Wiki source code of Vaulting
Last modified by Utku Dagli on 2026/02/07 21:11
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| author | version | line-number | content |
|---|---|---|---|
| 1 | = 0 - Introduction = | ||
| 2 | |||
| 3 | This document outlines the basics of the vaulting action, describing how it works. | ||
| 4 | |||
| 5 | |||
| 6 | == 0.1 - Disclaimer == | ||
| 7 | |||
| 8 | This document is a living document, and any specific mechanics, names, and more are subject to change. If you need additional help or further explanation, please contact {{mention reference="XWiki.utkudagli" style="FULL_NAME" anchor="XWiki-utkudagli-ati3kx"/}}. | ||
| 9 | |||
| 10 | |||
| 11 | == 0.2 - Terminology == | ||
| 12 | |||
| 13 | |PC|Player Character | ||
| 14 | |||
| 15 | ---- | ||
| 16 | |||
| 17 | = 1 - Overview = | ||
| 18 | |||
| 19 | |**Aspect**|**Description** | ||
| 20 | |Purpose|((( | ||
| 21 | * Allows the player to jump over the mid-height objects. | ||
| 22 | * Mid-height objects: The object's height is measured between the PC's waist and the chest. | ||
| 23 | ))) | ||
| 24 | |Type|Traversal Action | ||
| 25 | |Usage|Player presses the jump button near the vaultable object. PC performs the vaulting. | ||
| 26 | |How it works|((( | ||
| 27 | 1. Player approaches vaultable objects or obstacles. | ||
| 28 | 1. Player Character Class detects the vaultable object and checks if the object is vaultable. | ||
| 29 | 1. A prompt appears on the screen to guide the player on which buttons to press. | ||
| 30 | 1. Player presses the button while next to the object or while walking through it. | ||
| 31 | 1. The animation plays, and the PC vaults over the obstacle. | ||
| 32 | ))) | ||
| 33 | |Stamina Usage|Consumes as much as jumping | ||
| 34 | |||
| 35 | == 1.1 - How it Works == | ||
| 36 | |||
| 37 | [[image:Vaulting.png]] |