Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 57.1
edited by Utku Dagli
on 2026/03/13 20:39
Change comment: Updated annotations
To version 62.1
edited by Utku Dagli
on 2026/03/14 17:22
Change comment: There is no comment for this version

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287 287  
288 288  ==== **1.4. - Environmental Disturbance Types** ====
289 289  
290 -* (((
291 -==== These will be identified and exemplified ====
292 -)))
290 +* For this section, a new document, Event Manager System, will be created, and the link will be put up as soon as it is finished.
293 293  
294 294  ----
295 295  
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324 324  
325 325  * There will be no traditional NPCs; players will not learn the lore directly.
326 326  * However, they will have the chance to interact with non-humanoid NPCs in the form of magical stones, spirit-like entities, and ambient presences, etc.
327 -* Mastering these mechanics will be through environmental storytelling elements. Such as;
328 -** Ruined structures, wall markings, item or object placements, and environmental decay.
325 +* Mastering these mechanics will be through environmental storytelling elements.
326 +** Such as: Ruined structures, wall markings, item or object placements, and environmental decay.
327 +** More events to create more markings and decays will be mentioned later, and a link will be provided here.
329 329  
330 330  === **2.4 - Quest Design for Teaching** ===
331 331