Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 48.2
edited by Utku Dagli
on 2026/03/07 16:16
Change comment: Added comment
To version 49.1
edited by Utku Dagli
on 2026/03/07 16:17
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -101,7 +101,7 @@
101 101  * Vision-based detection at maximum range
102 102  * **Player Strategy:** Patterns are less predictable because the creatures will travers without being in alert state. However creatures will be more visible so the PC could engage more easily, too.
103 103  )))
104 -|Rainy|(((
104 +|Bad Weather (Rainy, Storm, etc.)|(((
105 105  * Visibility: 80%
106 106  * Audio Range: 60%
107 107  * Movement: 70%
... ... @@ -113,7 +113,7 @@
113 113  * Caves could have groups of predators; players must be careful.
114 114  * **Player Strategies:** Check shelter locations, check caves, check dense vegetation.
115 115  )))
116 -|Foggy|(((
116 +|Low Visibility (Fog, Sand storm, etc.)|(((
117 117  * Visibility: 40%
118 118  * Audio range: 150%
119 119  * Movement: 70%
... ... @@ -324,7 +324,7 @@
324 324  === **2.2 - Creature Behaviour Complexity Progression** ===
325 325  
326 326  (% style="line-height:1.38" %)
327 -(% style="color: rgb(0, 0, 0); font-family: Arial, sans-serif; font-size: 14.6667px; white-space-collapse: preserve" %)In each layer there will be new creatures which may be different in many aspects than the previous layers. Which the player will get used to each creature in the new layer. However there are also suggestions below which may help to improve the complexity of the creature behaviour or the challenge to the player.
327 +(% style="color:#000000; font-family:Arial,sans-serif; font-size:14.6667px; white-space-collapse:preserve" %)In each layer there will be new creatures which may be different in many aspects than the previous layers. Which the player will get used to each creature in the new layer. However there are also suggestions below which may help to improve the complexity of the creature behaviour or the challenge to the player.
328 328  
329 329  (% style="line-height:1.38" %)
330 330  (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Design Notes**