Changes for page Player State Machine
Last modified by Alexandros Mloukie on 2026/01/12 19:51
From version 39.1
edited by Alexandros Mloukie
on 2025/12/11 22:24
on 2025/12/11 22:24
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To version 30.1
edited by Alexandros Mloukie
on 2025/12/11 02:10
on 2025/12/11 02:10
Change comment:
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... ... @@ -1,1 +1,1 @@ 1 -Player State Machine 1 +Player State Machine (Test) - Content
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... ... @@ -1,3 +1,9 @@ 1 += Table of Contents = 2 + 3 +{{toc/}} 4 + 5 +---- 6 + 1 1 = 0 - Introduction = 2 2 3 3 This document outlines the Finite State Machine infrastructure inherent to the Player Character. It contains and defines: ... ... @@ -54,146 +54,11 @@ 54 54 55 55 (% class="table-bordered" %) 56 56 (% class="active" %)|=State|=Description 57 -|{{box}}Idle{{/box}}|Default player State. Allows for most of the movement and combat actions the player can partake in. 58 -|{{box}}Controlled Fall{{/box}}|The player is mid-air, but maintains control over the PC. 59 -|{{box}}Freefall{{/box}}|((( 60 -The player is mid-air, but has lost control over the PC. 61 -))) 62 -|{{box}}Skating{{/box}}|The player is skating on top of a rail. 63 -|{{box}}Rock Climbing{{/box}}|The player is clung onto a climbable rock surface. 64 -|{{box}}Rope Climbing{{/box}}|The player is currently on a climbable rope. 65 -|{{box}}Grappling{{/box}}|The player is currently utilizing a Grapple Hook tool. 66 -|{{box}}Mounted{{/box}}|The player is mounting a vehicle/ridable mob. 67 - 68 ----- 69 - 70 -= 3 - Actions = 71 - 72 -== 3.1 - Traversal Actions == 73 - 74 -{{warning}} 75 -For details on any of the following actions please refer to: Traversal - Technical Design 76 -{{/warning}} 77 - 78 -{{info}}Walk{{/info}} {{info}}Sprint{{/info}} {{info}}Crouch{{/info}} {{info}}Jump{{/info}} {{info}}Fall{{/info}} {{info}}Skate{{/info}} {{info}}Rock Climb{{/info}} {{info}}Rope Climb{{/info}} {{info}}Grapple{{/info}} 79 - 80 -== 3.2 - Combat Actions == 81 - 82 -{{warning}} 83 -For details on any of the following actions please refer to: Combat System - Technical Design 84 -{{/warning}} 85 - 86 - {{error}}Attack{{/error}} {{error}}Block{{/error}} {{error}}Parry{{/error}} {{error}}Dodge{{/error}} {{error}}Use Off-Hand{{/error}} 87 - 88 -== 3.3 - Interaction Actions == 89 - 90 -{{warning}} 91 -For details on any of the following actions please refer to: Crafting System - Technical Design 92 -{{/warning}} 93 - 94 - {{success}}Interact{{/success}} {{success}}Construct{{/success}} 95 - 96 ----- 97 - 98 -= 4 - Statuses = 99 - 100 -== 4.1 - Status List == 101 - 102 -(% class="table-bordered" %) 103 -(% class="active" %)|=Status|=Blocks the following Actions 104 -|{{box}}Blinded{{/box}}|{{info}}Skate{{/info}} {{info}}Grapple{{/info}} {{error}}Attack{{/error}} {{error}}Parry{{/error}} {{success}}Interact{{/success}} {{success}}Construct{{/success}} 105 -|{{box}}Crippled{{/box}}|{{info}}Sprint{{/info}} {{info}}Jump{{/info}} {{info}}Skate{{/info}} {{info}}Rock Climb{{/info}} {{error}}Dodge{{/error}} 106 -|{{box}}Crouching{{/box}}|{{info}}Sprint{{/info}} {{error}}Dodge{{/error}} 107 -|{{box}}Sprinting{{/box}}|{{info}}Crouch{{/info}} {{info}}Rock Climb{{/info}} {{info}}Rope Climb{{/info}} {{info}}Grapple{{/info}} {{error}}Attack{{/error}} {{error}}Block{{/error}} {{error}}Parry{{/error}} {{error}}Dodge{{/error}} {{error}}Use Off-Hand{{/error}} {{success}}Interact{{/success}} {{success}}Construct{{/success}} 108 -|{{box}}Attacking{{/box}}|{{info}}Sprint{{/info}} {{info}}Rock Climb{{/info}} {{info}}Rope Climb{{/info}} {{info}}Grapple{{/info}} {{error}}Attack{{/error}} {{error}}Block{{/error}} {{error}}Parry{{/error}} {{error}}Dodge{{/error}} {{error}}Use Off-Hand{{/error}} {{success}}Interact{{/success}} {{success}}Construct{{/success}} 109 - 110 -== 4.2 - Action Induced Statuses == 111 - 112 -(% class="table-bordered" %) 113 -(% class="active" %)|=(% style="width: 127px;" %)Action|=(% style="width: 1036px;" %)Applies the following Status 114 -|(% style="width:127px" %){{info}}Sprint{{/info}}|(% style="width:1036px" %){{box}}Sprinting{{/box}} 115 -|(% style="width:127px" %){{info}}Crouch{{/info}}|(% style="width:1036px" %){{box}}Crouching{{/box}} 116 -|(% style="width:127px" %){{error}}Attack{{/error}}|(% style="width:1036px" %){{box}}Attacking{{/box}} 117 - 118 ----- 119 - 120 -= 5 - Transitions = 121 - 122 -== 5.1 - High-Level Transition Diagram == 123 - 124 -[[image:1765417604690-575.png]] 125 - 126 -== 5.2 - Per-State Transition Tables == 127 - 128 -=== 5.2.1 - {{box}}Idle{{/box}} Transitions === 129 - 130 -(% class="table-bordered" %) 131 -(% class="active" %)|=(% style="width: 324px;" %)Available Actions|=(% style="width: 839px;" %)Transitions to State 132 -|(% style="width:324px" %){{info}}Walk{{/info}} {{info}}Sprint{{/info}} {{info}}Crouch{{/info}}|(% style="width:839px" %)- 133 -|(% style="width:324px" %){{info}}Jump{{/info}}|(% style="width:839px" %){{box}}Controlled Fall{{/box}} 134 -|(% style="width:324px" %){{info}}Fall{{/info}} with Stamina|(% style="width:839px" %){{box}}Controlled Fall{{/box}} 135 -|(% style="width:324px" %){{info}}Rock Climb{{/info}}|(% style="width:839px" %){{box}}Rock Climbing{{/box}} 136 -|(% style="width:324px" %){{info}}Rope Climb{{/info}}|(% style="width:839px" %){{box}}Rope Climbing{{/box}} 137 -|(% style="width:324px" %){{info}}Grapple{{/info}}|(% style="width:839px" %){{box}}Grappling{{/box}} 138 -|(% style="width:324px" %){{error}}Attack{{/error}} {{error}}Block{{/error}} {{error}}Parry{{/error}} {{error}}Dodge{{/error}} {{error}}Use Off-Hand{{/error}}|(% style="width:839px" %)- 139 -|(% style="width:324px" %){{success}}Interact{{/success}} {{success}}Construct{{/success}} with object or station|(% style="width:839px" %)- 140 -|(% style="width:324px" %){{success}}Interact{{/success}} with mount|(% style="width:839px" %){{box}}Mounted{{/box}} 141 - 142 -=== 5.2.2 - {{box}}Controlled Fall{{/box}} Transitions === 143 - 144 -(% class="table-bordered" %) 145 -(% class="active" %)|=(% style="width: 324px;" %)Available Actions|=(% style="width: 839px;" %)Transitions to State 146 -|(% style="width:324px" %){{info}}Fall{{/info}} land on ground|(% style="width:839px" %){{box}}Idle{{/box}} 147 -|(% style="width:324px" %){{info}}Fall{{/info}} land on rail|(% style="width:839px" %){{box}}Skating{{/box}} 148 -|(% style="width:324px" %){{info}}Fall{{/info}} out of Stamina or after X seconds|(% style="width:839px" %){{box}}Freefall{{/box}} 149 -|(% style="width:324px" %){{info}}Rock Climb{{/info}}|(% style="width:839px" %){{box}}Rock Climbing{{/box}} 150 -|(% style="width:324px" %){{info}}Rope Climb{{/info}}|(% style="width:839px" %){{box}}Rope Climbing{{/box}} 151 -|(% style="width:324px" %){{info}}Grapple{{/info}}|(% style="width:839px" %){{box}}Grappling{{/box}} 152 - 153 -=== 5.2.3 - {{box}}Freefall{{/box}} Transitions === 154 - 155 -(% class="table-bordered" %) 156 -(% class="active" %)|=(% style="width: 324px;" %)Available Actions|=(% style="width: 839px;" %)Transitions to State 157 -|(% style="width:324px" %){{info}}Fall{{/info}} land on a solid surface|(% style="width:839px" %){{box}}Idle{{/box}} 158 - 159 -=== 5.2.4 - {{box}}Skating{{/box}} Transitions === 160 - 161 -(% class="table-bordered" %) 162 -(% class="active" %)|=(% style="width: 326px;" %)Available Actions|=(% style="width: 837px;" %)Transitions to State 163 -|(% style="width:326px" %){{info}}Jump{{/info}}|(% style="width:837px" %){{box}}Controlled Fall{{/box}} 164 -|(% style="width:326px" %){{info}}Grapple{{/info}}|(% style="width:837px" %){{box}}Grappling{{/box}} 165 - 166 -=== 5.2.5 - {{box}}Rock Climbing{{/box}} Transitions === 167 - 168 -(% class="table-bordered" %) 169 -(% class="active" %)|=(% style="width: 327px;" %)Available Actions|=(% style="width: 836px;" %)Transitions to State 170 -|(% style="width:327px" %){{info}}Jump{{/info}}|(% style="width:836px" %){{box}}Controlled Fall{{/box}} 171 -|(% style="width:327px" %){{info}}Fall{{/info}} when out of Stamina|(% style="width:836px" %){{box}}Controlled Fall{{/box}} → {{box}}Freefall{{/box}} 172 -|(% style="width:327px" %){{info}}Rock Climb{{/info}} end Rock Climb on ground|(% style="width:836px" %){{box}}Idle{{/box}} 173 -|(% style="width:327px" %){{info}}Grapple{{/info}}|(% style="width:836px" %){{box}}Grappling{{/box}} 174 - 175 -=== 5.2.6 - {{box}}Rope Climbing{{/box}} Transitions === 176 - 177 -(% class="table-bordered" %) 178 -(% class="active" %)|=(% style="width: 327px;" %)Available Actions|=(% style="width: 836px;" %)Transitions to State 179 -|(% style="width:327px" %){{info}}Jump{{/info}}|(% style="width:836px" %){{box}}Controlled Fall{{/box}} 180 -|(% style="width:327px" %){{info}}Fall{{/info}} when out of Stamina|(% style="width:836px" %){{box}}Controlled Fall{{/box}} → {{box}}Freefall{{/box}} 181 -|(% style="width:327px" %){{info}}Rope Climb{{/info}} end Rope Climb on ground|(% style="width:836px" %){{box}}Idle{{/box}} 182 -|(% style="width:327px" %){{info}}Grapple{{/info}}|(% style="width:836px" %){{box}}Grappling{{/box}} 183 - 184 -=== 5.2.7 - {{box}}Grappling{{/box}} Transitions === 185 - 186 -(% class="table-bordered" %) 187 -(% class="active" %)|=(% style="width: 327px;" %)Available Actions|=(% style="width: 835px;" %)Transitions to State 188 -|(% style="width:327px" %){{info}}Jump{{/info}}|(% style="width:835px" %){{box}}Controlled Fall{{/box}} 189 -|(% style="width:327px" %){{info}}Fall{{/info}} when out of Stamina|(% style="width:835px" %){{box}}Controlled Fall{{/box}} → {{box}}Freefall{{/box}} 190 -|(% style="width:327px" %){{info}}Rock Climb{{/info}}|(% style="width:835px" %){{box}}Rock Climbing{{/box}} 191 -|(% style="width:327px" %){{info}}Rope Climb{{/info}}|(% style="width:835px" %){{box}}Rope Climbing{{/box}} 192 -|(% style="width:327px" %){{info}}Grapple{{/info}} end Grapple on ground|(% style="width:835px" %){{box}}Idle{{/box}} 193 - 194 -=== 5.2.8 - {{box}}Mounted{{/box}} Transitions === 195 - 196 -(% class="table-bordered" %) 197 -(% class="active" %)|=(% style="width: 329px;" %)Available Actions|=(% style="width: 833px;" %)Transitions to State 198 -|(% style="width:329px" %){{info}}Walk{{/info}}|(% style="width:833px" %)- 199 -|(% style="width:329px" %){{success}}Interact{{/success}} to dismount|(% style="width:833px" %){{box}}Idle{{/box}} 63 +|{{box}}Idle{{/box}}| 64 +|{{box}}Controlled Fall{{/box}}| 65 +|{{box}}Idle{{/box}}| 66 +|{{box}}Idle{{/box}}| 67 +|{{box}}Idle{{/box}}| 68 +|{{box}}Idle{{/box}}| 69 +|{{box}}Idle{{/box}}| 70 +|{{box}}Idle{{/box}}|
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