Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 49.4
edited by Adam Janus
on 2026/03/10 19:04
Change comment: Deleted object
To version 49.2
edited by Utku Dagli
on 2026/03/07 16:22
Change comment: Added comment

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1 -XWiki.AdamDesign
1 +XWiki.utkudagli
XWiki.XWikiComments[21]
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1 -XWiki.utkudagli
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1 -Introducing to the player via NPC would be a way or players could experience it and they may start to think that okay caves could be dangerous to enter. Which I think that this is always the case in most of the games. If you entering inside a cave, you could find smth great and you may face enemies that could kill you. I think players could create the connection between these.
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1 -2026-03-07 16:25:44.87
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1 -0
XWiki.XWikiComments[8]
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1 +xwiki:XWiki.AdamDesign
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1 +Sooo shallow in cave there are preys but deep in cave there are predators? 
2 +\\No, it would be hilarious.
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1 +2026-01-13 18:53:24.175
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1 +Cave Entrance During rain, most prey will hide here from the rain. Other than rainy days, there will be no prey. During foggy periods, predators will be here. Inner Cave A Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest.
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1 +Cave Entrance During the rain, if there are no predators around most prey will hide here from the rain. If there are predators around the pray will smell their scent and will not even try it as a shelter. Which will create uncertainty for the player whether they found prey or predator in here. Other than rainy days, there will be no prey. During foggy periods, predators will be here. Inner Cave A Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest.
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1 +UPDATED
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1 +Test file.Eco-System System Design.WebHome