Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 24.1
edited by Adam Janus
on 2026/01/13 18:07
Change comment: Added annotation on " Core States"
To version 21.2
edited by Alexandros Mloukie
on 2025/12/19 21:43
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -XWiki.AdamDesign
1 +XWiki.AlexandrosMloukie
Content
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159 159  |(% colspan="1" rowspan="2" style="width:200px" %){{error}}Cave{{/error}}|(% style="width:115px" %)Cave Entrance|(% style="width:852px" %)During rain, most prey will hide here from the rain. Other than rainy days, there will be no prey. During foggy periods, predators will be here.
160 160  |(% style="width:115px" %)Inner Cave|(% style="width:852px" %)A Hide and resting place for predators. Predators in here are territorial because this place also serves as their nest.
161 161  
162 -(% class="table-bordered" %)
163 -(% class="active" %)|=State/Creature|=Prey|=Predator|=Scavengers
162 +|=(((
163 +State/Creature
164 +)))|=Prey|=Predator|=Scavengers
164 164  |=Resting|Sunny: Dense vegetation
165 165  Rain: Dense vegetation and Cave Entrance|Sunny: Inner cave, High Ground and mid elevation
166 166  Foggy: Cave Entrance and Inner Cave|High Ground and mid elevation
XWiki.XWikiComments[0]
Author
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1 -xwiki:XWiki.AdamDesign
Comment
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1 -"Recuced Activity during Rain" - I see how it follows rules of resemblance and logic. I like the idea that its easier to hunt for prays in their nests while its raining or entering the cage to be suprised by a flock of predators in there. This has a lot of potential but how would you introduced that to player?
Date
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1 -2026-01-13 18:07:50.637
Selection
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1 - Core States
State
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1 -SAFE
Target
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1 -Test file.Eco-System System Design.WebHome