Changes for page Traversal
Last modified by Alexandros Mloukie on 2026/01/12 19:52
From version 3.3
edited by Alexandros Mloukie
on 2025/12/17 16:41
on 2025/12/17 16:41
Change comment:
Added tag [Game Design]
To version 5.2
edited by Alexandros Mloukie
on 2026/01/12 19:52
on 2026/01/12 19:52
Change comment:
Update document after refactoring.
Summary
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Page properties (2 modified, 0 added, 0 removed)
Details
- Page properties
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- Parent
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... ... @@ -1,1 +1,1 @@ 1 - Testfile.WebHome1 +Game Design.WebHome - Content
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... ... @@ -15,7 +15,6 @@ 15 15 (% class="table-bordered" %) 16 16 (% class="active" %)|=(% style="width: 169px;" %)Term|=(% style="width: 994px;" %)Meaning 17 17 |(% style="width:169px" %)PC|(% style="width:994px" %)Player Character 18 -|(% style="width:169px" %) |(% style="width:994px" %) 19 19 20 20 ---- 21 21 ... ... @@ -72,7 +72,7 @@ 72 72 73 73 If the player is actively moving, stamina is consumed faster 74 74 75 -If stamina reaches 0, player enters a [[Freefall>>doc: Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] state74 +If stamina reaches 0, player enters a [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state 76 76 ))) 77 77 |(% style="width:168px" %)Rope|(% style="width:995px" %)((( 78 78 Restricts the PC's movement to the vertical axis ... ... @@ -79,7 +79,7 @@ 79 79 80 80 Stamina is consumed while the player is suspended or moving (LINK HERE!!!!!!!!!!!!!!!!!!) 81 81 82 -If stamina reaches 0, player enters a [[Freefall>>doc: Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] state81 +If stamina reaches 0, player enters a [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state 83 83 ))) 84 84 |(% style="width:168px" %)Water|(% style="width:995px" %)Mitigates fall damage completely upon entry 85 85 |(% style="width:168px" %)Geyser|(% style="width:995px" %)((( ... ... @@ -89,9 +89,9 @@ 89 89 90 90 Both launching and landing consume stamina 91 91 92 -If the PC is launched without the needed stamina, they enter the [[Freefall>>doc: Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] state91 +If the PC is launched without the needed stamina, they enter the [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state 93 93 94 -If the PC lands without the needed stamina, they get the [[Crippled>>doc: Testfile.TestDocPort.WebHome||anchor="StatusList"]] status93 +If the PC lands without the needed stamina, they get the [[Crippled>>doc:Game Design.TestDocPort.WebHome||anchor="StatusList"]] status 95 95 ))) 96 96 |(% style="width:168px" %)Trampoline|(% style="width:995px" %)((( 97 97 Converts downwards momentum into upwards momentum ... ... @@ -102,7 +102,7 @@ 102 102 ))) 103 103 104 104 {{warning}} 105 -[[image:icon:information]] Every mechanic that launches the PC by default puts them in the [[Controlled Fall>>doc: Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] state. For more info read the [[Player State Machine>>doc:Testfile.TestDocPort.WebHome]] document104 +[[image:icon:information]] Every mechanic that launches the PC by default puts them in the [[Controlled Fall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state. For more info read the [[Player State Machine>>doc:Game Design.TestDocPort.WebHome]] document 106 106 {{/warning}} 107 107 108 108 == 1.3 - Horizontal Traversal == ... ... @@ -207,7 +207,7 @@ 207 207 |(% style="width:242px" %)Launch Vector|(% style="width:219px" %){{warning}}Vector3{{/warning}}|(% style="width:702px" %)Defines the launch direction 208 208 |(% style="width:242px" %)Launch Force|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)The magnitude of the launch vector 209 209 |(% style="width:242px" %)AddToMomentum?|(% style="width:219px" %){{error}}Boolean{{/error}}|(% style="width:702px" %)If true, adds to the player's existing velocity instead of setting it 210 -|(% style="width:242px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Minimum stamina required to enter [[Controlled Fall>>doc: Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] on launch209 +|(% style="width:242px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Minimum stamina required to enter [[Controlled Fall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] on launch 211 211 |(% style="width:242px" %)Cooldown Time|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Time before the Geyser can be activated again 212 212 213 213 == 2.9 Trampoline == ... ... @@ -217,7 +217,7 @@ 217 217 |(% style="width:241px" %)Bounce Multiplier|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Controls how much vertical velocity is retained or increased after impact 218 218 |(% style="width:241px" %)Max Chain Bounces|(% style="width:219px" %){{success}}Integer{{/success}}|(% style="width:703px" %)Defines how many consecutive bounces can be performed before losing momentum 219 219 |(% style="width:241px" %)Stamina Cost per Bounce|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Stamina drained on each bounce 220 -|(% style="width:241px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Minimim stamina required to enter [[Controlled Fall>>doc: Testfile.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Testfile.TestDocPort.WebHome||anchor="PlayerStates"]]219 +|(% style="width:241px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Minimim stamina required to enter [[Controlled Fall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] 221 221 222 222 == 2.10 Rail Spline == 223 223