Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 61.1
edited by Utku Dagli
on 2026/03/14 15:22
Change comment: There is no comment for this version
To version 56.2
edited by Utku Dagli
on 2026/03/13 20:39
Change comment: (Autosaved)

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287 287  
288 288  ==== **1.4. - Environmental Disturbance Types** ====
289 289  
290 -* For this section, a new document, Event Manager System, will be created, and the link will be put up as soon as it is finished.
290 +* (((
291 +==== These will be identified and exemplified ====
292 +)))
291 291  
292 292  ----
293 293  
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322 322  
323 323  * There will be no traditional NPCs; players will not learn the lore directly.
324 324  * However, they will have the chance to interact with non-humanoid NPCs in the form of magical stones, spirit-like entities, and ambient presences, etc.
325 -* Mastering these mechanics will be through environmental storytelling elements.
326 -** Such as: Ruined structures, wall markings, item or object placements, and environmental decay.
327 -** More events to create more markings and decays will be mentioned later, and a link will be provided here.
327 +* Mastering these mechanics will be through environmental storytelling elements. Such as;
328 +** Ruined structures, wall markings, item or object placements, and environmental decay.
328 328  
329 329  === **2.4 - Quest Design for Teaching** ===
330 330  
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1 -behaviour and mechanics are introduced. Additionally, every new layer will increase the difficulty. If the player returns to earlier layers
1 +to each creature in the new layer. However, the suggestions below may help improve the complexity of the creature's behaviour or the challenge for the player.