Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 46.5
edited by Utku Dagli
on 2026/03/07 15:51
Change comment: Added comment
To version 46.8
edited by Utku Dagli
on 2026/03/07 16:09
Change comment: Added comment

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XWiki.XWikiComments[16]
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1 +XWiki.utkudagli
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1 +Definetly, since we will have specific creatures, they will leave their own spesific marks on the environment. If that's okay I will try to discuss this with the narrative team bc they could inform us about how they imagined what kind of marks they could leave on the environment.
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1 +2026-03-07 15:54:29.940
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XWiki.XWikiComments[17]
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1 +XWiki.utkudagli
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1 +I was more likely thinking about the idea that if there are no preadators around prey could use it as a shelter. And this will create a suprise moment for the player bc they could not know if there will be preys or predators in here.
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1 +2026-03-07 16:02:50.233
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1 +8
XWiki.XWikiComments[18]
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1 +XWiki.utkudagli
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1 +How would you prefer to approach in here? I think that the fog creates a great layer in here to create tension.
2 +\\I think we could solve this issue with changing the dependencies. We could reduce the fog density, and we could reduce the predators activity which the player may encounter a predator in rare ocasion and if they stumble upon each other the prey could act suprised or scared which will create a gap for the player to be prepared to fight against the predator.
3 +\\What do you think?
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1 +2026-03-07 16:09:38.148
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1 +5