Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
To version 47.1
edited by Utku Dagli
on 2026/03/07 16:12
on 2026/03/07 16:12
Change comment:
There is no comment for this version
Summary
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Objects (3 modified, 0 added, 1 removed)
Details
- XWiki.XWikiComments[4]
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- Original Selection
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... ... @@ -1,1 +1,0 @@ 1 -Player Strategy: Patterns are more predictable. - Selection
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... ... @@ -1,1 +1,1 @@ 1 -Player Strategy: Patterns are lesspredictablebecause the creatures will travers without being in alert state.1 +Player Strategy: Patterns are more predictable. - State
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... ... @@ -1,1 +1,1 @@ 1 - UPDATED1 +SAFE
- XWiki.XWikiComments[8]
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- Selection
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... ... @@ -1,1 +1,1 @@ 1 -Cave Entrance During the rain, if there are no predators aroundmost prey will hide here from the rain.If there are predators around the pray will smell their scent and will not even try it as a shelter. Which will create uncertainty for the player whether they found prey or predator in here.Other than rainy days, there will be no prey. During foggy periods, predators will be here. Inner Cave A Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest.1 +Cave Entrance During the rain, most prey will hide here from the rain. Other than rainy days, there will be no prey. During foggy periods, predators will be here. Inner Cave A Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest.
- XWiki.XWikiComments[10]
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- Original Selection
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... ... @@ -1,1 +1,0 @@ 1 -From Zone 2 to 4 Creatures have less predictable behaviour. Creatures make less noise. They can be found in less predictable locations and are more likely to migrate between micro-zones or to areas close to their nests. Creatures will interact more frequently with one another. They fully respond to weather conditions. Visual and auditory detection ranges 30% lower than base conditions. As a result, 30% fewer triggers in the flee state. From Zone 5 to 6 Creatures have less predictable behaviour. Creatures will fully interact with each other. Visual and auditory detection ranges 10% lower than base conditions. As a result, 10% fewer triggers in the flee state. From Zone 7 to 8 Every behaviour will be in the base conditions, as explained in the previous section. - Selection
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... ... @@ -1,1 +1,1 @@ 1 -to ea ch creatureinthe newlayer.However there arealso suggestionsbelowwhichmayhelp to improve the complexityof thecreature behaviouror the challenge to the player.1 +From Zone 2 to 4 Creatures have less predictable behaviour. Creatures make less noise. They can be found in less predictable locations and are more likely to migrate between micro-zones or to areas close to their nests. Creatures will interact more frequently with one another. They fully respond to weather conditions. Visual and auditory detection ranges 30% lower than base conditions. As a result, 30% fewer triggers in the flee state. From Zone 5 to 6 Creatures have less predictable behaviour. Creatures will fully interact with each other. Visual and auditory detection ranges 10% lower than base conditions. As a result, 10% fewer triggers in the flee state. From Zone 7 to 8 Every behaviour will be in the base conditions, as explained in the previous section. - State
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... ... @@ -1,1 +1,1 @@ 1 - UPDATED1 +SAFE
- XWiki.XWikiComments[19]
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- Author
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... ... @@ -1,1 +1,0 @@ 1 -XWiki.utkudagli - Comment
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... ... @@ -1,1 +1,0 @@ 1 -I see what you mean I will adapt according to it. However I think we should also plan the weather events that could occur in the game world. For instance when you say dessert layer I started to think that will we have smth like a sand storm. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2026-03-07 16:16:21.727 - Reply To
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