Changes for page Player State Machine
Last modified by Alexandros Mloukie on 2026/01/12 19:51
From version 41.2
edited by Alexandros Mloukie
on 2026/01/12 19:51
on 2026/01/12 19:51
Change comment:
Update document after refactoring.
To version 37.1
edited by Alexandros Mloukie
on 2025/12/11 03:05
on 2025/12/11 03:05
Change comment:
There is no comment for this version
Summary
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Page properties (3 modified, 0 added, 0 removed)
Details
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- Title
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... ... @@ -1,1 +1,1 @@ 1 -Player State Machine 1 +Player State Machine (Test) - Parent
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... ... @@ -1,1 +1,1 @@ 1 - GameDesign.WebHome1 +Test file.WebHome - Content
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... ... @@ -1,3 +1,7 @@ 1 +{{toc/}} 2 + 3 +---- 4 + 1 1 = 0 - Introduction = 2 2 3 3 This document outlines the Finite State Machine infrastructure inherent to the Player Character. It contains and defines: ... ... @@ -50,7 +50,7 @@ 50 50 51 51 ---- 52 52 53 -= 2 - Player States {{idname="PlayerStates"/}} =57 += 2 - Player States = 54 54 55 55 (% class="table-bordered" %) 56 56 (% class="active" %)|=State|=Description ... ... @@ -97,7 +97,7 @@ 97 97 98 98 = 4 - Statuses = 99 99 100 -== 4.1 - Status List {{idname="StatusList"/}}==104 +== 4.1 - Status List == 101 101 102 102 (% class="table-bordered" %) 103 103 (% class="active" %)|=Status|=Blocks the following Actions