Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
From version 28.1
edited by Adam Janus
on 2026/01/13 18:29
on 2026/01/13 18:29
Change comment:
Added annotation on "Player Strategy: Patterns a..."
To version 29.1
edited by Adam Janus
on 2026/01/13 18:37
on 2026/01/13 18:37
Change comment:
Added annotation on "Player Strategies: Move slo..."
Summary
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Objects (0 modified, 1 added, 0 removed)
Details
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.AdamDesign - Comment
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... ... @@ -1,0 +1,7 @@ 1 +Well this is a major issue. 2 +\\First of all it affects navigation, and if we are making game about resources scaristy it could be more deadly then predators by themself. I see how much it may be dependant by visuals of the fog but its high risk. 3 +\\Second, it's efectivly enforcing sneaking meachnics. Don't you think that forcing player to reduce the movemnt speed at effectivley entire map is could be radically affecting game pacing? 4 +\\However, i like the idea of "I am traveling thourgh fog, and hapens to stumble upon pray that is suprised as much as I am" 5 +\\I think problem lies in the fact that you give double advantage to mobs; 6 +1 - player can't see them 7 +2 - they will hear player before they can be seen. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2026-01-13 18:37:23.210 - Selection
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... ... @@ -1,0 +1,1 @@ 1 +Player Strategies: Move slowly and quietly, but be careful; players can also be hunted if they are unaware of the predator. - State
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... ... @@ -1,0 +1,1 @@ 1 +SAFE - Target
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... ... @@ -1,0 +1,1 @@ 1 +Test file.Eco-System System Design.WebHome