Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 56.1
edited by Utku Dagli
on 2026/03/13 20:34
Change comment: Updated annotations
To version 55.1
edited by Utku Dagli
on 2026/03/13 20:29
Change comment: Updated annotations

Summary

Details

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Content
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314 314  
315 315  === **2.1 - Learning Through Natural Gameplay Loop** ===
316 316  
317 +
317 317  [[image:Screenshot 2025-12-16 230546.png||alt="Learning Through Natural Gameplay Loop"]]
318 318  
319 319  
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320 320  === **2.2 - Creature Behaviour Complexity Progression** ===
321 321  
322 322  (% style="line-height:1.38" %)
323 -(% style="color:#000000; font-family:Arial,sans-serif; font-size:14.6667px; white-space-collapse:preserve" %)In each layer, there will be new creatures that may differ in many aspects from those in previous layers. Which the player will get used to each creature in the new layer. However, the suggestions below may help improve the complexity of the creature's behaviour or the challenge for the player.
324 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:14.6667px; white-space-collapse:preserve" %)In each layer, there will be new creatures that may differ in many aspects from those in previous layers. Which the player will get used to each creature in the new layer. However, there are also suggestions below which may help to improve the complexity of the creature behaviour or the challenge to the player.
324 324  
325 325  (% style="line-height:1.38" %)
326 326  (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Design Notes**
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331 331  === **2.3 - Subtle Hints for the Player** ===
332 332  
333 333  * There will be no traditional NPCs; players will not learn the lore directly.
334 -* However, they will have the chance to interact with non-humanoid NPCs in the form of magical stones, spirit-like entities, and ambient presences, etc.
335 -* Mastering these mechanics will be through environmental storytelling elements. Such as;
336 -** x
335 +* Mastering these mechanics will
336 +*
337 337  
338 338  === **2.4 - Quest Design for Teaching** ===
339 339  
340 +
340 340  (% style="line-height:1.38" %)
341 341  (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Teaching quest sequence examples**
342 342  
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348 348  
349 349  ====
350 350  **Main comment by Adam ** ====
352 +
353 +~)~)~)
XWiki.XWikiComments[10]
Selection
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1 -to each creature in the new layer. However, the suggestions below may help improve the complexity of the creature's behaviour or the challenge for the player.
1 +to each creature in the new layer. However, there are also suggestions below which may help to improve the complexity of the creature behaviour or the challenge to the player.