Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
From version 37.1
edited by Adam Janus
on 2026/01/13 18:53
on 2026/01/13 18:53
Change comment:
Added annotation on "Cave EntranceDuring rain, m..."
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... ... @@ -381,6 +381,7 @@ 381 381 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Q4 **(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)- Teaches: Environmental traces left by creatures. 382 382 * (% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:700; text-decoration:none; white-space:pre-wrap" %)**Q5**(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) - Teaches: Creature interactions with each other. 383 383 384 -==== ==== 384 +==== 385 +**Main comment by Adam ** ==== 385 385 386 386 ~)~)~)
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... ... @@ -1,1 +1,1 @@ 1 -Cave EntranceDuring rain, most prey will hide here from the rain. Other than rainy days, there will be no prey. During foggy periods, predators will be here.Inner CaveA Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest. 1 +Cave Entrance During rain, most prey will hide here from the rain. Other than rainy days, there will be no prey. During foggy periods, predators will be here. Inner Cave A Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest.
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... ... @@ -1,0 +1,1 @@ 1 + We will need more of those + some diegetic higliter to help player notice them - Date
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... ... @@ -1,0 +1,1 @@ 1 +2026-01-13 19:48:19.662 - Selection
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... ... @@ -1,0 +1,1 @@ 1 +Environmental Disturbance Types - State
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... ... @@ -1,0 +1,1 @@ 1 +Test file.Eco-System System Design.WebHome
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.AdamDesign - Comment
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... ... @@ -1,0 +1,1 @@ 1 +Well, we can't do that. This is a system that will affect food source for the player as well as is not directly introduced by the player. It must be consistant, it may be more complex by introducing new actors into it. But rules, conditions and dependecis must stay conistant thrught out the entire game. - Date
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... ... @@ -1,0 +1,1 @@ 1 +From Zone 2 to 4 Creatures have less predictable behaviour. Creatures make less noise. They can be found in less predictable locations and are more likely to migrate between micro-zones or to areas close to their nests. Creatures will interact more frequently with one another. They fully respond to weather conditions. Visual and auditory detection ranges 30% lower than base conditions. As a result, 30% fewer triggers in the flee state. From Zone 5 to 6 Creatures have less predictable behaviour. Creatures will fully interact with each other. Visual and auditory detection ranges 10% lower than base conditions. As a result, 10% fewer triggers in the flee state. From Zone 7 to 8 Every behaviour will be in the base conditions, as explained in the previous section. - State
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... ... @@ -1,0 +1,1 @@ 1 +SAFE - Target
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... ... @@ -1,0 +1,1 @@ 1 +Test file.Eco-System System Design.WebHome
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... ... @@ -1,0 +1,1 @@ 1 +Well, change it to direct coumniation via npc. notes, paintings etc. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2026-01-13 20:00:20.5 - Selection
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... ... @@ -1,0 +1,1 @@ 1 +NPC Dialogue with Subtle Hints - State
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... ... @@ -1,0 +1,1 @@ 1 +Test file.Eco-System System Design.WebHome