Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 45.1
edited by Utku Dagli
on 2026/03/07 15:18
Change comment: There is no comment for this version
To version 44.1
edited by Adam Janus
on 2026/01/13 20:28
Change comment: Updated annotations

Summary

Details

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Author
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1 -XWiki.utkudagli
1 +XWiki.AdamDesign
Content
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33 33  
34 34  == 1.1 - Layer 1: Creature State Machine ==
35 35  
36 -**Core Concept:** Each creature type behaves differently under specific conditions and states, depending on what those states dictate. For now, they are categorised into three groups (prey, predators and scavengers). In the future, changes could include additions and updates to these documents. These creatures’ behaviour varies under observable conditions, such as day and weather cycles.
36 +**Core Concept:** Each creature type behaves differently under specific conditions and states, depending on what those states dictate. For now, they are categorized into three groups (prey, predators and scavengers). In the future, changes could include additions and updates to these documents. These creatures’ behavior varies under observable conditions, such as day and weather cycles.
37 37  
38 38  === 1.1.1 - Core States ===
39 39  
40 -(% class="table-bordered" style="width:1210px" %)
41 -(% class="active" %)|=(% style="width: 144px;" %)State|=(% style="width: 1058px;" %)Characteristics
42 -|(% style="width:144px" %){{box}}Resting{{/box}}|(% style="width:1058px" %)(((
40 +(% class="table-bordered" %)
41 +(% class="active" %)|=(% style="width: 144px;" %)State|=(% style="width: 1019px;" %)Characteristics
42 +|(% style="width:144px" %){{box}}Resting{{/box}}|(% style="width:1019px" %)(((
43 43  * Low activity, reduced movement
44 -* Found in a sheltered location (caves, dense foliage, nest, deep water, etc.)
44 +* Found in a sheltered location (caves, dense foliage, nest, etc.)
45 45  * Increased during rain
46 46  * Creatures are less aggressive and easier to approach.
47 47  ** **Predator:** When a predator creature notices the player or another predator while resting, it becomes aggressive.
48 48  ** **Prey & Scavenger:** When the creature detects the player or a predator while resting, it flees or flies away.
49 49  )))
50 -|(% style="width:144px" %){{box}}Feeding{{/box}}|(% style="width:1058px" %)(((
50 +|(% style="width:144px" %){{box}}Feeding{{/box}}|(% style="width:1019px" %)(((
51 51  * Active foraging/hunting
52 52  * Found in food sources (water, vegetation, fruit bushes, prey shelters, scavengers scavenging the corpse of other creatures)
53 53  * Peak activity during sunny conditions.
54 -** For underwater creatures, unless it's raining, they could be in a feeding state.
55 55  )))
56 -|(% style="width:144px" %){{box}}Migrating{{/box}}|(% style="width:1058px" %)(((
55 +|(% style="width:144px" %){{box}}Migrating{{/box}}|(% style="width:1019px" %)(((
57 57  * Transitional movement between states
58 58  * Creatures move between micro-zones when there is a situation related to that creature. For instance, if the prey creature is in the feeding state, it can move from the opening to the forest edge to eat tasty berries.
59 59  * Follows terrain-based pathways, such as waterways and ridgelines.
60 60  * The most unpredictable state creates variances.
61 61  )))
62 -|(% style="width:144px" %){{box}}Territorial{{/box}}|(% style="width:1058px" %)(((
61 +|(% style="width:144px" %){{box}}Territorial{{/box}}|(% style="width:1019px" %)(((
63 63  * Defending specific areas.
64 64  * Aggressive toward all intruders.
65 65  * Around nests and sheltered locations.
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66 66  * Localised to specific locations.
67 67  * **Prey:** When the player or another predator enters the prey’s territory, if the prey has an attack chance or can attack (like a deer using its antlers to attack), it will attack to knock the player or the predator down and run away.
68 68  )))
69 -|(% style="width:144px" %){{box}}Scavenging{{/box}}|(% style="width:1058px" %)(((
68 +|(% style="width:144px" %){{box}}Scavenging{{/box}}|(% style="width:1019px" %)(((
70 70  * Drawn to the recent kill sites.
71 71  * Appears after predators or the player’s hunt
72 72  * After the prey dies, after a certain time, if the corpse is not touched, scavengers will spawn and start nibbling it.
73 73  )))
74 -|(% style="width:144px" %){{box}}Alert{{/box}}|(% style="width:1058px" %)(((
73 +|(% style="width:144px" %){{box}}Alert{{/box}}|(% style="width:1019px" %)(((
75 75  * Auditory awareness increased
76 76  * They move slowly
77 77  * More reactive to the sound-based threats. A slight sound cue could trigger the prey to transition into the flee state.
78 78  )))
79 -|(% style="width:144px" %){{box}}Flee{{/box}}|(% style="width:1058px" %)(((
78 +|(% style="width:144px" %){{box}}Flee{{/box}}|(% style="width:1019px" %)(((
80 80  * Triggers after the creature feels threatened.
81 81  )))
82 82  
83 -==== State Transitions ====
82 +==== State Transition Diagram ====
84 84  
84 +[[image:Screenshot 2025-12-08 162729.png||alt="State Transition Diagram"]]
85 +
85 85  (% class="table-bordered" %)
86 86  (% class="active" %)|=Creature Type|=Morning|=Midday|=Dusk|=Night|=Primary Location
87 87  |Predator|Resting|Feeding|Feeding|Feeding|Caves → Open areas
... ... @@ -96,7 +96,7 @@
96 96  * Visibility: 100%
97 97  * Audio range: 100%
98 98  * Movement: 100%
99 -* Normal creature behaviours
100 +* Normal creature behaviors
100 100  * Standard schedules are followed, and creatures operate at full activity level.
101 101  * Vision-based detection at maximum range
102 102  * **Player Strategy:** Patterns are more predictable.
... ... @@ -138,33 +138,24 @@
138 138  (% class="table-bordered" %)
139 139  (% class="active" %)|=Feature|=Description
140 140  |High elevation|More like hills, or mountains. Predators and scavengers hide or rest here.
141 -|Dense Vegetation|Dense forests with thick vegetation, such as trees, bushes, and plants. This zone serves as a resting ground for prey.
142 +|Dense Vegetation|Dense forests with thick vegetation such as trees, bushes, plants, etc. This zone serves as a resting ground for prey.
142 142  |Cave Entrance|Dark tunnels or just an opening; mostly predators rest; sometimes prey can be found here, too.
143 -|Riverside/Seashore|(((
144 -Where all animals drink or hang out. Still, predators and scavengers hunt and feed here. Also, some predators are in the water to hunt fish.
145 -)))
146 -|Shallow Water|(((
147 -Where the small amphibious creatures from the water ecosystem hangs out, hunts with small bugs or scavanges the dead animals.
148 -)))
149 -|Deep Water|Where the creatures from water ecosystem hides and shelters from the entities outside of the water ecosystem.
144 +|Riverside/Seashore|Where all animals drink or hang out. Still, predators and scavengers hunt and feed here. Also, some predators are in the water to hunt fish.
150 150  
151 151  === 1.2.1 - Micro-zone types ===
152 152  
153 153  (% class="table-bordered" %)
154 154  (% class="active" %)|=(% style="width: 200px;" %)Micro-Zone|=(% style="width: 115px;" %)Trait|=(% style="width: 852px;" %)Description
155 -|(% colspan="1" rowspan="2" style="width:200px" %){{info}}Water Ecosystem
156 -{{/info}}|(% style="width:115px" %)-50-0m|(% style="width:852px" %)Shallow water. Amphibious creatures hangs out, feeds and scavangers other animals.
157 -|(% style="width:115px" %)-50m and Below|(% style="width:852px" %)Deep water. Water creatures hides from the entities outside of the water ecosystem. Water creatures' shelter is in deep water.
158 158  |(% colspan="1" rowspan="3" style="width:200px" %){{info}}Water Proximity Zones (Riverside/Seashores){{/info}}|(% style="width:115px" %)0-50m|(% style="width:852px" %)All the creatures drink water. Some predators hunt prey or fish in the water.
159 159  |(% style="width:115px" %)50-150m|(% style="width:852px" %)Predator ambush zone. Predators could hide in a bush and attack prey or players.
160 160  |(% style="width:115px" %)150m+|(% style="width:852px" %)General territory. Where the Valley or Vegetation starts. Prey rest or feeding place, depending on vegetation density.
161 161  |(% colspan="1" rowspan="3" style="width:200px" %){{warning}}Elevation Zone{{/warning}}|(% style="width:115px" %)High Ground|(% style="width:852px" %)Predators and scavengers' resting place. If territorial, they become aggressive when an outsider approaches.
162 162  |(% style="width:115px" %)Mid Elevation|(% style="width:852px" %)Migration paths, predators, and scavengers pass through or rest here during the late hours.
163 -|(% style="width:115px" %)Valley|(% style="width:852px" %)Prey resting, or a feeding place, depending on the density of the vegetation.
155 +|(% style="width:115px" %)Valley|(% style="width:852px" %)Prey resting, or feeding place, depending on the density of the vegetation.
164 164  |(% colspan="1" rowspan="3" style="width:200px" %){{success}}Vegetation Density{{/success}}|(% style="width:115px" %)Dense|(% style="width:852px" %)Where the prey primarily hide and rest. If there is a prey nest, the prey are territorial. There could also be predators for players to hunt, but players will mainly find prey. During fog and rain, there will be no predators in here.
165 165  |(% style="width:115px" %)Forest Edge|(% style="width:852px" %)Where the prey feeds on fruits and berries on trees and bushes. Where predators hunt prey.
166 166  |(% style="width:115px" %)Clearings|(% style="width:852px" %)Where the prey feeds on bushes and grass. Where the predators haunt prey, and scavengers feast on carcasses.
167 -|(% colspan="1" rowspan="2" style="width:200px" %){{error}}Cave{{/error}}|(% style="width:115px" %)Cave Entrance|(% style="width:852px" %)During the rain, most prey will hide here from the rain. Other than rainy days, there will be no prey. During foggy periods, predators will be here.
159 +|(% colspan="1" rowspan="2" style="width:200px" %){{error}}Cave{{/error}}|(% style="width:115px" %)Cave Entrance|(% style="width:852px" %)During rain, most prey will hide here from the rain. Other than rainy days, there will be no prey. During foggy periods, predators will be here.
168 168  |(% style="width:115px" %)Inner Cave|(% style="width:852px" %)A Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest.
169 169  
170 170  (% class="table-bordered" %)
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200 200  
201 201  ==== (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)**1.3.2 - Prey-Prey Interaction**(%%) ====
202 202  
195 +
203 203  * (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)During sunny weather, prey will spawn and will stay more dispersed
204 204  * (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)During foggy weather, they spawn and remain more clustered. Herd-like.
205 205  * (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Some creatures will be designed as herds. (Will be specified later)