Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
From version 24.1
edited by Adam Janus
on 2026/01/13 18:07
on 2026/01/13 18:07
Change comment:
Added annotation on " Core States"
To version 26.1
edited by Adam Janus
on 2026/01/13 18:23
on 2026/01/13 18:23
Change comment:
Added annotation on "State Transition Diagram"
Summary
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Details
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.AdamDesign - Comment
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... ... @@ -1,0 +1,3 @@ 1 +Well this is very problematic. 2 +\\This mechanic is mostly know form hunting simulators. Additionaly many players tend to play games while listening to something. Lastly, It comes with readability issues. We would need tho have special "Listening" animation for each mob to make it readable, unless we going to communicate it via UI (we won't). 3 +\\Sole idea of alert state is good, but in here we need to marge it with vison. So it applies to overall detection range etc. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2026-01-13 18:16:32.667 - Selection
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... ... @@ -1,0 +1,1 @@ 1 +More reactive to the sound-based threats. - State
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... ... @@ -1,0 +1,1 @@ 1 +SAFE - Target
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... ... @@ -1,0 +1,1 @@ 1 +Test file.Eco-System System Design.WebHome
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.AdamDesign - Comment
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... ... @@ -1,0 +1,2 @@ 1 +I assume it's general Tranistion diagram, not examplatory one right? 2 +\\Well then I have troubles understanding it. It can't go form resting to alert? Maybe my assumption is wrong. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2026-01-13 18:23:10.463 - Selection
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... ... @@ -1,0 +1,1 @@ 1 +State Transition Diagram - State
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... ... @@ -1,0 +1,1 @@ 1 +SAFE - Target
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... ... @@ -1,0 +1,1 @@ 1 +Test file.Eco-System System Design.WebHome