Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
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... ... @@ -314,7 +314,6 @@ 314 314 315 315 === **2.1 - Learning Through Natural Gameplay Loop** === 316 316 317 - 318 318 [[image:Screenshot 2025-12-16 230546.png||alt="Learning Through Natural Gameplay Loop"]] 319 319 320 320 ... ... @@ -321,7 +321,7 @@ 321 321 === **2.2 - Creature Behaviour Complexity Progression** === 322 322 323 323 (% style="line-height:1.38" %) 324 -(% style="color:#000000; font-family:Arial,sans-serif; font-size:14.6667px; white-space-collapse:preserve" %)In each layer, there will be new creatures that may differ in many aspects from those in previous layers. Which the player will get used to each creature in the new layer. However, the reare also suggestions belowwhichmay helptoimprove the complexity of the creature behaviour or the challengeto the player.323 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:14.6667px; white-space-collapse:preserve" %)In each layer, there will be new creatures that may differ in many aspects from those in previous layers. Which the player will get used to each creature in the new layer. However, the suggestions below may help improve the complexity of the creature's behaviour or the challenge for the player. 325 325 326 326 (% style="line-height:1.38" %) 327 327 (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Design Notes** ... ... @@ -332,12 +332,12 @@ 332 332 === **2.3 - Subtle Hints for the Player** === 333 333 334 334 * There will be no traditional NPCs; players will not learn the lore directly. 335 -* Mastering these mechanics will 336 -* 334 +* However, they will have the chance to interact with non-humanoid NPCs in the form of magical stones, spirit-like entities, and ambient presences, etc. 335 +* Mastering these mechanics will be through environmental storytelling elements. Such as; 336 +** x 337 337 338 338 === **2.4 - Quest Design for Teaching** === 339 339 340 - 341 341 (% style="line-height:1.38" %) 342 342 (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Teaching quest sequence examples** 343 343 ... ... @@ -349,5 +349,3 @@ 349 349 350 350 ==== 351 351 **Main comment by Adam ** ==== 352 - 353 -~)~)~)
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... ... @@ -1,1 +1,1 @@ 1 -to each creature in the new layer. However the reare also suggestions belowwhichmay helptoimprove the complexity of the creature behaviour or the challengeto the player.1 +to each creature in the new layer. However, the suggestions below may help improve the complexity of the creature's behaviour or the challenge for the player.
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