Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 34.1
edited by Adam Janus
on 2026/01/13 18:47
Change comment: Deleted annotation 8
To version 38.1
edited by Adam Janus
on 2026/01/13 19:48
Change comment: Added annotation on "Environmental Disturbance T..."

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XWiki.XWikiComments[6]
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1 -xwiki:XWiki.AdamDesign
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1 -High evlation -  seems more like a spot for predators to observe their teritory then resting place. Or, for a scavangers to look for food.
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1 -2026-01-13 18:39:57.805
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1 -High elevation
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1 -SAFE
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1 -Test file.Eco-System System Design.WebHome
XWiki.XWikiComments[9]
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1 -If you divde space into micro zones you have to do it with all space Especialy that if you devcide that it affect's spawning, doesn't it mean that outside of mirco-zones mobs can't spawn?
1 + We will need more of those + some diegetic higliter thelp player notice them
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1 -2026-01-13 18:45:50.554
1 +2026-01-13 19:48:19.662
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1 -Within each biome, there are special micro-zones that determine the creature density and spawn priority. These zones are tied to terrain features.
1 +Environmental Disturbance Types
XWiki.XWikiComments[8]
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1 +xwiki:XWiki.AdamDesign
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1 +Sooo shallow in cave there are preys but deep in cave there are predators? 
2 +\\No, it would be hilarious.
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1 +2026-01-13 18:53:24.175
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1 +Cave EntranceDuring rain, most prey will hide here from the rain. Other than rainy days, there will be no prey. During foggy periods, predators will be here.Inner CaveA Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest. 
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1 +SAFE
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1 +Test file.Eco-System System Design.WebHome