Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
From version 4.1
edited by Utku Dagli
on 2025/12/16 21:36
on 2025/12/16 21:36
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To version 8.1
edited by Utku Dagli
on 2025/12/16 21:42
on 2025/12/16 21:42
Change comment:
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... ... @@ -20,12 +20,8 @@ 20 20 |State Machine|A system for managing the creature's behaviour through states 21 21 |Behavioural State|Current behavioural state of the creature 22 22 23 -== == 24 - 25 25 ---- 26 26 27 -== == 28 - 29 29 == **1 - System Architecture** == 30 30 31 31 ... ... @@ -82,7 +82,7 @@ 82 82 83 83 **State Transition Diagram: ** 84 84 85 -[[image: 1765912618725-168.png]]81 +[[image:Screenshot 2025-12-08 162729.png||alt="State Transition Diagram"]] 86 86 87 87 88 88 |=Creature Type|=Morning|=Midday|=Dusk|=Night|=Primary Location ... ... @@ -132,7 +132,7 @@ 132 132 ))) 133 133 |Foggy|80%|60%|1.5x|40%|150% 134 134 135 -[[image: 1765913168895-550.png]]131 +[[image:Screenshot 2025-12-09 161553.png||alt="Weather System"]] 136 136 137 137 === === 138 138 ... ... @@ -319,7 +319,7 @@ 319 319 === **2.1 - Learning Through Natural Gameplay Loop** === 320 320 321 321 322 -[[image: 1765915553090-883.png]]318 +[[image:Screenshot 2025-12-16 230546.png||alt="Learning Through Natural Gameplay Loop"]] 323 323 324 324 325 325 === **2.2 - Creature Behaviour Complexity Progression** ===
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