Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
Summary
-
Objects (0 modified, 0 added, 3 removed)
Details
- XWiki.XWikiComments[16]
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.utkudagli - Comment
-
... ... @@ -1,1 +1,0 @@ 1 -Definetly, since we will have specific creatures, they will leave their own spesific marks on the environment. If that's okay I will try to discuss this with the narrative team bc they could inform us about how they imagined what kind of marks they could leave on the environment. - Date
-
... ... @@ -1,1 +1,0 @@ 1 -2026-03-07 15:54:29.940 - Reply To
-
... ... @@ -1,1 +1,0 @@ 1 -9
- XWiki.XWikiComments[17]
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.utkudagli - Comment
-
... ... @@ -1,1 +1,0 @@ 1 -I was more likely thinking about the idea that if there are no preadators around prey could use it as a shelter. And this will create a suprise moment for the player bc they could not know if there will be preys or predators in here. - Date
-
... ... @@ -1,1 +1,0 @@ 1 -2026-03-07 16:02:50.233 - Reply To
-
... ... @@ -1,1 +1,0 @@ 1 -8
- XWiki.XWikiComments[18]
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.utkudagli - Comment
-
... ... @@ -1,3 +1,0 @@ 1 -How would you prefer to approach in here? I think that the fog creates a great layer in here to create tension. 2 -\\I think we could solve this issue with changing the dependencies. We could reduce the fog density, and we could reduce the predators activity which the player may encounter a predator in rare ocasion and if they stumble upon each other the prey could act suprised or scared which will create a gap for the player to be prepared to fight against the predator. 3 -\\What do you think? - Date
-
... ... @@ -1,1 +1,0 @@ 1 -2026-03-07 16:09:38.148 - Reply To
-
... ... @@ -1,1 +1,0 @@ 1 -5