Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 37.1
edited by Adam Janus
on 2026/01/13 18:53
Change comment: Added annotation on "Cave EntranceDuring rain, m..."
To version 33.1
edited by Adam Janus
on 2026/01/13 18:45
Change comment: Added annotation on "Within each biome, there ar..."

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Details

XWiki.XWikiComments[8]
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1 -Sooo shallow in cave there are preys but deep in cave there are predators? 
2 -\\No, it would be hilarious.
1 +What about paths or openings in forest?
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1 -2026-01-13 18:53:24.175
1 +2026-01-13 18:42:21.970
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1 -Cave EntranceDuring rain, most prey will hide here from the rain. Other than rainy days, there will be no prey. During foggy periods, predators will be here.Inner CaveA Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest. 
1 +Feature
XWiki.XWikiComments[6]
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1 +xwiki:XWiki.AdamDesign
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1 +High evlation -  seems more like a spot for predators to observe their teritory then resting place. Or, for a scavangers to look for food.
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1 +2026-01-13 18:39:57.805
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1 +High elevation
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1 +SAFE
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1 +Test file.Eco-System System Design.WebHome
XWiki.XWikiComments[9]
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1 +xwiki:XWiki.AdamDesign
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1 +If you divde space into micro zones you have to do it with all space.  Especialy that if you devcide that it affect's spawning, doesn't it mean that outside of mirco-zones mobs can't spawn?
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1 +2026-01-13 18:45:50.554
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1 +Within each biome, there are special micro-zones that determine the creature density and spawn priority. These zones are tied to terrain features.
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1 +SAFE
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1 +Test file.Eco-System System Design.WebHome