Changes for page Traversal

Last modified by Alexandros Mloukie on 2026/01/12 19:52

From version 3.3
edited by Alexandros Mloukie
on 2025/12/17 16:41
Change comment: Added tag [Game Design]
To version 5.1
edited by Alexandros Mloukie
on 2026/01/12 19:51
Change comment: Renamed back-links.

Summary

Details

Page properties
Content
... ... @@ -15,7 +15,6 @@
15 15  (% class="table-bordered" %)
16 16  (% class="active" %)|=(% style="width: 169px;" %)Term|=(% style="width: 994px;" %)Meaning
17 17  |(% style="width:169px" %)PC|(% style="width:994px" %)Player Character
18 -|(% style="width:169px" %) |(% style="width:994px" %)
19 19  
20 20  ----
21 21  
... ... @@ -72,7 +72,7 @@
72 72  
73 73  If the player is actively moving, stamina is consumed faster
74 74  
75 -If stamina reaches 0, player enters a [[Freefall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] state
74 +If stamina reaches 0, player enters a [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state
76 76  )))
77 77  |(% style="width:168px" %)Rope|(% style="width:995px" %)(((
78 78  Restricts the PC's movement to the vertical axis
... ... @@ -79,7 +79,7 @@
79 79  
80 80  Stamina is consumed while the player is suspended or moving (LINK HERE!!!!!!!!!!!!!!!!!!)
81 81  
82 -If stamina reaches 0, player enters a [[Freefall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] state
81 +If stamina reaches 0, player enters a [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state
83 83  )))
84 84  |(% style="width:168px" %)Water|(% style="width:995px" %)Mitigates fall damage completely upon entry
85 85  |(% style="width:168px" %)Geyser|(% style="width:995px" %)(((
... ... @@ -89,9 +89,9 @@
89 89  
90 90  Both launching and landing consume stamina
91 91  
92 -If the PC is launched without the needed stamina, they enter the [[Freefall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] state
91 +If the PC is launched without the needed stamina, they enter the [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state
93 93  
94 -If the PC lands without the needed stamina, they get the [[Crippled>>doc:Test file.TestDocPort.WebHome||anchor="StatusList"]] status
93 +If the PC lands without the needed stamina, they get the [[Crippled>>doc:Game Design.TestDocPort.WebHome||anchor="StatusList"]] status
95 95  )))
96 96  |(% style="width:168px" %)Trampoline|(% style="width:995px" %)(((
97 97  Converts downwards momentum into upwards momentum
... ... @@ -102,7 +102,7 @@
102 102  )))
103 103  
104 104  {{warning}}
105 -[[image:icon:information]] Every mechanic that launches the PC by default puts them in the [[Controlled Fall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] state. For more info read the [[Player State Machine>>doc:Test file.TestDocPort.WebHome]] document
104 +[[image:icon:information]] Every mechanic that launches the PC by default puts them in the [[Controlled Fall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] state. For more info read the [[Player State Machine>>doc:Game Design.TestDocPort.WebHome]] document
106 106  {{/warning}}
107 107  
108 108  == 1.3 - Horizontal Traversal ==
... ... @@ -207,7 +207,7 @@
207 207  |(% style="width:242px" %)Launch Vector|(% style="width:219px" %){{warning}}Vector3{{/warning}}|(% style="width:702px" %)Defines the launch direction
208 208  |(% style="width:242px" %)Launch Force|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)The magnitude of the launch vector
209 209  |(% style="width:242px" %)AddToMomentum?|(% style="width:219px" %){{error}}Boolean{{/error}}|(% style="width:702px" %)If true, adds to the player's existing velocity instead of setting it
210 -|(% style="width:242px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Minimum stamina required to enter [[Controlled Fall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] on launch
209 +|(% style="width:242px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Minimum stamina required to enter [[Controlled Fall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] on launch
211 211  |(% style="width:242px" %)Cooldown Time|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Time before the Geyser can be activated again
212 212  
213 213  == 2.9 Trampoline ==
... ... @@ -217,7 +217,7 @@
217 217  |(% style="width:241px" %)Bounce Multiplier|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Controls how much vertical velocity is retained or increased after impact
218 218  |(% style="width:241px" %)Max Chain Bounces|(% style="width:219px" %){{success}}Integer{{/success}}|(% style="width:703px" %)Defines how many consecutive bounces can be performed before losing momentum
219 219  |(% style="width:241px" %)Stamina Cost per Bounce|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Stamina drained on each bounce
220 -|(% style="width:241px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Minimim stamina required to enter [[Controlled Fall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]]
219 +|(% style="width:241px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Minimim stamina required to enter [[Controlled Fall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Game Design.TestDocPort.WebHome||anchor="PlayerStates"]]
221 221  
222 222  == 2.10 Rail Spline ==
223 223