Changes for page Traversal
Last modified by Alexandros Mloukie on 2026/01/12 19:52
From version 3.1
edited by Alexandros Mloukie
on 2025/12/17 16:40
on 2025/12/17 16:40
Change comment:
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To version 2.1
edited by Alexandros Mloukie
on 2025/12/17 15:24
on 2025/12/17 15:24
Change comment:
There is no comment for this version
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... ... @@ -105,7 +105,7 @@ 105 105 [[image:icon:information]] Every mechanic that launches the PC by default puts them in the [[Controlled Fall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] state. For more info read the [[Player State Machine>>doc:Test file.TestDocPort.WebHome]] document 106 106 {{/warning}} 107 107 108 -== 1.3 - Horizontal Traversal == 108 +== 1.3 - Horizontal Traversal == 109 109 110 110 (% class="table-bordered" %) 111 111 (% class="active" %)|=(% style="width: 166px;" %)Mechanic|=(% style="width: 997px;" %)Overview ... ... @@ -131,99 +131,15 @@ 131 131 == 2.1 - Walking Data == 132 132 133 133 (% class="table-bordered" %) 134 -(% class="active" %)|=(% style="width: 250px;" %)Parameter|=(% style="width: 243px;" %)Type|=Description 135 -|(% style="width:250px" %)Walk Speed|(% style="width:243px" %){{success}}Float{{/success}}|The PC's base walking speed 136 -|(% style="width:250px" %)Acceleration|(% style="width:243px" %){{success}}Float{{/success}}|Time required to reach max walking speed 137 -|(% style="width:250px" %)Deceleration|(% style="width:243px" %){{success}}Float{{/success}}|Time required to come to a full stop 138 -|(% style="width:250px" %)Footstep Sound Cue|(% style="width:243px" %){{info}}Asset Reference{{/info}}|Defines the sound asset played when walking on a surface type 139 -|(% style="width:250px" %)Stamina Cost per Second|(% style="width:243px" %){{success}}Float{{/success}}|Defines the stamina loss in special situation 134 +(% class="active" %)|=Parameter|=Type|=Description 135 +|Walk Speed|{{success}}Float{{/success}}((( 136 + 137 +)))|((( 138 +The PC's base walking speed 139 +))) 140 +|Acceleration|{{success}}Float{{/success}}|Time required to reach max walking speed 141 +|Deceleration|{{success}}Float{{/success}}|Time required to come to a full stop 142 +|Footstep Sound Cue| | 143 +|Stamina Cost per Second|{{success}}Float{{/success}}| 140 140 141 -== 2.2 - Sprinting Data == 142 - 143 -(% class="table-bordered" %) 144 -(% class="active" %)|=(% style="width: 249px;" %)Parameter|=(% style="width: 213px;" %)Type|=(% style="width: 701px;" %)Description 145 -|(% style="width:249px" %)Sprint Speed Multiplier|(% style="width:213px" %){{success}}Float{{/success}}|(% style="width:701px" %)Walk Speed multiplier applied while Sprinting 146 -|(% style="width:249px" %)Acceleration Delay|(% style="width:213px" %){{success}}Float{{/success}}|(% style="width:701px" %)Time before reaching max sprint speed 147 -|(% style="width:249px" %)Deceleration Delay|(% style="width:213px" %){{success}}Float{{/success}}|(% style="width:701px" %)Time before returning to normal speed when sprinting stops 148 -|(% style="width:249px" %)Stamina Cost per Second|(% style="width:213px" %){{success}}Float{{/success}}|(% style="width:701px" %)Stamina drain while sprinting 149 -|(% style="width:249px" %)Minimum Stamina to Start Sprint|(% style="width:213px" %){{success}}Float{{/success}}|(% style="width:701px" %)Minimum stamina amount required to initiate a sprint 150 -|(% style="width:249px" %)Camera FOV Change|(% style="width:213px" %){{success}}Float{{/success}}|(% style="width:701px" %)Defines the FOV change while sprinting (visual feedback) 151 - 152 -== 2.3 Jumping Data == 153 - 154 -(% class="table-bordered" %) 155 -(% class="active" %)|=(% style="width: 248px;" %)Parameter|=(% style="width: 215px;" %)Type|=(% style="width: 700px;" %)Description 156 -|(% style="width:248px" %)Jump Height|(% style="width:215px" %){{success}}Float{{/success}}|(% style="width:700px" %)Determines the height of the PC's jump 157 -|(% style="width:248px" %)Air Control Multiplies|(% style="width:215px" %){{success}}Float{{/success}}|(% style="width:700px" %)Defines how much directional control the player has mid-air 158 -|(% style="width:248px" %)Stamina Cost|(% style="width:215px" %){{success}}Float{{/success}}|(% style="width:700px" %)Determines the stamina cost to perform a jump 159 -|(% style="width:248px" %)Coyote Time|(% style="width:215px" %){{success}}Float{{/success}}|(% style="width:700px" %)Time window after walking off a ledge that the player can still jump 160 -|(% style="width:248px" %)Landing Recovery Time|(% style="width:215px" %){{success}}Float{{/success}}|(% style="width:700px" %)Recovery time after landing before movement fully resumes 161 - 162 -== 2.4 Crouching Data == 163 - 164 -(% class="table-bordered" %) 165 -(% class="active" %)|=(% style="width: 247px;" %)Parameter|=(% style="width: 217px;" %)Type|=Description 166 -|(% style="width:247px" %)Crouch Speed|(% style="width:217px" %){{success}}Float{{/success}}|Movement speed while crouched 167 -|(% style="width:247px" %)Transition Speed|(% style="width:217px" %){{success}}Float{{/success}}|Time to transition between standing and crouching 168 -|(% style="width:247px" %)Collider Height|(% style="width:217px" %){{success}}Float{{/success}}|Capsule height while crouched 169 -|(% style="width:247px" %)Stamina Cost per Second|(% style="width:217px" %){{success}}Float{{/success}}|Stamina drain while crouched 170 -|(% style="width:247px" %)Visibility Modifier|(% style="width:217px" %){{success}}Float{{/success}}|Reduction to the detectibility of the player by enemy AI 171 -|(% style="width:247px" %)Noise Reduction Multiplies|(% style="width:217px" %){{success}}Float{{/success}}|Scalar applied to the sound produced while moving 172 - 173 -== 2.5 Grappling Hook == 174 - 175 -(% class="table-bordered" %) 176 -(% class="active" %)|=(% style="width: 245px;" %)Parameter|=(% style="width: 216px;" %)Type|=(% style="width: 702px;" %)Description 177 -|(% style="width:245px" %)Hook Target|(% style="width:216px" %){{info}}Actor Reference{{/info}}|(% style="width:702px" %)Defines the object that the grapple line is attached to 178 -|(% style="width:245px" %)Hook Range|(% style="width:216px" %){{success}}Float{{/success}}|(% style="width:702px" %)Maximum distance the Grappling Hook can attach to 179 -|(% style="width:245px" %)Climb Speed|(% style="width:216px" %){{success}}Float{{/success}}|(% style="width:702px" %)Speed at which the player ascends or descends along the rope 180 -|(% style="width:245px" %)Swing Speed Multiplier|(% style="width:216px" %){{success}}Float{{/success}}|(% style="width:702px" %)Controls how much forward momentum the player gains while swinging 181 -|(% style="width:245px" %)Stamina Cost per Second|(% style="width:216px" %){{success}}Float{{/success}}|(% style="width:702px" %)Defines how fast stamina drains 182 - 183 -== 2.6 Rock Climbing == 184 - 185 -(% class="table-bordered" %) 186 -(% class="active" %)|=(% style="width: 244px;" %)Parameter|=(% style="width: 217px;" %)Type|=(% style="width: 702px;" %)Description 187 -|(% style="width:244px" %)Surface Bounds|(% style="width:217px" %){{info}}Actor Reference{{/info}}|(% style="width:702px" %)Defines the climbable area's bounds 188 -|(% style="width:244px" %)Climb Speed|(% style="width:217px" %){{success}}Float{{/success}}|(% style="width:702px" %)Defines the movement speed of the player along the surface 189 -|(% style="width:244px" %)Camera Offset|(% style="width:217px" %){{warning}}Vector3{{/warning}}|(% style="width:702px" %)Camera offset relative to the player while climbing 190 -|(% style="width:244px" %)Stamina Cost|(% style="width:217px" %){{success}}Float{{/success}}|(% style="width:702px" %)Stamina drain while attached to the surface 191 -|(% style="width:244px" %)Stamina Cost per Movement|(% style="width:217px" %){{success}}Float{{/success}}|(% style="width:702px" %)Stamina drain while moving along the surface 192 -|(% style="width:244px" %)Fall Threshold Stamina|(% style="width:217px" %){{success}}Float{{/success}}|(% style="width:702px" %)Minimum stamina required to prevent entering the Freefall state 193 - 194 -== 2.7 Rope == 195 - 196 -(% class="table-bordered" %) 197 -(% class="active" %)|=(% style="width: 243px;" %)Parameter|=(% style="width: 217px;" %)Type|=(% style="width: 703px;" %)Description 198 -|(% style="width:243px" %)Rope Length|(% style="width:217px" %){{success}}Float{{/success}}|(% style="width:703px" %)Defines the length of the climbable segment of rope 199 -|(% style="width:243px" %)Attach Point|(% style="width:217px" %){{warning}}Vector3{{/warning}}|(% style="width:703px" %)World-space location of the rope anchor point 200 -|(% style="width:243px" %)Swing Speed|(% style="width:217px" %){{success}}Float{{/success}}|(% style="width:703px" %)Optional parameter for when the rope allows for limited swinging 201 -|(% style="width:243px" %)Stamina Cost per Second|(% style="width:217px" %){{success}}Float{{/success}}|(% style="width:703px" %)Stamina drain while handing or moving along the rope 202 - 203 -== 2.8 Geyser == 204 - 205 -(% class="table-bordered" %) 206 -(% class="active" %)|=(% style="width: 242px;" %)Parameter|=(% style="width: 219px;" %)Type|=(% style="width: 702px;" %)Description 207 -|(% style="width:242px" %)Launch Vector|(% style="width:219px" %){{warning}}Vector3{{/warning}}|(% style="width:702px" %)Defines the launch direction 208 -|(% style="width:242px" %)Launch Force|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)The magnitude of the launch vector 209 -|(% style="width:242px" %)AddToMomentum?|(% style="width:219px" %){{error}}Boolean{{/error}}|(% style="width:702px" %)If true, adds to the player's existing velocity instead of setting it 210 -|(% style="width:242px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Minimum stamina required to enter [[Controlled Fall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] on launch 211 -|(% style="width:242px" %)Cooldown Time|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:702px" %)Time before the Geyser can be activated again 212 - 213 -== 2.9 Trampoline == 214 - 215 -(% class="table-bordered" %) 216 -(% class="active" %)|=(% style="width: 241px;" %)Parameter|=(% style="width: 219px;" %)Type|=(% style="width: 703px;" %)Description 217 -|(% style="width:241px" %)Bounce Multiplier|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Controls how much vertical velocity is retained or increased after impact 218 -|(% style="width:241px" %)Max Chain Bounces|(% style="width:219px" %){{success}}Integer{{/success}}|(% style="width:703px" %)Defines how many consecutive bounces can be performed before losing momentum 219 -|(% style="width:241px" %)Stamina Cost per Bounce|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Stamina drained on each bounce 220 -|(% style="width:241px" %)Min Stamina Required|(% style="width:219px" %){{success}}Float{{/success}}|(% style="width:703px" %)Minimim stamina required to enter [[Controlled Fall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] instead of [[Freefall>>doc:Test file.TestDocPort.WebHome||anchor="PlayerStates"]] 221 - 222 -== 2.10 Rail Spline == 223 - 224 -(% class="table-bordered" %) 225 -(% class="active" %)|=(% style="width: 239px;" %)Parameter|=(% style="width: 221px;" %)Type|=(% style="width: 703px;" %)Description 226 -|(% style="width:239px" %)Spline Path|(% style="width:221px" %){{info}}Asset Reference{{/info}}|(% style="width:703px" %)Defines the spline asset used 227 -|(% style="width:239px" %)Base Speed|(% style="width:221px" %){{success}}Float{{/success}}|(% style="width:703px" %)Default speed along spline 228 -|(% style="width:239px" %)Branch Nodes|(% style="width:221px" %){{info}}Asset Reference{{/info}} [ Array ]|(% style="width:703px" %)The array of branch paths the player can switch to 229 -|(% style="width:239px" %)Allow Mid-Air Attach?|(% style="width:221px" %){{error}}Boolean{{/error}}|(% style="width:703px" %)Defines if the PC can attach mid-jump 145 +