Changes for page Player Character

Last modified by Alexandros Mloukie on 2026/01/12 19:51

From version 9.2
edited by Alexandros Mloukie
on 2026/01/12 19:51
Change comment: Update document after refactoring.
To version 7.1
edited by Alexandros Mloukie
on 2025/12/14 19:03
Change comment: There is no comment for this version

Summary

Details

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1 -Game Design.WebHome
1 +Test file.WebHome
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1 -Technical Design|Game Design
Content
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105 105  (% class="active" %)|=Variable|=Type|=Description
106 106  |LimbHealth|{{success}}Float{{/success}}|The health value of an individual limb
107 107  |LimbState|{{success}}Enum - Limb States{{/success}}|The state of the current limb based on its health
108 -
109 -----
110 -
111 -= 4 - Weapon System Integration =
112 -
113 -The Weapon system defines the baseline combat parameters, such as damage, attack wind-up, penetration, and more. The Exoskeleton system applies **scaling modifiers** to those parameters according to the respective Module's level.
114 -
115 -(% class="box warningmessage" %)
116 -(((
117 -[[image:icon:comment]] The final numbers will be decided when the appropriate documentation is released.
118 -)))
119 -
120 -----
121 -
122 -= 5 - The Equipment System =
123 -
124 -== 5.1 - Amulet Slots ==
125 -
126 -The PC can install **Amulets**, which provide passive or active effects. The carrying capacity of Amulets depends on the Core Module's level.
127 -
128 -== 5.2 - Inventory Structure ==
129 -
130 -The PC's Inventory has a rectangular shape made up of individual square cells. Inventory capacity is defined via two parameters:
131 -
132 -(% class="table-bordered" %)
133 -(% class="active" %)|=Parameter|=Purpose
134 -|Item Size|Defines the size of the item (e.g. 2x2, 3x6 etc.)
135 -|Item Weight|Contributes to the current load the player is carrying, and affects [[Stamina efficiency>>doc:||anchor="WeightImpact"]]
136 -
137 -To be able to acquire an item the new item must fit inside the inventory without overlapping with other items, even if the MaximumLoad is exceeded.
138 -
139 -== 5.3 - Weight Impact{{id name="WeightImpact"/}} ==
140 -
141 -The following table shows the relation between the current percentage of weight within the PC's inventory, to its impact on mobility:
142 -
143 -(% class="table-bordered" %)
144 -(% class="active" %)|=Load|=Impact
145 -|Light Load|Full movement speed, full stamina regeneration
146 -|Medium Load|Movement speed and stamina regeneration are reduced by 10%
147 -|Heavy Load|Movement speed and stamina regeneration are reduced by 30%
148 -|Overloaded|Movement is restricted. Sprinting and Jumping are disabled
149 -
150 -----
151 -
152 -= 6 - Progression Framework =
153 -
154 -* PC progression is tied to Exoskeleton Module Upgrades and Weapons
155 -* Resources are allocated to Modules rather than attributes directly
156 -* Upgrading the Core Module increases the overall capacity for Amulets and the maximum possible value of other Modules
157 -* Module upgrades unlock passive bonuses (e.g. reduced stamina use, faster repair rate, etc.)