Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 23.2
edited by Alexandros Mloukie
on 2025/12/19 23:55
Change comment: There is no comment for this version
To version 25.1
edited by Adam Janus
on 2026/01/13 18:16
Change comment: Added annotation on "More reactive to the sound-..."

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1 -XWiki.AlexandrosMloukie
1 +XWiki.AdamDesign
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1 +xwiki:XWiki.AdamDesign
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1 +"Recuced Activity during Rain" - I see how it follows rules of resemblance and logic. I like the idea that its easier to hunt for prays in their nests while its raining or entering the cage to be suprised by a flock of predators in there. This has a lot of potential but how would you introduced that to player?
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1 +2026-01-13 18:07:50.637
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1 + Core States
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1 +SAFE
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1 +Test file.Eco-System System Design.WebHome
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1 +xwiki:XWiki.AdamDesign
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1 +Well this is very problematic.
2 +\\This mechanic is mostly know form hunting simulators. Additionaly many players tend to play games while listening to something. Lastly,  It comes with readability issues. We would need tho have special "Listening" animation for each mob to make it readable, unless we going to communicate it via UI (we won't). 
3 +\\Sole idea of alert state is good, but in here we need to marge it with vison. So it applies to overall detection range etc. 
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1 +2026-01-13 18:16:32.667
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1 +More reactive to the sound-based threats.
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1 +SAFE
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1 +Test file.Eco-System System Design.WebHome