Changes for page Traversal
Last modified by Alexandros Mloukie on 2026/01/12 19:52
From version 4.1
edited by Alexandros Mloukie
on 2025/12/17 16:42
on 2025/12/17 16:42
Change comment:
There is no comment for this version
To version 5.2
edited by Alexandros Mloukie
on 2026/01/12 19:52
on 2026/01/12 19:52
Change comment:
Update document after refactoring.
Summary
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Page properties (2 modified, 0 added, 0 removed)
Details
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- Parent
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... ... @@ -1,1 +1,1 @@ 1 - Testfile.WebHome1 +Game Design.WebHome - Content
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... ... @@ -71,7 +71,7 @@ 71 71 72 72 If the player is actively moving, stamina is consumed faster 73 73 74 -If stamina reaches 0, player enters a [[Freefall>>doc: Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] state74 +If stamina reaches 0, player enters a [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state 75 75 ))) 76 76 |(% style="width:168px" %)Rope|(% style="width:995px" %)((( 77 77 Restricts the PC's movement to the vertical axis ... ... @@ -78,7 +78,7 @@ 78 78 79 79 Stamina is consumed while the player is suspended or moving (LINK HERE!!!!!!!!!!!!!!!!!!) 80 80 81 -If stamina reaches 0, player enters a [[Freefall>>doc: Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] state81 +If stamina reaches 0, player enters a [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state 82 82 ))) 83 83 |(% style="width:168px" %)Water|(% style="width:995px" %)Mitigates fall damage completely upon entry 84 84 |(% style="width:168px" %)Geyser|(% style="width:995px" %)((( ... ... @@ -88,9 +88,9 @@ 88 88 89 89 Both launching and landing consume stamina 90 90 91 -If the PC is launched without the needed stamina, they enter the [[Freefall>>doc: Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] state91 +If the PC is launched without the needed stamina, they enter the [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state 92 92 93 -If the PC lands without the needed stamina, they get the [[Crippled>>doc: Testfile.TestDocPort.WebHome||anchor="StatusList"]] status93 +If the PC lands without the needed stamina, they get the [[Crippled>>doc:Game Design.TestDocPort.WebHome||anchor="StatusList"]] status 94 94 ))) 95 95 |(% style="width:168px" %)Trampoline|(% style="width:995px" %)((( 96 96 Converts downwards momentum into upwards momentum ... ... @@ -101,7 +101,7 @@ 101 101 ))) 102 102 103 103 {{warning}} 104 -[[image:icon:information]] Every mechanic that launches the PC by default puts them in the [[Controlled Fall>>doc: Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] state. For more info read the [[Player State Machine>>doc:Testfile.TestDocPort.WebHome]] document104 +[[image:icon:information]] Every mechanic that launches the PC by default puts them in the [[Controlled Fall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state. For more info read the [[Player State Machine>>doc:Game Design.TestDocPort.WebHome]] document 105 105 {{/warning}} 106 106 107 107 == 1.3 - Horizontal Traversal == ... ... @@ -206,7 +206,7 @@ 206 206 |(% style="width:242px" %)Launch Vector|(% style="width:219px" %){{warning}}Vector3{{/warning}}|(% style="width:702px" %)Defines the launch direction 207 207 |(% style="width:242px" %)Launch Force|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)The magnitude of the launch vector 208 208 |(% style="width:242px" %)AddToMomentum?|(% style="width:219px" %){{error}}Boolean{{/error}}|(% style="width:702px" %)If true, adds to the player's existing velocity instead of setting it 209 -|(% style="width:242px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Minimum stamina required to enter [[Controlled Fall>>doc: Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] on launch209 +|(% style="width:242px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Minimum stamina required to enter [[Controlled Fall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] on launch 210 210 |(% style="width:242px" %)Cooldown Time|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Time before the Geyser can be activated again 211 211 212 212 == 2.9 Trampoline == ... ... @@ -216,7 +216,7 @@ 216 216 |(% style="width:241px" %)Bounce Multiplier|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Controls how much vertical velocity is retained or increased after impact 217 217 |(% style="width:241px" %)Max Chain Bounces|(% style="width:219px" %){{success}}Integer{{/success}}|(% style="width:703px" %)Defines how many consecutive bounces can be performed before losing momentum 218 218 |(% style="width:241px" %)Stamina Cost per Bounce|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Stamina drained on each bounce 219 -|(% style="width:241px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Minimim stamina required to enter [[Controlled Fall>>doc: Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Testfile.TestDocPort.WebHome||anchor="PlayerStates"]]219 +|(% style="width:241px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Minimim stamina required to enter [[Controlled Fall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] 220 220 221 221 == 2.10 Rail Spline == 222 222