Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 29.1
edited by Adam Janus
on 2026/01/13 18:37
Change comment: Added annotation on "Player Strategies: Move slo..."
To version 27.1
edited by Adam Janus
on 2026/01/13 18:27
Change comment: Added annotation on "Weather System"

Summary

Details

XWiki.XWikiComments[4]
Author
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1 -xwiki:XWiki.AdamDesign
Comment
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1 -Quite opposite, patterns are more diversed therefore sunny weather is worst for pattern reaptability
Date
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1 -2026-01-13 18:29:32.870
Selection
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1 -Player Strategy: Patterns are more predictable.
State
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1 -SAFE
Target
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1 -Test file.Eco-System System Design.WebHome
XWiki.XWikiComments[5]
Author
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1 -xwiki:XWiki.AdamDesign
Comment
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1 -Well this is a major issue. 
2 -\\First of all it affects navigation, and if we are making game about resources scaristy it could be more deadly then predators by themself. I see how much it may be dependant by visuals of the fog  but its high risk. 
3 -\\Second, it's efectivly enforcing sneaking meachnics. Don't you think that forcing player to reduce the movemnt speed at effectivley entire map is could be radically affecting game pacing? 
4 -\\However, i like the idea of "I am traveling thourgh fog, and hapens to stumble upon pray that is suprised as much as I am" 
5 -\\I think problem lies in the fact that you give double advantage to mobs; 
6 -1 - player can't see them
7 -2 - they will hear player before they can be seen.
Date
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1 -2026-01-13 18:37:23.210
Selection
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1 -Player Strategies: Move slowly and quietly, but be careful; players can also be hunted if they are unaware of the predator.
State
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1 -SAFE
Target
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1 -Test file.Eco-System System Design.WebHome