Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
To version 59.1
edited by Utku Dagli
on 2026/03/14 14:14
on 2026/03/14 14:14
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... ... @@ -287,9 +287,7 @@ 287 287 288 288 ==== **1.4. - Environmental Disturbance Types** ==== 289 289 290 -* ((( 291 -==== These will be identified and exemplified ==== 292 -))) 290 +* For this section, a new document, Event Manager System, will be created, and the link will be put up as soon as it is finished. 293 293 294 294 ---- 295 295 ... ... @@ -324,8 +324,9 @@ 324 324 325 325 * There will be no traditional NPCs; players will not learn the lore directly. 326 326 * However, they will have the chance to interact with non-humanoid NPCs in the form of magical stones, spirit-like entities, and ambient presences, etc. 327 -* Mastering these mechanics will be through environmental storytelling elements. Such as; 328 -** Ruined structures, wall markings, item or object placements, and environmental decay. 325 +* Mastering these mechanics will be through environmental storytelling elements. 326 +** Such as: Ruined structures, wall markings, item or object placements, and environmental decay. 327 +** More events to create more markings and decays will be mentioned later, and a link will be provided here. 329 329 330 330 === **2.4 - Quest Design for Teaching** === 331 331
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... ... @@ -1,1 +1,1 @@ 1 - toeachcreature inthe new layer.However,the suggestions belowmayhelpimprove the complexityof thecreature'sbehaviouror thechallenge forthe player.1 +behaviour and mechanics are introduced. Additionally, every new layer will increase the difficulty. If the player returns to earlier layers