Changes for page Player State Machine

Last modified by Alexandros Mloukie on 2026/01/12 19:51

From version 4.3
edited by Alexandros Mloukie
on 2025/12/11 01:20
Change comment: Added tag [Game Design]
To version 31.1
edited by Alexandros Mloukie
on 2025/12/11 02:18
Change comment: There is no comment for this version

Summary

Details

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Title
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1 -Player State Machine - Technical Design (Test)
1 +Player State Machine (Test)
Content
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60 60  
61 61  (% class="table-bordered" %)
62 62  (% class="active" %)|=State|=Description
63 -| |
64 -| |
65 -| |
66 -| |
67 -| |
68 -| |
69 -| |
70 -| |
63 +|{{box}}Idle{{/box}}|Default player State. Allows for most of the movement and combat actions the player can partake in.
64 +|{{box}}Controlled Fall{{/box}}|The player is mid-air, but maintains control over the PC.
65 +|{{box}}Freefall{{/box}}|(((
66 +The player is mid-air, but has lost control over the PC.
67 +)))
68 +|{{box}}Skating{{/box}}|The player is skating on top of a rail.
69 +|{{box}}Rock Climbing{{/box}}|The player is clung onto a climbable rock surface.
70 +|{{box}}Rope Climbing{{/box}}|The player is currently on a climbable rope.
71 +|{{box}}Grappling{{/box}}|The player is currently utilizing a Grapple Hook tool.
72 +|{{box}}Mounted{{/box}}|The player is mounting a vehicle/ridable mob.
71 71  
72 -{{dropdown/}}
74 +----
75 +
76 += 3 - Actions =
77 +
78 +== 3.1 - Traversal Actions ==
79 +
80 +{{info}}
81 +For details on any of the following actions please refer to the Traversal document.
82 +{{/info}}
83 +
84 +