Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 9.1
edited by Alexandros Mloukie
on 2025/12/19 20:10
Change comment: There is no comment for this version
To version 4.1
edited by Utku Dagli
on 2025/12/16 21:36
Change comment: There is no comment for this version

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1 -XWiki.AlexandrosMloukie
1 +XWiki.utkudagli
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1 -= 0 - Introduction =
1 +== **0 - Introduction** ==
2 2  
3 3  
4 4  This documentation describes a system that establishes a framework for creatures' behaviours within the ecosystem. This system aims for consistency, enabling the player to understand and explore more of the organic variations and predict the location or behaviour of the creatures.
5 5  
6 -== 0.1 - Disclaimer ==
6 +=== **0.1 - Disclaimer** ===
7 7  
8 8  
9 9  In this document, the names and examples used are for illustrative purposes only; they are not creatures or anything else that are designed for this game. This is a living document, and any specifics pertaining to the mechanics, numbers, and more are subject to change. The assignee of this task is free to apply any values, effects, and other unspecified elements, or contact {{mention reference="XWiki.AdamDesign" style="FULL_NAME" anchor="XWiki-AdamDesign-q22x2e"/}} or {{mention reference="XWiki.utkudagli" style="FULL_NAME" anchor="XWiki-utkudagli-rxh00q"/}} to get further guidelines.
10 10  
11 -== 0.2 - Local Dictionary ==
11 +=== **0.2 - Local Dictionary** ===
12 12  
13 13  
14 14  |=Term|=Meaning
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20 20  |State Machine|A system for managing the creature's behaviour through states
21 21  |Behavioural State|Current behavioural state of the creature
22 22  
23 +== ==
24 +
23 23  ----
24 24  
27 +== ==
28 +
25 25  == **1 - System Architecture** ==
26 26  
27 27  
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78 78  
79 79  **State Transition Diagram: **
80 80  
81 -[[image:Screenshot 2025-12-08 162729.png||alt="State Transition Diagram"]]
85 +[[image:1765912618725-168.png]]
82 82  
83 83  
84 84  |=Creature Type|=Morning|=Midday|=Dusk|=Night|=Primary Location
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128 128  )))
129 129  |Foggy|80%|60%|1.5x|40%|150%
130 130  
131 -[[image:Screenshot 2025-12-09 161553.png||alt="Weather System"]]
135 +[[image:1765913168895-550.png]]
132 132  
133 133  === ===
134 134  
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315 315  === **2.1 - Learning Through Natural Gameplay Loop** ===
316 316  
317 317  
318 -[[image:Screenshot 2025-12-16 230546.png||alt="Learning Through Natural Gameplay Loop"]]
322 +[[image:1765915553090-883.png]]
319 319  
320 320  
321 321  === **2.2 - Creature Behaviour Complexity Progression** ===
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