Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 46.2
edited by Utku Dagli
on 2026/03/07 15:39
Change comment: Added comment
To version 45.1
edited by Utku Dagli
on 2026/03/07 15:18
Change comment: There is no comment for this version

Summary

Details

XWiki.XWikiComments[2]
Original Selection
... ... @@ -1,1 +1,0 @@
1 -State Transition Diagram
Selection
... ... @@ -1,1 +1,1 @@
1 -State Transitions Creatur
1 +State Transition Diagram
State
... ... @@ -1,1 +1,1 @@
1 -UPDATED
1 +SAFE
XWiki.XWikiComments[8]
Original Selection
... ... @@ -1,1 +1,0 @@
1 -Cave Entrance During rain, most prey will hide here from the rain. Other than rainy days, there will be no prey. During foggy periods, predators will be here. Inner Cave A Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest.
Selection
... ... @@ -1,1 +1,1 @@
1 -Cave Entrance During the rain, most prey will hide here from the rain. Other than rainy days, there will be no prey. During foggy periods, predators will be here. Inner Cave A Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest.
1 +Cave Entrance During rain, most prey will hide here from the rain. Other than rainy days, there will be no prey. During foggy periods, predators will be here. Inner Cave A Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest.
State
... ... @@ -1,1 +1,1 @@
1 -UPDATED
1 +SAFE
XWiki.XWikiComments[12]
Selection
... ... @@ -1,1 +1,1 @@
1 -Main comment by Adam
1 +Main comment by Adam 
XWiki.XWikiComments[13]
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.utkudagli
Comment
... ... @@ -1,3 +1,0 @@
1 -Mainly i desined this document to focus on the creatures behaviours. So main focus in here is not PvE more likely EvE like how creatures will engage with each other. Like where the creatures will rest, what they will react to, how they behave, etc. These information could be used by the player to learn the creatures behaviours but i don't think that it is heavily rely on audio.
2 -\\Since this is a survival game, I think that we could also benefit from the sense of hearing. Yes, some players will not going to listen the environment audio but some will do it. Also, if we focus on the people who'll listen podcast while playing, we may lose the immersion elements, where the people who listens the game audio will be sad about it. Some gamers prefers immersion in survival games.
3 -\\For the environmental conditions you are completely right, it is just a scratch at the surface and I think that instead of implementing in this document it should be another document for the event manager. Which you send me the event manager reference video to me which I will look at it.
Date
... ... @@ -1,1 +1,0 @@
1 -2026-03-07 15:39:33.270