Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 50.1
edited by Utku Dagli
on 2026/03/13 20:09
Change comment: There is no comment for this version
To version 51.1
edited by Utku Dagli
on 2026/03/13 20:09
Change comment: Updated annotations

Summary

Details

XWiki.XWikiComments[4]
Selection
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1 -Player Strategy: Patterns are less predictable because the creatures will travers without being in alert state.
1 +Player Strategy: Patterns are less predictable because the creatures will traverse without being in an alert state.
XWiki.XWikiComments[5]
Original Selection
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1 +Player Strategies: Move slowly and quietly, but be careful; players can also be hunted if they are unaware of the predator.
Selection
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1 -Player Strategies: Move slowly and quietly, but be careful; players can also be hunted if they are unaware of the predator.
1 +Player Strategies: Move carefully, never know where the danger lies. However, can easily escape from danger.
State
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1 -SAFE
1 +UPDATED