Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 46.6
edited by Utku Dagli
on 2026/03/07 15:54
Change comment: Added comment
To version 46.4
edited by Utku Dagli
on 2026/03/07 15:39
Change comment: Deleted object

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XWiki.XWikiComments[15]
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1 -XWiki.utkudagli
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1 -Since we will have different creatures in each layer, what about using the experience level system which also affects the players interaction with the world. For instance, let's say as the player levels up the creatures also levels up like their HP will increase, their armour will increase, prey's damage will increase, etc. This will help us to maintain the challenge while the PC getting stronger.
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1 -2026-03-07 15:51:58.752
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XWiki.XWikiComments[16]
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1 -XWiki.utkudagli
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1 -Definetly, since we will have specific creatures, they will leave their own spesific marks on the environment. If that's okay I will try to discuss this with the narrative team bc they could inform us about how they imagined what kind of marks they could leave on the environment.
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1 -2026-03-07 15:54:29.940
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