Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
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... ... @@ -314,6 +314,7 @@ 314 314 315 315 === **2.1 - Learning Through Natural Gameplay Loop** === 316 316 317 + 317 317 [[image:Screenshot 2025-12-16 230546.png||alt="Learning Through Natural Gameplay Loop"]] 318 318 319 319 ... ... @@ -320,7 +320,7 @@ 320 320 === **2.2 - Creature Behaviour Complexity Progression** === 321 321 322 322 (% style="line-height:1.38" %) 323 -(% style="color:#000000; font-family:Arial,sans-serif; font-size:14.6667px; white-space-collapse:preserve" %)In each layer, there will be new creatures that may differ in many aspects from those in previous layers. Which the player will get used to each creature in the new layer. However, the suggestions below may help improve the complexity of the creature 'sbehaviour or the challengeforthe player.324 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:14.6667px; white-space-collapse:preserve" %)In each layer, there will be new creatures that may differ in many aspects from those in previous layers. Which the player will get used to each creature in the new layer. However, there are also suggestions below which may help to improve the complexity of the creature behaviour or the challenge to the player. 324 324 325 325 (% style="line-height:1.38" %) 326 326 (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Design Notes** ... ... @@ -331,12 +331,12 @@ 331 331 === **2.3 - Subtle Hints for the Player** === 332 332 333 333 * There will be no traditional NPCs; players will not learn the lore directly. 334 -* However, they will have the chance to interact with non-humanoid NPCs in the form of magical stones, spirit-like entities, and ambient presences, etc. 335 -* Mastering these mechanics will be through environmental storytelling elements. Such as; 336 -** x 335 +* Mastering these mechanics will 336 +* 337 337 338 338 === **2.4 - Quest Design for Teaching** === 339 339 340 + 340 340 (% style="line-height:1.38" %) 341 341 (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Teaching quest sequence examples** 342 342 ... ... @@ -348,3 +348,5 @@ 348 348 349 349 ==== 350 350 **Main comment by Adam ** ==== 352 + 353 +~)~)~)
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... ... @@ -1,1 +1,1 @@ 1 -to each creature in the new layer. However ,there are also suggestions below which may help to improve the complexity of the creature behaviour or the challenge to the player.1 +to each creature in the new layer. However there are also suggestions below which may help to improve the complexity of the creature behaviour or the challenge to the player.
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