style="overflow-wrap: break-word; overflow: hidden; -webkit-text-decoration-skip: none; color: rgb(17, 85, 204); font-family: Arial, sans-serif; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; overflow-wrap: break-word; overflow: hidden; text-decoration-skip-ink: none; text-decoration: underline; white-space: pre-wrap" %)Stinger attack>>url:https://docs.google.com/document/d/18KCMMeLAbTJS2kIl6o0P-09BkS1rhhsRHCLdubT0sHM/edit?tab=t.0#heading=h.yh2713xw0vci||style="text-decoration:none"]] 360 360 ))) 361 361 |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 362 362 (% style="line-height:1.2" %) 363 - abdomen(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)AttackDamage606 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Poisoned Duration 364 364 )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 365 365 (% style="line-height:1.2" %) 366 366 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Float 367 367 )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 368 368 (% style="line-height:1.2" %) 369 -(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How much Damage theEnemydealsby(%%)abdomen attack612 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)How long does the player stay poisoned after Stinger attack 370 370 ))) 371 -|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Charge attack Damage|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %) |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %) 372 372 |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 373 373 (% style="line-height:1.2" %) 616 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Base Attack Animation Montage 617 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 618 +(% style="line-height:1.2" %) 619 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Anim. Montage 620 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 621 +(% style="line-height:1.2" %) 622 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Animation of the Enemy’s Pincer attack 623 +))) 624 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 625 +(% style="line-height:1.2" %) 626 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stinger Attack Animation Montage 627 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 628 +(% style="line-height:1.2" %) 629 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Anim. Montage 630 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 631 +(% style="line-height:1.2" %) 632 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Animation of the Enemy’s Stinger attack 633 +))) 634 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 635 +(% style="line-height:1.2" %) 636 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Burrow Move Animation Montage 637 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 638 +(% style="line-height:1.2" %) 639 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Anim. Montage 640 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 641 +(% style="line-height:1.2" %) 642 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Animation of the Enemy’s Burrow Move 643 +))) 644 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 645 +(% style="line-height:1.2" %) 646 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stagger Animation Montage 647 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 648 +(% style="line-height:1.2" %) 649 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Anim. Montage 650 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 651 +(% style="line-height:1.2" %) 652 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Animation of the Enemy’s Stagger 653 +))) 654 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 655 +(% style="line-height:1.2" %) 656 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Death Animation Montage 657 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 658 +(% style="line-height:1.2" %) 659 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Anim. Montage 660 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 661 +(% style="line-height:1.2" %) 662 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Animation of the Enemy’s Death 663 +))) 664 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 665 +(% style="line-height:1.2" %) 374 374 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Hit Streak 375 375 )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 376 376 (% style="line-height:1.2" %) ... ... @@ -391,6 +391,76 @@ 391 391 ))) 392 392 |(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 393 393 (% style="line-height:1.2" %) 686 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Flesh Hit Sound 687 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 688 +(% style="line-height:1.2" %) 689 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Sound Cue 690 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 691 +(% style="line-height:1.2" %) 692 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The sound to play when player attacks on Enemy’s flesh 693 +))) 694 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 695 +(% style="line-height:1.2" %) 696 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Armor Hit Sound 697 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 698 +(% style="line-height:1.2" %) 699 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Sound Cue 700 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 701 +(% style="line-height:1.2" %) 702 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The sound to play when player attacks on Enemy’s armor (in this case, the ant’s body’s upper and side areas) 703 +))) 704 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 705 +(% style="line-height:1.2" %) 706 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Flesh Hit Particles 707 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 708 +(% style="line-height:1.2" %) 709 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Niagara System 710 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 711 +(% style="line-height:1.2" %) 712 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The VFX to play when player attacks on Enemy’s flesh 713 +))) 714 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 715 +(% style="line-height:1.2" %) 716 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Armor Hit Particles 717 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 718 +(% style="line-height:1.2" %) 719 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Niagara System 720 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 721 +(% style="line-height:1.2" %) 722 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The VFX to play when player attacks on Enemy’s armor 723 +))) 724 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 725 +(% style="line-height:1.2" %) 726 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Pincer Attack Crystals Colour 727 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 728 +(% style="line-height:1.2" %) 729 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Colour 730 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 731 +(% style="line-height:1.2" %) 732 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Colour of the body crystals when the Enemy does Pincer attack 733 +))) 734 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 735 +(% style="line-height:1.2" %) 736 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Stinger Attack Crystals Colour 737 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 738 +(% style="line-height:1.2" %) 739 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Colour 740 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 741 +(% style="line-height:1.2" %) 742 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Colour of the body crystals when the Enemy does Stinger attack 743 +))) 744 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 745 +(% style="line-height:1.2" %) 746 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Flesh Hit Crystals Colour 747 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 748 +(% style="line-height:1.2" %) 749 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Colour 750 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 751 +(% style="line-height:1.2" %) 752 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Colour of the body crystals when player attacks on Enemy’s flesh 753 +))) 754 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 755 +(% style="line-height:1.2" %) 394 394 (% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Dropped Loot 395 395 )))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 396 396 (% style="line-height:1.2" %) ... ... @@ -406,5 +406,62 @@ 406 406 ))) 407 407 408 408 771 +(% style="line-height:1.38; margin-top:24px; margin-bottom:8px" %) 772 +== (% style="color:#000000; font-family:Arial,sans-serif; font-size:16pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)5.2 Internally set(%%) == 409 409 774 + 775 +((( 776 +(% cellspacing="0" style="border-collapse:collapse; border:none; width:600px" %) 777 +|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 778 +(% style="line-height:1.2" %) 779 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Variable** 780 +)))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 781 +(% style="line-height:1.2" %) 782 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Type** 783 +)))|(% style="background-color:#434343; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 784 +(% style="line-height:1.2" %) 785 +(% style="color:#ffffff; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:700; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)**Description ** 786 +))) 787 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 788 +(% style="line-height:1.2" %) 789 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Target 790 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 791 +(% style="line-height:1.2" %) 792 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Actor 793 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 794 +(% style="line-height:1.2" %) 795 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The Target the Enemy pursues (commonly Player, set in the Blackboard) 796 +))) 797 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 798 +(% style="line-height:1.2" %) 799 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Current Location 800 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 801 +(% style="line-height:1.2" %) 802 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Transform 803 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 804 +(% style="line-height:1.2" %) 805 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Used to determine the relative position of the Enemy compared to the Player, to trigger different Attacks (set in the Blackboard) 806 +))) 807 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 808 +(% style="line-height:1.2" %) 809 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Has Line of Sight 810 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 811 +(% style="line-height:1.2" %) 812 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Bool 813 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 814 +(% style="line-height:1.2" %) 815 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Used to determine if the Enemy can actually see the Player (set in the Blackboard) 816 +))) 817 +|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:200px" %)((( 818 +(% style="line-height:1.2" %) 819 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Patrol Point 820 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:152px" %)((( 821 +(% style="line-height:1.2" %) 822 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Vector 3 823 +)))|(% style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; padding:7px 7px 7px 7px; vertical-align:top; width:248px" %)((( 824 +(% style="line-height:1.2" %) 825 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:12pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)The chosen Patrol Point (set in the Blackboard) 826 +))) 827 +))) 828 + 410 410