Changes for page Eco-System System Design

Last modified by Utku Dagli on 2026/03/14 17:22

From version 2.1
edited by Utku Dagli
on 2025/12/16 21:21
Change comment: There is no comment for this version
To version 8.1
edited by Utku Dagli
on 2025/12/16 21:42
Change comment: There is no comment for this version

Summary

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20 20  |State Machine|A system for managing the creature's behaviour through states
21 21  |Behavioural State|Current behavioural state of the creature
22 22  
23 -== ==
24 -
25 25  ----
26 26  
27 -== ==
28 -
29 29  == **1 - System Architecture** ==
30 30  
31 31  
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36 36  * Layer 3: Interaction Chains
37 37  * Layer 4: Environmental Traces
38 38  
39 -[[image:1765911944829-936.png]]
35 +**[[image:Screenshot 2025-12-08 131237.png||alt="System Architecture"]]**
40 40  
41 41  === **1.1 - Layer 1: Creature State Machine** ===
42 42  
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82 82  
83 83  **State Transition Diagram: **
84 84  
85 -[[image:1765912618725-168.png]]
81 +[[image:Screenshot 2025-12-08 162729.png||alt="State Transition Diagram"]]
86 86  
87 87  
88 88  |=Creature Type|=Morning|=Midday|=Dusk|=Night|=Primary Location
... ... @@ -90,7 +90,6 @@
90 90  |(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Prey|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Feeding|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Resting|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Feeding|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Resting|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Water → Open Areas →Shelter
91 91  |(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Scavangers|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Scavangers|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Resting|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Scavangers|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Resting|(%%)(% style="color:#000000; font-family:Arial,sans-serif; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; overflow-wrap:break-word; overflow:hidden; text-decoration:none; white-space:pre-wrap" %)Kill Sites → Trees → Caves
92 92  
93 -
94 94  ==== **1.1.2 - Weather System** ====
95 95  
96 96  
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133 133  )))
134 134  |Foggy|80%|60%|1.5x|40%|150%
135 135  
131 +[[image:Screenshot 2025-12-09 161553.png||alt="Weather System"]]
136 136  
137 -[[image:1765913168895-550.png]]
138 -
139 139  === ===
140 140  
141 141  === **1.2 - Layer 2: Micro-zoning** ===
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321 321  === **2.1 - Learning Through Natural Gameplay Loop** ===
322 322  
323 323  
324 -[[image:1765915553090-883.png]]
318 +[[image:Screenshot 2025-12-16 230546.png||alt="Learning Through Natural Gameplay Loop"]]
325 325  
326 326  
327 327  === **2.2 - Creature Behaviour Complexity Progression** ===
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