Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 34.1
edited by Adam Janus
on 2026/01/13 18:47
Change comment: Deleted annotation 8
To version 36.1
edited by Adam Janus
on 2026/01/13 18:49
Change comment: Deleted annotation 6

Summary

Details

XWiki.XWikiComments[6]
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1 -xwiki:XWiki.AdamDesign
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1 -High evlation -  seems more like a spot for predators to observe their teritory then resting place. Or, for a scavangers to look for food.
Date
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1 -2026-01-13 18:39:57.805
Selection
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1 -High elevation
State
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1 -SAFE
Target
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1 -Test file.Eco-System System Design.WebHome
XWiki.XWikiComments[9]
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1 -xwiki:XWiki.AdamDesign
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1 -If you divde space into micro zones you have to do it with all space.  Especialy that if you devcide that it affect's spawning, doesn't it mean that outside of mirco-zones mobs can't spawn?
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1 -2026-01-13 18:45:50.554
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1 -Within each biome, there are special micro-zones that determine the creature density and spawn priority. These zones are tied to terrain features.
State
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1 -SAFE
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1 -Test file.Eco-System System Design.WebHome