Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.utkudagli - Comment
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... ... @@ -1,0 +1,1 @@ 1 +Definetly, since we will have specific creatures, they will leave their own spesific marks on the environment. If that's okay I will try to discuss this with the narrative team bc they could inform us about how they imagined what kind of marks they could leave on the environment. - Date
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.utkudagli - Comment
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... ... @@ -1,0 +1,1 @@ 1 +I was more likely thinking about the idea that if there are no preadators around prey could use it as a shelter. And this will create a suprise moment for the player bc they could not know if there will be preys or predators in here. - Date
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- XWiki.XWikiComments[18]
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.utkudagli - Comment
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... ... @@ -1,0 +1,3 @@ 1 +How would you prefer to approach in here? I think that the fog creates a great layer in here to create tension. 2 +\\I think we could solve this issue with changing the dependencies. We could reduce the fog density, and we could reduce the predators activity which the player may encounter a predator in rare ocasion and if they stumble upon each other the prey could act suprised or scared which will create a gap for the player to be prepared to fight against the predator. 3 +\\What do you think? - Date
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