Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
From version 50.1
edited by Utku Dagli
on 2026/03/13 20:09
on 2026/03/13 20:09
Change comment:
There is no comment for this version
Summary
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Objects (2 modified, 0 added, 0 removed)
Details
- XWiki.XWikiComments[4]
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- Selection
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... ... @@ -1,1 +1,1 @@ 1 -Player Strategy: Patterns are less predictable because the creatures will travers without being in alert state.1 +Player Strategy: Patterns are less predictable because the creatures will traverse without being in an alert state.
- XWiki.XWikiComments[5]
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- Original Selection
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... ... @@ -1,0 +1,1 @@ 1 +Player Strategies: Move slowly and quietly, but be careful; players can also be hunted if they are unaware of the predator. - Selection
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... ... @@ -1,1 +1,1 @@ 1 -Player Strategies: Move slowly and quietly, but becareful; playerscanalsobehuntediftheyareunawareofthe predator.1 +Player Strategies: Move carefully, never know where the danger lies. However, can easily escape from danger. - State
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... ... @@ -1,1 +1,1 @@ 1 - SAFE1 +UPDATED