Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
From version 59.1
edited by Utku Dagli
on 2026/03/14 14:14
on 2026/03/14 14:14
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... ... @@ -287,7 +287,9 @@ 287 287 288 288 ==== **1.4. - Environmental Disturbance Types** ==== 289 289 290 -* For this section, a new document, Event Manager System, will be created, and the link will be put up as soon as it is finished. 290 +* ((( 291 +==== These will be identified and exemplified ==== 292 +))) 291 291 292 292 ---- 293 293 ... ... @@ -322,9 +322,8 @@ 322 322 323 323 * There will be no traditional NPCs; players will not learn the lore directly. 324 324 * However, they will have the chance to interact with non-humanoid NPCs in the form of magical stones, spirit-like entities, and ambient presences, etc. 325 -* Mastering these mechanics will be through environmental storytelling elements. 326 -** Such as: Ruined structures, wall markings, item or object placements, and environmental decay. 327 -** More events to create more markings and decays will be mentioned later, and a link will be provided here. 327 +* Mastering these mechanics will be through environmental storytelling elements. Such as; 328 +** Ruined structures, wall markings, item or object placements, and environmental decay. 328 328 329 329 === **2.4 - Quest Design for Teaching** === 330 330
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... ... @@ -1,1 +1,1 @@ 1 - behaviourand mechanicsare introduced.Additionally,everynewlayerwillincreasethedifficulty.If theplayerreturnsto earlier layers1 +to each creature in the new layer. However, the suggestions below may help improve the complexity of the creature's behaviour or the challenge for the player.