Changes for page Eco-System System Design
Last modified by Utku Dagli on 2026/03/14 17:22
From version 2.1
edited by Utku Dagli
on 2025/12/16 21:21
on 2025/12/16 21:21
Change comment:
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To version 9.1
edited by Alexandros Mloukie
on 2025/12/19 20:10
on 2025/12/19 20:10
Change comment:
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... ... @@ -1,14 +1,14 @@ 1 -= =**0 - Introduction**==1 += 0 - Introduction = 2 2 3 3 4 4 This documentation describes a system that establishes a framework for creatures' behaviours within the ecosystem. This system aims for consistency, enabling the player to understand and explore more of the organic variations and predict the location or behaviour of the creatures. 5 5 6 -== =**0.1 - Disclaimer**===6 +== 0.1 - Disclaimer == 7 7 8 8 9 9 In this document, the names and examples used are for illustrative purposes only; they are not creatures or anything else that are designed for this game. This is a living document, and any specifics pertaining to the mechanics, numbers, and more are subject to change. The assignee of this task is free to apply any values, effects, and other unspecified elements, or contact {{mention reference="XWiki.AdamDesign" style="FULL_NAME" anchor="XWiki-AdamDesign-q22x2e"/}} or {{mention reference="XWiki.utkudagli" style="FULL_NAME" anchor="XWiki-utkudagli-rxh00q"/}} to get further guidelines. 10 10 11 -== =**0.2 - Local Dictionary**===11 +== 0.2 - Local Dictionary == 12 12 13 13 14 14 |=Term|=Meaning ... ... @@ -20,12 +20,8 @@ 20 20 |State Machine|A system for managing the creature's behaviour through states 21 21 |Behavioural State|Current behavioural state of the creature 22 22 23 -== == 24 - 25 25 ---- 26 26 27 -== == 28 - 29 29 == **1 - System Architecture** == 30 30 31 31 ... ... @@ -36,7 +36,7 @@ 36 36 * Layer 3: Interaction Chains 37 37 * Layer 4: Environmental Traces 38 38 39 -[[image: 1765911944829-936.png]]35 +**[[image:Screenshot 2025-12-08 131237.png||alt="System Architecture"]]** 40 40 41 41 === **1.1 - Layer 1: Creature State Machine** === 42 42 ... ... @@ -82,7 +82,7 @@ 82 82 83 83 **State Transition Diagram: ** 84 84 85 -[[image: 1765912618725-168.png]]81 +[[image:Screenshot 2025-12-08 162729.png||alt="State Transition Diagram"]] 86 86 87 87 88 88 |=Creature Type|=Morning|=Midday|=Dusk|=Night|=Primary Location ... ... @@ -90,7 +90,6 @@ 90 90 |(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Prey|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Feeding|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Resting|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Feeding|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Resting|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Water → Open Areas →Shelter 91 91 |(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Scavangers|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Scavangers|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Resting|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Scavangers|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Resting|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Kill Sites → Trees → Caves 92 92 93 - 94 94 ==== **1.1.2 - Weather System** ==== 95 95 96 96 ... ... @@ -133,9 +133,8 @@ 133 133 ))) 134 134 |Foggy|80%|60%|1.5x|40%|150% 135 135 131 +[[image:Screenshot 2025-12-09 161553.png||alt="Weather System"]] 136 136 137 -[[image:1765913168895-550.png]] 138 - 139 139 === === 140 140 141 141 === **1.2 - Layer 2: Micro-zoning** === ... ... @@ -321,7 +321,7 @@ 321 321 === **2.1 - Learning Through Natural Gameplay Loop** === 322 322 323 323 324 -[[image: 1765915553090-883.png]]318 +[[image:Screenshot 2025-12-16 230546.png||alt="Learning Through Natural Gameplay Loop"]] 325 325 326 326 327 327 === **2.2 - Creature Behaviour Complexity Progression** ===
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