Rope Climbing Mechanic

Version 2.1 by Utku Dagli on 2026/02/07 20:25

0 - Introduction

This document outlines the basics of the rope mechanic, describing how it works, how to obtain the necessary item and how to use it.

0.1 - Disclaimer

This document is a living document, and any specific mechanics, variables, names, numbers and more are subject to change. Any given variable serves as a starting point that can be tested, adapted, and polished for future needs. The task assignee may modify any values and test different variables to find the optimal result. If you need additional help or further explanation, please contact @Utku Dagli.

0.2 - Terminology

PCPlayer Character

1 - Overview

PurposeAllows the player to climb the elevated areas.
TypeTraversal Tool
UsageAttach the anchor to the ground, and then the rope will drop. The player will interact with the rope to hold it, then climb up or down.  The player can remove the rope from the ground and place it elsewhere. Logic reference: https://www.youtube.com/shorts/eIOEjIwmJw4.
How to ObtainCrafting. Details of which items and tools are needed to craft this item will be specified later.
How to ApplyAfter the player crafts the item, they select the rope from the items list. When the PC has the item on hand, the silhouette of the rope anchor will appear on the ground. If the terrain is suitable, the silhouette will appear green; if not, it will appear red. Hard terrains are not suitable. Soft terrain is suitable for installing the rope anchor.
Technical DesingFor technical specifications, check the Traversal documents. Traversal 

1.1 How to Apply

Rope How to Climb.png

1.2 - Climbing Controls

ActionInput
Climb upMoving Forward Button
Climb downMoving Backward Button
Placing the anchor downLeft Mouse Button
Picking the rope to climbInteraction Button
Slide down the ropeShift + Moving Backward Button
Letting the rope go (Dropping it down)Cance button

1.3 - Definable Variables

(Definable variables are stated under the Traversal technical documentation under the 2.7 Rope Section.)

VariableTypeValue
Rope LengthFloat30 meters
Stamine Cost per SecondFloat"%1 of the max stamina