Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 58.1
edited by Utku Dagli
on 2026/03/13 20:42
Change comment: There is no comment for this version
To version 60.1
edited by Utku Dagli
on 2026/03/14 14:25
Change comment: There is no comment for this version

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323 323  * There will be no traditional NPCs; players will not learn the lore directly.
324 324  * However, they will have the chance to interact with non-humanoid NPCs in the form of magical stones, spirit-like entities, and ambient presences, etc.
325 -* Mastering these mechanics will be through environmental storytelling elements. Such as;
326 -** Ruined structures, wall markings, item or object placements, and environmental decay.
325 +* Mastering these mechanics will be through environmental storytelling elements.
326 +** Such as: Ruined structures, wall markings, item or object placements, and environmental decay.
327 +** More events to create more markings and decays will be mentioned later, and a link will be provided here.
327 327  
328 328  === **2.4 - Quest Design for Teaching** ===
329 329