Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
Summary
-
Objects (0 modified, 4 added, 0 removed)
Details
- XWiki.XWikiComments[15]
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.utkudagli - Comment
-
... ... @@ -1,0 +1,1 @@ 1 +Since we will have different creatures in each layer, what about using the experience level system which also affects the players interaction with the world. For instance, let's say as the player levels up the creatures also levels up like their HP will increase, their armour will increase, prey's damage will increase, etc. This will help us to maintain the challenge while the PC getting stronger. - Date
-
... ... @@ -1,0 +1,1 @@ 1 +2026-03-07 15:51:58.752 - Reply To
-
... ... @@ -1,0 +1,1 @@ 1 +10
- XWiki.XWikiComments[16]
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.utkudagli - Comment
-
... ... @@ -1,0 +1,1 @@ 1 +Definetly, since we will have specific creatures, they will leave their own spesific marks on the environment. If that's okay I will try to discuss this with the narrative team bc they could inform us about how they imagined what kind of marks they could leave on the environment. - Date
-
... ... @@ -1,0 +1,1 @@ 1 +2026-03-07 15:54:29.940 - Reply To
-
... ... @@ -1,0 +1,1 @@ 1 +9
- XWiki.XWikiComments[17]
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.utkudagli - Comment
-
... ... @@ -1,0 +1,1 @@ 1 +I was more likely thinking about the idea that if there are no preadators around prey could use it as a shelter. And this will create a suprise moment for the player bc they could not know if there will be preys or predators in here. - Date
-
... ... @@ -1,0 +1,1 @@ 1 +2026-03-07 16:02:50.233 - Reply To
-
... ... @@ -1,0 +1,1 @@ 1 +8
- XWiki.XWikiComments[18]
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.utkudagli - Comment
-
... ... @@ -1,0 +1,3 @@ 1 +How would you prefer to approach in here? I think that the fog creates a great layer in here to create tension. 2 +\\I think we could solve this issue with changing the dependencies. We could reduce the fog density, and we could reduce the predators activity which the player may encounter a predator in rare ocasion and if they stumble upon each other the prey could act suprised or scared which will create a gap for the player to be prepared to fight against the predator. 3 +\\What do you think? - Date
-
... ... @@ -1,0 +1,1 @@ 1 +2026-03-07 16:09:38.148 - Reply To
-
... ... @@ -1,0 +1,1 @@ 1 +5