Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 54.2
edited by Utku Dagli
on 2026/03/13 20:29
Change comment: (Autosaved)
To version 55.2
edited by Utku Dagli
on 2026/03/13 20:34
Change comment: (Autosaved)

Summary

Details

Page properties
Content
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314 314  
315 315  === **2.1 - Learning Through Natural Gameplay Loop** ===
316 316  
317 -
318 318  [[image:Screenshot 2025-12-16 230546.png||alt="Learning Through Natural Gameplay Loop"]]
319 319  
320 320  
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321 321  === **2.2 - Creature Behaviour Complexity Progression** ===
322 322  
323 323  (% style="line-height:1.38" %)
324 -(% style="color:#000000; font-family:Arial,sans-serif; font-size:14.6667px; white-space-collapse:preserve" %)In each layer, there will be new creatures that may differ in many aspects from those in previous layers. Which the player will get used to each creature in the new layer. However, there are also suggestions below which may help to improve the complexity of the creature behaviour or the challenge to the player.
323 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:14.6667px; white-space-collapse:preserve" %)In each layer, there will be new creatures that may differ in many aspects from those in previous layers. Which the player will get used to each creature in the new layer. However, the suggestions below may help improve the complexity of the creature's behaviour or the challenge for the player.
325 325  
326 326  (% style="line-height:1.38" %)
327 327  (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Design Notes**
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332 332  === **2.3 - Subtle Hints for the Player** ===
333 333  
334 334  * There will be no traditional NPCs; players will not learn the lore directly.
335 -* Mastering these mechanics will
336 -*
334 +* However, they will have the chance to interact with non-humanoid NPCs in the form of magical stones, spirit-like entities, and ambient presences, etc.
335 +* Mastering these mechanics will be through environmental storytelling elements. Such as;
336 +** x
337 337  
338 338  === **2.4 - Quest Design for Teaching** ===
339 339  
340 -
341 341  (% style="line-height:1.38" %)
342 342  (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Teaching quest sequence examples**
343 343  
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349 349  
350 350  ====
351 351  **Main comment by Adam ** ====
352 -
353 -~)~)~)
XWiki.XWikiComments[10]
Selection
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1 -to each creature in the new layer. However there are also suggestions below which may help to improve the complexity of the creature behaviour or the challenge to the player.
1 +to each creature in the new layer. However, there are also suggestions below which may help to improve the complexity of the creature behaviour or the challenge to the player.
XWiki.XWikiComments[11]
Original Selection
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1 +NPC Dialogue with Subtle Hints
Selection
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1 -NPC Dialogue with Subtle Hints
1 +Subtle Hints
State
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1 -SAFE
1 +UPDATED