Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 8.1
edited by Utku Dagli
on 2025/12/16 21:42
Change comment: There is no comment for this version
To version 2.1
edited by Utku Dagli
on 2025/12/16 21:21
Change comment: There is no comment for this version

Summary

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... ... @@ -20,8 +20,12 @@
20 20  |State Machine|A system for managing the creature's behaviour through states
21 21  |Behavioural State|Current behavioural state of the creature
22 22  
23 +== ==
24 +
23 23  ----
24 24  
27 +== ==
28 +
25 25  == **1 - System Architecture** ==
26 26  
27 27  
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32 32  * Layer 3: Interaction Chains
33 33  * Layer 4: Environmental Traces
34 34  
35 -**[[image:Screenshot 2025-12-08 131237.png||alt="System Architecture"]]**
39 +[[image:1765911944829-936.png]]
36 36  
37 37  === **1.1 - Layer 1: Creature State Machine** ===
38 38  
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78 78  
79 79  **State Transition Diagram: **
80 80  
81 -[[image:Screenshot 2025-12-08 162729.png||alt="State Transition Diagram"]]
85 +[[image:1765912618725-168.png]]
82 82  
83 83  
84 84  |=Creature Type|=Morning|=Midday|=Dusk|=Night|=Primary Location
... ... @@ -86,6 +86,7 @@
86 86  |(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Prey|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Feeding|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Resting|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Feeding|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Resting|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Water → Open Areas →Shelter
87 87  |(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Scavangers|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Scavangers|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Resting|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Scavangers|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Resting|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Kill Sites → Trees → Caves
88 88  
93 +
89 89  ==== **1.1.2 - Weather System** ====
90 90  
91 91  
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128 128  )))
129 129  |Foggy|80%|60%|1.5x|40%|150%
130 130  
131 -[[image:Screenshot 2025-12-09 161553.png||alt="Weather System"]]
132 132  
137 +[[image:1765913168895-550.png]]
138 +
133 133  === ===
134 134  
135 135  === **1.2 - Layer 2: Micro-zoning** ===
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315 315  === **2.1 - Learning Through Natural Gameplay Loop** ===
316 316  
317 317  
318 -[[image:Screenshot 2025-12-16 230546.png||alt="Learning Through Natural Gameplay Loop"]]
324 +[[image:1765915553090-883.png]]
319 319  
320 320  
321 321  === **2.2 - Creature Behaviour Complexity Progression** ===
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