Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
From version 25.1
edited by Adam Janus
on 2026/01/13 18:16
on 2026/01/13 18:16
Change comment:
Added annotation on "More reactive to the sound-..."
To version 31.1
edited by Adam Janus
on 2026/01/13 18:41
on 2026/01/13 18:41
Change comment:
Added annotation on "Cave Entrance"
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... ... @@ -1,0 +1,2 @@ 1 +I assume it's general Tranistion diagram, not examplatory one right? 2 +\\Well then I have troubles understanding it. It can't go form resting to alert? Maybe my assumption is wrong. - Date
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... ... @@ -1,0 +1,1 @@ 1 +There is a minor issue. I see what you ment by Rainy or foggy. But i would not go with hard naming rain or fogy. Name it low visbility & bad. You know if we decide that we would like to have a dessert layer then bad weather still aplies but rainy not very much. - Date
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... ... @@ -1,0 +1,1 @@ 1 +Quite opposite, patterns are more diversed therefore sunny weather is worst for pattern reaptability - Date
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... ... @@ -1,0 +1,1 @@ 1 +Player Strategy: Patterns are more predictable. - State
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... ... @@ -1,0 +1,7 @@ 1 +Well this is a major issue. 2 +\\First of all it affects navigation, and if we are making game about resources scaristy it could be more deadly then predators by themself. I see how much it may be dependant by visuals of the fog but its high risk. 3 +\\Second, it's efectivly enforcing sneaking meachnics. Don't you think that forcing player to reduce the movemnt speed at effectivley entire map is could be radically affecting game pacing? 4 +\\However, i like the idea of "I am traveling thourgh fog, and hapens to stumble upon pray that is suprised as much as I am" 5 +\\I think problem lies in the fact that you give double advantage to mobs; 6 +1 - player can't see them 7 +2 - they will hear player before they can be seen. - Date
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... ... @@ -1,0 +1,1 @@ 1 +Player Strategies: Move slowly and quietly, but be careful; players can also be hunted if they are unaware of the predator. - State
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... ... @@ -1,0 +1,1 @@ 1 +High evlation - seems more like a spot for predators to observe their teritory then resting place. Or, for a scavangers to look for food. - Date
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... ... @@ -1,0 +1,1 @@ 1 +High elevation - State
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... ... @@ -1,0 +1,1 @@ 1 +I thing you are to precise, what about old buildings? they seem similar that they are good shelters. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2026-01-13 18:41:36.269 - Selection
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... ... @@ -1,0 +1,1 @@ 1 +Cave Entrance - State
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