Changes for page Traversal

Last modified by Alexandros Mloukie on 2026/01/12 19:52

From version 5.2
edited by Alexandros Mloukie
on 2026/01/12 19:52
Change comment: Update document after refactoring.
To version 3.1
edited by Alexandros Mloukie
on 2025/12/17 16:40
Change comment: There is no comment for this version

Summary

Details

Page properties
Parent
... ... @@ -1,1 +1,1 @@
1 -Game Design.WebHome
1 +Test file.WebHome
Tags
... ... @@ -1,1 +1,0 @@
1 -Technical Design|Game Design
Content
... ... @@ -15,6 +15,7 @@
15 15  (% class="table-bordered" %)
16 16  (% class="active" %)|=(% style="width: 169px;" %)Term|=(% style="width: 994px;" %)Meaning
17 17  |(% style="width:169px" %)PC|(% style="width:994px" %)Player Character
18 +|(% style="width:169px" %) |(% style="width:994px" %)
18 18  
19 19  ----
20 20  
... ... @@ -71,7 +71,7 @@
71 71  
72 72  If the player is actively moving, stamina is consumed faster
73 73  
74 -If stamina reaches 0, player enters a [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state
75 +If stamina reaches 0, player enters a [[Freefall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] state
75 75  )))
76 76  |(% style="width:168px" %)Rope|(% style="width:995px" %)(((
77 77  Restricts the PC's movement to the vertical axis
... ... @@ -78,7 +78,7 @@
78 78  
79 79  Stamina is consumed while the player is suspended or moving (LINK HERE!!!!!!!!!!!!!!!!!!)
80 80  
81 -If stamina reaches 0, player enters a [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state
82 +If stamina reaches 0, player enters a [[Freefall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] state
82 82  )))
83 83  |(% style="width:168px" %)Water|(% style="width:995px" %)Mitigates fall damage completely upon entry
84 84  |(% style="width:168px" %)Geyser|(% style="width:995px" %)(((
... ... @@ -88,9 +88,9 @@
88 88  
89 89  Both launching and landing consume stamina
90 90  
91 -If the PC is launched without the needed stamina, they enter the [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state
92 +If the PC is launched without the needed stamina, they enter the [[Freefall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] state
92 92  
93 -If the PC lands without the needed stamina, they get the [[Crippled>>doc:Game Design.TestDocPort.WebHome||anchor="StatusList"]] status
94 +If the PC lands without the needed stamina, they get the [[Crippled>>doc:Test file.TestDocPort.WebHome||anchor="StatusList"]] status
94 94  )))
95 95  |(% style="width:168px" %)Trampoline|(% style="width:995px" %)(((
96 96  Converts downwards momentum into upwards momentum
... ... @@ -101,7 +101,7 @@
101 101  )))
102 102  
103 103  {{warning}}
104 -[[image:icon:information]] Every mechanic that launches the PC by default puts them in the [[Controlled Fall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state. For more info read the [[Player State Machine>>doc:Game Design.TestDocPort.WebHome]] document
105 +[[image:icon:information]] Every mechanic that launches the PC by default puts them in the [[Controlled Fall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] state. For more info read the [[Player State Machine>>doc:Test file.TestDocPort.WebHome]] document
105 105  {{/warning}}
106 106  
107 107  == 1.3 - Horizontal Traversal ==
... ... @@ -206,7 +206,7 @@
206 206  |(% style="width:242px" %)Launch Vector|(% style="width:219px" %){{warning}}Vector3{{/warning}}|(% style="width:702px" %)Defines the launch direction
207 207  |(% style="width:242px" %)Launch Force|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)The magnitude of the launch vector
208 208  |(% style="width:242px" %)AddToMomentum?|(% style="width:219px" %){{error}}Boolean{{/error}}|(% style="width:702px" %)If true, adds to the player's existing velocity instead of setting it
209 -|(% style="width:242px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Minimum stamina required to enter [[Controlled Fall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] on launch
210 +|(% style="width:242px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Minimum stamina required to enter [[Controlled Fall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] on launch
210 210  |(% style="width:242px" %)Cooldown Time|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Time before the Geyser can be activated again
211 211  
212 212  == 2.9 Trampoline ==
... ... @@ -216,7 +216,7 @@
216 216  |(% style="width:241px" %)Bounce Multiplier|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Controls how much vertical velocity is retained or increased after impact
217 217  |(% style="width:241px" %)Max Chain Bounces|(% style="width:219px" %){{success}}Integer{{/success}}|(% style="width:703px" %)Defines how many consecutive bounces can be performed before losing momentum
218 218  |(% style="width:241px" %)Stamina Cost per Bounce|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Stamina drained on each bounce
219 -|(% style="width:241px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Minimim stamina required to enter [[Controlled Fall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]]
220 +|(% style="width:241px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Minimim stamina required to enter [[Controlled Fall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]]
220 220  
221 221  == 2.10 Rail Spline ==
222 222