Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
To version 39.1
edited by Adam Janus
on 2026/01/13 19:59
on 2026/01/13 19:59
Change comment:
Added annotation on "From Zone 2 to 4Creatures h..."
Summary
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Objects (1 modified, 2 added, 1 removed)
Details
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... ... @@ -1,1 +1,0 @@ 1 -xwiki:XWiki.AdamDesign - Comment
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... ... @@ -1,1 +1,0 @@ 1 -High evlation - seems more like a spot for predators to observe their teritory then resting place. Or, for a scavangers to look for food. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2026-01-13 18:39:57.805 - Selection
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... ... @@ -1,1 +1,0 @@ 1 -High elevation - State
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... ... @@ -1,1 +1,0 @@ 1 -SAFE - Target
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... ... @@ -1,1 +1,0 @@ 1 -Test file.Eco-System System Design.WebHome
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... ... @@ -1,1 +1,1 @@ 1 - Ifyou divdespaceintomicro zonesyou havetodo itwithallspace.Especialythat if youdevcidethatit affect'sspawning, doesn'titmeanthatoutside of mirco-zonesmobscan't spawn?1 + We will need more of those + some diegetic higliter to help player notice them - Date
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... ... @@ -1,1 +1,1 @@ 1 -2026-01-13 1 8:45:50.5541 +2026-01-13 19:48:19.662 - Selection
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... ... @@ -1,1 +1,1 @@ 1 - Withineach biome,thereare specialmicro-zonesthat determine thecreaturedensityand spawn priority. These zones are tied to terrain features.1 +Environmental Disturbance Types
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.AdamDesign - Comment
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... ... @@ -1,0 +1,2 @@ 1 +Sooo shallow in cave there are preys but deep in cave there are predators? 2 +\\No, it would be hilarious. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2026-01-13 18:53:24.175 - Selection
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... ... @@ -1,0 +1,1 @@ 1 +Cave EntranceDuring rain, most prey will hide here from the rain. Other than rainy days, there will be no prey. During foggy periods, predators will be here.Inner CaveA Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest. - State
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... ... @@ -1,0 +1,1 @@ 1 +SAFE - Target
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... ... @@ -1,0 +1,1 @@ 1 +Test file.Eco-System System Design.WebHome
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.AdamDesign - Comment
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... ... @@ -1,0 +1,1 @@ 1 +Well, we can't do that. This is a system that will affect food source for the player as well as is not directly introduced by the player. It must be consistant, it may be more complex by introducing new actors into it. But rules, conditions and dependecis must stay conistant thrught out the entire game. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2026-01-13 19:59:25.211 - Selection
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... ... @@ -1,0 +1,1 @@ 1 +From Zone 2 to 4Creatures have less predictable behaviour.Creatures make less noise.They can be found in less predictable locations and are more likely to migrate between micro-zones or to areas close to their nests. Creatures will interact more frequently with one another.They fully respond to weather conditions. Visual and auditory detection ranges 30% lower than base conditions. As a result, 30% fewer triggers in the flee state.From Zone 5 to 6Creatures have less predictable behaviour.Creatures will fully interact with each other.Visual and auditory detection ranges 10% lower than base conditions. As a result, 10% fewer triggers in the flee state.From Zone 7 to 8Every behaviour will be in the base conditions, as explained in the previous section. - State
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... ... @@ -1,0 +1,1 @@ 1 +SAFE - Target
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... ... @@ -1,0 +1,1 @@ 1 +Test file.Eco-System System Design.WebHome